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Karpfanger

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Posts posted by Karpfanger

  1. ... das glaube ich nicht. Ich denke, die guten Spieler haben einen Main-Acc und Alts zum Handeln, Produzieren, Spionieren oder just for fun ... Die Wenigsten schaffen es, mnit mehreren Accs gleichzeitig zu agieren (wie zB. Lenin).

    Da ich weder ein guter Spieler bin noch Alts habe, kann ich das aber nur vermuten bzw. aus meinen Gesprächen mit den Kollegen ableiten.

    Unsere Screening-Flotten bestehen also aus realen Spielern, die PVP und RVR haben wollen.

  2. On 6/20/2020 at 12:48 PM, Georg Fromm said:

    Hm, ich habe da bezüglich des kommenden RvR noch keinen wirklichen Plan, aber das Argument das Großteile der Spielerschaft vom RvR ausgeschlossen werden, hätte ich gerne noch etwas eingehender erläutert.

    Im alten Modus waren ja auch immer die besten (skilltechnisch) Leute in der eigentlichen Hafenschlacht und der Rest durfte sich in Suizidflotten vergnügen mit dem Auftrag, die gegnerische Hauptflotte aufzuhalten. Mal ganz ab davon, dass ich diese Suizidkommandos nicht sonderlich vermissen werde, wie ist das denn nun aktuell geregelt mit der Teilnahme an der eigentlichen PB?

    Wenn Clan A die Flagge gesetzt hat, wer entscheidet dann über die Teilnahme? Können rein technisch nur Leute an der Schlacht teilnehmen die Mitglied von Clan A sind bzw. auf der Freundesliste von Clan A stehen?

     

    moin moin,

    die Zeiten, in denen eine Screening-Flotte ein Suizid-Kommando war und man mit billigen oder geboardeten Schiffen gescreent hat, sind schon lange vorbei. Das würde ich nur noch befürworten, wenn es der 3+1ste geflippte Hafen ist und nicht genügend Screener da sind.

    Heute kann eine gut zusammenarbeitende Truppe in guten Schiffen (<25 Spieler) eine gegnerische, nominell überlegene Screenig-Flotte ganz schön dezimieren bzw. eine kleinere PB-Flotte aufreiben.

    Bei uns führten erfolgreiche Screenings in der Vergangenheit oft dazu, dass die guten Spieler gar nicht mehr ins taktische und manchmal langweilige PB wollten und lieber im Screening PVP-Spaß gesucht haben.

    Natürlich gibt es auch gute und spannende PBs ... mir ist es egal, ob ich im Screening oder im PB kämpfe. Ich möchte nur überall dabei sein und mich für die Nation einbringen.

    Neue Features, die Spieler vom PVP auf dem Server ausschließen, halte ich für falsch. Die PZ ist mir für ein OW Spiel zu wenig.

    • Like 1
  3. Na mal schauen, was das bringt.

    Ich denke auch, dass die PBs damit kaum abzuwehren sind. Dazu kommt dann noch das Flotten-Beaming ... eine ziemlich blöde Idee. Was da an Organisation nötig ist und schief gehen kann.

    Allerdings war die Hostility vorher auch kaum abzuwehren. Das ging bei kleinen Häfen und mehreren Hostility-Gruppen zu schnell. Dazu kam noch das Hosti-Mission Stacking, das von den Entwicklern einfach nicht verhindert worden ist.

    Ich habe gute Erinnerungen an das alte Flaggensystem, an Flaggenträger, die von Flotten geschützt wurden. Der ganze Server war unterwegs und hat sie gejagt. Damals gab aber auch noch ein Allianzsystem.

    Aber ohne Screening ist das einfach blöd. Man schließt damit einen großden Teil der Nation vom RVR aus und wundert sich dann, das viele das Interesse daran verlieren.

    Aber ich bin sicher, dass wir auch diesen Entwicklerirrtum überstehen werden und uns im PVP die Kugeln um die Ohren fliegen lassen.

