Jump to content
Game-Labs Forum

Tisx

Ensign
  • Posts

    3
  • Joined

  • Last visited

Tisx's Achievements

Landsmen

Landsmen (1/13)

7

Reputation

  1. Are you considering adding special shell ammo types? Such as Semi-Armor piercing (SAP), Base fused HE shells, Common shells, special common shells, and Diving shells? I think adding these would give the designer that last little bit of customization it needs. Also, I think adding a aiming point selector for battle would be nice, let me explain, In the game Silent hunter, you were able to tell the gunners of your ship to aim for certain points/areas of a ship, I.E Aim for the water line, or aim for bridge, or aim for the weapons, etc I think adding this in would greatly benefit combat, as it would make so that smaller guns won't just be trying to uselessly hose down a BBs belt armor but instead can be told to aim for less armored superstructure of a ship
  2. Eh it was more of a concept picture then what was going to be put in the game.
  3. Currently in game there is no way to understand a ship's internals (Rudder chains, pumps, mags) without going though 10s of battles of doing nothing but guessing where things are on a ship by spraying it with cannonballs. I propose a way to see inside of your vessel when you are at port, and port only. Now what I'm not proposing is a War Thunder x-ray system that allows you to inherit superman's vision and look into your ship's internals mid-battle/voyage. Why? Currently almost no one in game knows what the inside of their own ship looks like. People only have the basic idea of what and where stuff is inside of their ship, this in terms causes captains to use tactics that if they knew what the internals of their own ship was would be deemed unwise and even suicidal. One great example of this; is the Snow. The Snow has an above water magazine that is somewhere near the bow of the ship. Now if a captain knew this info he/she would know that showing the bow of the vessel for a extended period of time is not smart and may end up giving him/her a very explosive grave. Instead captains (especially new ones) go in blind, not knowing that closing the distance with that NavyBrig head on may not be wise. Now what I propose is not a click here for superman vision for every ship in the game, but rather something a bit more realistic. In order to learn the internals of a ship you most have one of two things. 1) The ship itself. If a captain doesn't know whats below deck or whats going on below deck that captain is signing his own death warrant. 2) The blueprint to the ship. If you're making the thing you should know where everything goes right? Now if a captain wants to view his/her ship's internals they should right click on ship. (or something like that) Then a screen like this should show: Of course it's up to the devs to make this as they see fit. So, What do you think of this?
×
×
  • Create New...