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Karpfanger

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About Karpfanger

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    at sea

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  1. I think if we already have to do PVE to get RVR or PVP, the flags should only be bound to the nation. Some players like PVE and why should they be forced to do PVP. Of course, the whole thing also applies vice versa.
  2. na das nenne ich dann mal ne schwache Leistung
  3. ... das glaube ich nicht. Ich denke, die guten Spieler haben einen Main-Acc und Alts zum Handeln, Produzieren, Spionieren oder just for fun ... Die Wenigsten schaffen es, mnit mehreren Accs gleichzeitig zu agieren (wie zB. Lenin). Da ich weder ein guter Spieler bin noch Alts habe, kann ich das aber nur vermuten bzw. aus meinen Gesprächen mit den Kollegen ableiten. Unsere Screening-Flotten bestehen also aus realen Spielern, die PVP und RVR haben wollen.
  4. moin moin, die Zeiten, in denen eine Screening-Flotte ein Suizid-Kommando war und man mit billigen oder geboardeten Schiffen gescreent hat, sind schon lange vorbei. Das würde ich nur noch befürworten, wenn es der 3+1ste geflippte Hafen ist und nicht genügend Screener da sind. Heute kann eine gut zusammenarbeitende Truppe in guten Schiffen (<25 Spieler) eine gegnerische, nominell überlegene Screenig-Flotte ganz schön dezimieren bzw. eine kleinere PB-Flotte aufreiben. Bei uns führten erfolgreiche Screenings in der Vergangenheit oft dazu, dass die guten Spieler gar nicht mehr in
  5. Na mal schauen, was das bringt. Ich denke auch, dass die PBs damit kaum abzuwehren sind. Dazu kommt dann noch das Flotten-Beaming ... eine ziemlich blöde Idee. Was da an Organisation nötig ist und schief gehen kann. Allerdings war die Hostility vorher auch kaum abzuwehren. Das ging bei kleinen Häfen und mehreren Hostility-Gruppen zu schnell. Dazu kam noch das Hosti-Mission Stacking, das von den Entwicklern einfach nicht verhindert worden ist. Ich habe gute Erinnerungen an das alte Flaggensystem, an Flaggenträger, die von Flotten geschützt wurden. Der ganze Server war unterwegs u
  6. OK... I agree with most of what you said. But you have taken the complexity out of shipbuilding and destroyed whole supply chains. i.e. in the past, there were people who supported the shipbuilders with the production of some parts and got XP themselves. This was wanted by the devs, probably under pressure from some active forum warriors who wanted fast action. Historically, fleets were supposed to be dominated by third rates ships and frigates were supposed to have their raison d'être and tasks. 2nd and 1rst rates should be available in a limited number. At the moment you can only do th
  7. Diverse possibilities in shipbuilding are good ... and new woods also bring content into the game ... but that's probably a bit too much. The warehouse of my shipyard is not big enough to store all these 31 different types of wood and also the other necessary materials and cannons. If you want to implement this, I'll need my own timber store. Even then it will be difficult to keep track. "Keep it simple" should be the motto here.
  8. I've already made this suggestion publicly... for example here
  9. I agree with you that there should be a DLC for collectors to own all ships. However, I actually also expect that with the purchase of a DLC ship I get a free parking space for it.
  10. ja, das ist ein Ungleichgewicht, das den Golf zu einer Ruhezone für die Russen (oder jede andere Nation, die dort alle Häfen erobert hat) macht.
  11. Free ship parking spaces with the purchased DLCs (of course I would also like to have them for the already bought ships)
  12. Me and some others had problems on 27.03. ... ... and I think that the patch had something to do with it. The lags that we all have left are another story... ...but maybe that's the RNG that some people want. For me, this reduces the fun of the game a lot. But I don't want to dwell on it right now and I'm thinking my piece.
  13. I mean the problems in the last week after the patch that was supposed to bring more FPS and caused server crashes. I don't think this had anything to do with a worldwide overload due to the Corona crisis. I just think it's sad that something like that is not properly tested before it is released on us.
  14. Yesterday I had massive lags in an NPC battle. In a PvP encounter, that could be fatal. From my point of view it is not reasonable to do PVP seriously in this state. If I want to trust in my luck, I prefer to play the lottery. As I have heard, there were also losses in the portbattles that were partly caused by lags. @Ink: Will there be some compensation for ships that crash due to client crashes after the obviously not tested enough patch? Unfortunately, after losing my Implacable, I could not write more than an F11 report and finished the game frustrated.
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