     

     

  4. On 6/12/2020 at 4:16 PM, Daxav said:

    Why? This is a complex game. Complexity makes it interesting, dynamic and heterogeneous. Too much simplicity can be argued to be the reason that only dogmatic wood + OP vessels are the choice of many. I'd like to see frigates dominating the sea (as they did historically), not first-rates, which arguably requires introducing significantly more complexity to the construction and maintenance  of your fleet so that first-rates are really mostly seen in very large RvR. 

    OK... I agree with most of what you said.
    But you have taken the complexity out of shipbuilding and destroyed whole supply chains. i.e. in the past, there were people who supported the shipbuilders with the production of some parts and got XP themselves. This was wanted by the devs, probably under pressure from some active forum warriors who wanted fast action.
    Historically, fleets were supposed to be dominated by third rates ships and frigates were supposed to have their raison d'être and tasks.
    2nd and 1rst rates should be available in a limited number. At the moment you can only do this in the game with the BR or with the balancing of the combat power.

    • Like 2
  5. Diverse possibilities in shipbuilding are good ... and new woods also bring content into the game ...  but that's probably a bit too much.
    The warehouse of my shipyard is not big enough to store all these 31 different types of wood and also the other necessary materials and cannons.
    If you want to implement this, I'll need my own timber store. Even then it will be difficult to keep track.
    "Keep it simple" should be the motto here.

    • Like 2
  6. 1 hour ago, Anolytic said:

    I've known some players to buy (more) alt(s) solely and simply for the added dock space to store their ships. 

    Which is frankly a mark of a serious flaw in the system and extremely silly on many levels. 

     

    I would support this suggestion, but I believe they are now supposed to be posted in the appropriate topic already made by admin and in the right format. 

    I've already made this suggestion publicly... for example here

     

  7. 6 minutes ago, van stiermarken said:

    Ich weiss nicht recht. Das mit den Free Towns ist ja auch so eine Sache. Das ist ja auch nicht das, was man so braucht. Ich meine rechts wimmelts davon und im Golf von Mexico hast grad mal eine davon.

    ja, das ist ein Ungleichgewicht, das den Golf zu einer Ruhezone für die Russen (oder jede andere Nation, die dort alle Häfen erobert hat) macht.

  8. Me and some others had problems on 27.03. ... ... and I think that the patch had something to do with it.
    The lags that we all have left are another story... ...but maybe that's the RNG that some people want. For me, this reduces the fun of the game a lot.

    But I don't want to dwell on it right now and I'm thinking my piece.

  9. 7 minutes ago, Ink said:

    Captain, no issues were registered on servers yesterday. Lags might be caused by connection overload due to the current situation in the world

    I mean the problems in the last week after the patch that was supposed to bring more FPS and caused server crashes. I don't think this had anything to do with a worldwide overload due to the Corona crisis.
    I just think it's sad that something like that is not properly tested before it is released on us.

  10. Yesterday I had massive lags in an NPC battle. In a PvP encounter, that could be fatal. From my point of view it is not reasonable to do PVP seriously in this state. If I want to trust in my luck, I prefer to play the lottery.

    As I have heard, there were also losses in the portbattles that were partly caused by lags.

    @Ink: Will there be some compensation for ships that crash due to client crashes after the obviously not tested enough patch? Unfortunately, after losing my Implacable, I could not write more than an F11 report and finished the game frustrated.

  11. Ship freezes up... every now and then...
    After the patch last week (27.03. ca. 10pm) I lost my Inplacable because I had a client crash in a battle with a NPC Bucc and after that I couldn't get into the game for 5min. After that I was almost shot down and sank.Very frustrating, because it was my only (gifted) Inplacable.
    Apparently it wasn't my internet connection, because I heard about some players who suddenly had similar crashes.
    Of course I wrote an F11 report, but nothing has happened yet.

    Ingame: Berend Karpfanger

     

  12. 34 minutes ago, Lars Kjaer said:

    Funny 'cuz it was actually a couple of WO guys who sunk me that told me they weren't in at Cabo Rojo.

    Another funny thing: Only the ports the russians has access to in Swedens core areas got nighttimers.

    Another funny fact: Sweden are cowards.

    Another funny fact: Sweden goes ballistic when ppl flip their ports but for some reason doesn't see anything wrong in multiflipping a danish-norwegian nation with less than a tenth the playernumbers than Sweden, but goes all out insane when DK/NG multiflips the swedes and gets screened out.

