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chorrohumo

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Landsmen

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  1. I would wait a little bit to see the impact fine wood is having in crafting, it's a lot more difficult to craft an exceptional ship now, im sure in a few weeks we'll see more fine and mastercraft ships in the market being sold and bought.
  2. I like the fact that lat & long is now displayed in the ingame map and that you get coordinates for your current position but I think this might be improved as follows: - I would give a rough default coordinates in map as a wide circle area where your ship would be instead of exact coordinates. I think the system gives you now a too precise position in the map. - I would introduce a regular upgrade called 'Navigational instruments' 'Clock and sextant' or something like that simulating higher quality navigational instrument such as sextant, clock, sun/stars/moon charts, charts, etc ... this upgrade would reduce the default circle diameter giving captains a better estimate on your actual position. This craftable upgrade would be crafted in a similar fashion to Pellew's sights (precise parts, etc ... ) - I would introduce an officer perk called 'Skilled navigator' or similar ... this perk would have a similar effect to the described upgrade improving further your lat&long coordinates - On addition to all this I think bigger ships should give you a better estimate than smaller ones, to use a sextant in open seas you need a 'platform' that moves as little as possible and it was for sure easier in a 1st class than in a cutter. Ideally weather and state of the sea might have some impact.
  3. You did not sink me nor my mate, you sank 2 ai cutter and we sank you. Not interested in keeping this conversation. Bye.
  4. Infiniteamount dixit: "Are the Spanish not a NPC nation? By the way they fight, I thought that they were supposed to be trash mobs that actual players cut their teeth on before fighting harder AI and players." Too bad me and my mate didnt know about the bounty on your head couple of days ago. But oh wait, we're Npc we can't cash bounties.
  5. Video muy educativo y muy necesario para la facción. Buen trabajo Endu! )
  6. Thanks admin for your interest in this! Here are some of my ideas: - Make more capitals for the Spanish faction ... La Habana, Veracruz, Cartagena de Indias ... productions for the most valuable resources in those and in the ports next to them increased in big numbers. On one side adds to the historical flavor, Spain I think has to be a faction that is very rich in resources while it covers an initial very wide territory with other factions on all sides tempted to attack its commerce and take ports. This would make Spain more attractive to crafters, traders, etc ... and bring more people into the faction. In relation with this I think faction balance might benefit from making them slightly 'different' by some small bonuses, so maybe if you want to do trade you would prefer x faction cause for instance gets cheaper ai scort, if you like boarding you would prefer another faction cause of a bonus in pulling ... things like this would help making factions less 'national' which I think is a good idea too. - I like the mercenary ideas some other members suggested here, temporary moving players for other factions into fighting for Spain. This might include a 'salary', mercs getting money/resources according to what they do, more pvp against enemies, more port attack/defense action more salary. A mercenary system has to force interested players to engage in combat not in trading/crafting, etc ... somehow. - Port capture system needs a deep rework in my opinion. Current events last days where we had lots and lots of ports being attacked not only totally disrupt the game but they lack the historical flavor as well ... operations at the time in the area were very limited cause of logistics, and in the case of Spain ability to defend because of the fact of their bigger ability to muster land armies not to mention fortifications, etc ... It doesnt make much sense to me that Spain, or any other faction for that matter, can lose a huge part of Mexico in one night. So imho port captures need to be made expensive, a lot more expensive, and additional flags for second, third port, etc ... made exponentially more expensive. Also more difficult in combat terms, AI defense fleets, increasing tower effectiveness, etc ... Even in times where Spain was already weak in the area, for example the War of the Spanish Succesion it was difficult, very difficult, for its enemies to take ports and to defend them in the long run. Amphibious operations are even nowadays probably the hardest ones in the game period they were a whole lot more difficult, limited and risky. I very much like your proposal on other factions being able to join port defense/attack. Another way around this might be adding some requirements to port captures effectively turning one 'captured' port in a port that belongs to the attacker faction for good. So what I'm thinking, a port would be 'contested' for a number of days after a succesful attack.The attacker woudl have to stablish a 'supply' route to the captured port and keep it running for some days, having to meet for instance a number of visits to the port by traders bringing in certain goods, or visits to the port amounting a joint BR number (high number) for an specific period of time. This would introduce in the game blockade tactics, supply intercept, etc ... that are benefitial in my opinion. - It makes no sense that ports captured have a retake window time that makes it as hard as possible for the time zone of most of the players in a faction. There's been a lot of talking on this and there's a lot of smarter than me members that have interesting ideas about it. I'm not personally for eviction of american players from the EU server, or for any eviction for that matter, of course ... but it's obvious that the window time as it works now hugely benefits players not in EU time zone. I don't see the fun in setting all those taken ports at 04-06 am. It's not the only reason that we are where we are but it's really making things a lot harder if not next to impossible. So, I don't know ... double windows, only windows that make sense to the server time zone, random windows ... I have no problem at all, on the contrary, with players from anywhere playing in the server of their choice but in an EU server it seems reasonable to me that players from other time zones adapt to the servers 'natural' times, not the other way around. This applies to any server location of course. Again, it's a sensitive area and there's people with a lot more experience than me in this issues but Im sure the current system is not the best solution. I would ask too everybody to be calm and respectful when dealing with this issues, no benefit in getting all emotional, using agressive tones, etc ... So please no general statements referring to all members in a faction after having had a bad experience with one member/clan, words like 'arrogant', 'rude', etc ... It makes the experience here, well, boring.
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