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Bubba Smith

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Everything posted by Bubba Smith

  1. She is, after all, a beautiful old gal. ;o)
  2. This is a long shot but, will we get credit for previous builds?
  3. I would say take the easiest route. If that requires a complete wipe so you can start with a fresh slate then do it. We can catchup later with xp, ships, ports, etc. Of course rank (and hopefully craft level) will remain.
  4. The hull looks like Swiss Cheese. Nicely done and congrats on your capture.
  5. I have a GTX 1080 and get between 90-120 fps, how much more does one need?
  6. If I want to play PvP - World of Warships is where I'll go. The PvE game is best here.
  7. I left a response here. Please have a look at it if you want.
  8. I couldn't agree more with you. I think the choices keeping PvE will pay big potential dividends down the road after, the dust falls from ship and asset wipe. I will continue to work on growing our clan under the new system as many of them already have expressed a strong desire to return to PvE when the server is fully running and when the new clan is set up. For today our clan is at 52 with many members active; I would even go so far as to say a high ratio of active vs inactive characters. After the resets I look forward to the new game on PvE and thank the staff/devs for hearing what your membership has asked. I see a bright future for this game!
  9. If you ever need any help please feel free to ask. I'm not sure how I can help but nevertheless the offer is there. I'm elated that you have chosen to keep the PvE server and I'm sure that it will pay dividends back down the road. I think it is a very wise choice made from you and the staff. Thanks again! 