    Sweden as a nation has been weighed in, and they lack their balls... Could someone please find them for them? I'm sure they're down in Plymouth somewhere...

    ... it's posts like this that make it hard for me to take you seriously as a Danish NA player. You are and will remain a forum warrior who lacks a sense of diplomacy.
    I wish it were otherwise. 

    See you at the next Danish-Russian multiflip

  13. 22 hours ago, Lars Kjaer said:

    Hey all

     

    I've been missing @Jeheil a lot, as in a whole lot, and since the WG isn't as regular as I would like I'm going to be making a weekly update on youtube, discussing the current state of RvR and current events.

    First off I'll try to make it unbiased, I'll still call the swedes meatballs, the russians borsjt, the prussians bratwursts, the US cheeseburgers, the brits fish'n'chips, the dutch tulips (I really need a cuisine for the dutch, haven't the dutch made a single dish worth eating?!!), the french croissants, the spanish paellas, the danish sausages, the pirates shouldn't be a nation so they'll be denominated pirates and the PL is a dead faction so I'll just refer to them as the PL.

     

    If any1 has stuff they'd like to have implemented, advice, articles etc. then drop me a mail and I'll see if I can include it. I'll have a link below as soon as I'm allowed to upload videos on my youtube channel and everyone shouldn't look at the videos, I can recommend just listening since.. well I'm crap at new technologies so there's no special effects.

     

    Kind regards

    Lars Kjaer

    Btw: I'll make a weekly update every Sunday uploaded on Mondays, first video will ofc be on a Tuesday!

    Jeheil was and is a man of honour. I have fought with and against him and never have I read or heard anything rash or unfair about him.
    Lars Kjaer... it won't be easy for you to keep up. You are a good player and if you take Jeheil's example in terms of restraint in the game and communication, I will be very happy to read your news and assessments.  

     

  14. 2 hours ago, Conte D. Catellani said:

    I remember that admin wrote about an old diplomacy system but i dont find any information around, somebody has some information about it?

    Anyway there is not the possibility to make a simple thing for alliance? I know that there is discord, clan diplomacy and so on but something simple in open world could be nice just because with all these port battles, factions and so on, is hard to coordinate each other if you dont havethe right information in time you cant help, and also is hard to understand  who is the faction enemy and who is not..is a lil complicate to follow all the rvr storyline

    I went to Aguadilla yesterday but i didt know if Sveden wanted to sank me, i saw some Dk but i didt know if they were enemies or not, i noticed some Prussian and French too..Russian didt tag me...i think that making something simple but that could help to understand the situation could be nice

    o7

     

    In the past there was an alliance system where players of one nation could vote weekly/monthly (?) on an alliance with another nation.
    An alliance meant that allied players in the OW could not attack, but could participate in their PBs.
    This was a possibility for interested players of smaller nations to participate in the RVR
    It was not perfect but a beginning. It turned out to be somewhat sluggish.
    Unfortunately it was cancelled without replacement instead of being improved.

    That's why many players wish for a diplomatic system back.
    I think the developers should have the courage to reintroduce a similar system.

     

    • Like 3
    • Thanks 1
  15. 1 hour ago, Vizzini said:

    Just go clan based, if you are in a clan, then you can be attacked by another clan. If you're not in a clan.. then your nation is your clan.

    Then build a diplomacy system around it. There are not enough nations for all the ego's , alts and gamers thinking they are not noticed when they try and cheat

    No, I don't think so. Even if I repeat myself. The age of sailing ships is an age of the great seafaring nations and not an age of clans.
    The clans have enough freedom within the nation.
    A war between clans of one nation would be a civil war and this war is not fought at sea. Apart from the minor naval battles during the American Civil War.

    But we need a diplomatic system, I agree.

     

    • Like 3
  16. It was good fight yesterday in the PB. You guys were better this time. Congratulations... see you in the next fights.

    PS: yes, your Coles-bentnic pumps were so loud that our communication was disturbed  ;)

    (Thank you for this excuse)

     

    • Like 2
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