    Sincerely, 

    Bruce 

  10. WOW, THANK YOU VERY MUCH. I appreciate this so much. I'll pass this along to the clan.
  11. We are restarting our clan hopefully under the same name of Flying Powder Monkeys on PvE great group of about 50-60 players, drop in and say hi.
  12. What's your name on World of Warships, mine is the same. Hope to see you around WoWs sometime.
  13. The simple answer is to Try them out for future considerations the long answer is too long.......
  14. I tend to agree with you on a couple of points but from a completely different angle, I started on PvP and ranked up to Lt/Cmdr and then switched to PvE which I much prefer. I'm apprenhensive about this one server for both PvP and PvE but realize the economics just don't support a 3 server system. I think it is the good only compromise and I appreciate the staffs efforts to keep both sides happy in a such wonderful sailing sim. There will be issues and both sides will have to roll with the punches. I can see concerns with PvErs getting surprised by attacked on their brand new St. Pavel wilst sailing it down to safer waters but there is a tow option after all. Another issue maybe one side building or buying ships and even resources from the PvE area and sailing them back to their own regions considering 3 of the total nations share the same flag. This will be interesting to see and as a L50 crafter I'm going to be watching this carefully and use direct sales instead of selling on the market if it becomes a problem. I think some of us in our clan will welcome the odd PvP battle in a challenge but most of our 52+ member clan aren't interested in PvP, I won't speak for them they will decide what's right for their game style. They may change their minds after all. I hope that sometime in the future when finances allow a seperate PvE server and map with AI Port battles and more ports to discover will return to NA. Until then captains, I wish you good winds and a star to guide your ship by. Regardless of which game-style fits you, PvP or PvE we are all Naval Action fans.
  15. Admin: I'm going to give this new map a try... with an open mind. I have read some of your posts and I understand that PvE is a -money sink- so if you don't mind I would like to ask you a few questions; 1) Is this PvE zone temporary, permanent or, you don't know until after the full game release and will decide then? 2) So I assume any ships built in the PvE zone can be sailed, attacked and potentially sold in PvP areas like KPR for example? 3) Will PvE areas still have regional bonuses like British refit and strength designs, I hope so!? Looking at your PvE map those areas already have the regional bonuses under the present system. 4) Will resources within the PvE zones be balanced allowing building of ships and upgrades? Will we get our earned blue prints back? 5) Will there be any McDonald restaurants at locations near ports? wink wink. Once I get direction, I will pass the info along to the clan. We do have players interested in returning under the new system to check it out. Thanks again for your time.
  16. Lets do some simple math: make 3 servers into 2. PvP 1 and PvE 2. Given the numbers I see in other games (I can name them if you PM me), Naval Action should be able to support a 2 server system with present players online for both games sytles. Example one -Game Name withheld for security reasons, Server 1 North Amercia- 3600+ online, Server 2 EU - 6800+ online, second game Game name withheld for security reasons, Server 1 - 6100 approx, Server 2 - 11,000 approx . I'm not making this up, and they are all supported with little to no lag or server downtime whatsoever. I don't see an issue here just a little retuning and server re-adjustment.
  17. Listening is an important part of communication.
  18. I totally understand the value cost aspect of this game and also numbers on PvE have been comparatively low to PvP. I would like you to consider this: a good rule of thumb in business is create attractive product with options for those whom wish to consume your ideas; that is done by creating the widest variety of choices possible, build on those choices to bring the customers in the door - in this case you want them to try your product and stay. To keep those customers in the store give them product that they will buy into, both now and in the future. Closing a door drastically cuts profit and potential sales for your company. I suggest leave the door open to future customers by creating products of attraction in that specific market (PvE). Build attraction to that side of the market by using your present resources and implementing your good ideas. It may take awhile BUT your potential payoff, I honestly believe, will be worth it and will pay off big. Don't judge the market by today's numbers only think of your potential market months down the road when you start to implement new ideas into that server; I really believe you have a terrific product (the best I have seen in this category- really I mean that), your future business model needs consideration - very careful consideration and more pro-active marketing. If you find the costs over-run on PvE is too high I suggest a small fee to maintain it for now (we can discuss how this will work if you want), or mirror your resources management from your PvP staff. You have a really good foundation , don't limit your potential now please. I think you can move ahead with both PvP and PvE and market both more effectively. Numbers on PvE are up slightly, and yes I would like to see more but, build it and they will come. Have faith in your work so far and be confident in where it may go, it probably won't take long before you see better numbers given the new ship, crafting improvements and upgrade reset coming. Word of mouth can exponentially increase player numbers very fast.
  19. I and I speak for many players within our clan are not happy with the shut down of the PvE server. Most of us switched from PvP and didn't enjoy the more intense competitive environment it offered. I started on PvP and left for PvE; since then I have really enjoyed the ship exploration, big map, trade and missions PvE offered. We had so much fun within our clan taking on NPC fleet epics and joining together for ranked missions. We collaborated building ships and upgrades as a large group, many of those players have become friends. I will say this; I'm not going into the new PvE/PvP map closed minded but honestly very doubtful that the new map system will offer the same breadth of experience and enjoyment the full PvE map now has. Present ships are gone or at first glance changed and more build directed items (a good improvement), upgrades are gone (to bad but - meh), now the PvE maps will be section(s) of the large PvP map with PvE areas, I could be wrong about this but this can only be a huge step back and in many of our clan members opinions and a potential deal breaker. Considering we have had access to the entire Caribbean and soon a section (Quote: This will basically turn Gulf of Mexico into large PvE zone) in the future sounds restrictive for those of us whom appreciated access to a wonderful well designed and thought out full PvE-map. I do realize that the PvE server doesn't have the numbers and may not be economically viable anymore so my suggestion is join PvE to a PvP server but have the menu choices offer a NPC/Bot type PvE side similar to World of Warships (sorry about the competitor reference) with the same map PvE has now. Or another thought is have a second box similar tot he Smuggler box allowing or disallowing attacks - both ways. I am apprehensive about some of the changes I see described but will stay long enough to check it out; after that - no promises.
  20. Clan docks would be a great idea, our clan has asked me about it numerous times.
  21. I see allot of good improvements here. I do have a few questions, pardon me if it was answered somewhere within this catagory I haven't read it all. If ships are down to 1 dura (good thing) will crafters/builder have access to the resources needed to make new ships? For example now on PvE silver is extremely hard to get cutting new builds back significantly. With ships back to 1 dura players will need access to resources and materials more often for more builds. Will upgrades follow the Captain and thus can be applied to like vessels and what about unlike vessels? A Captain with lots time on a Bellona with experience will he have access to the upgrades and retro fits on a different Bellona for example? What about blue prints we own now. Will those transfer to the new mechanics? I really like the changes here > Regional bonuses turn into refit items/blueprints. Shipyards will be brought back. Example: You can buy bermuda refit in bermuda, bring it to shipyards in Port Royal and refit your ship there. Can we stack regional improvements? How many max/min. Just wondering. What about crafting powder monkeys for example how will that work? Finally what about the wonderful Bps from the L'Ocean, Agememnon, St Cecil, H Rattler, etc. Will those be available in the blue print tree or remain specials?
  22. I saw his post awhile ago and merely thought it was spam slamming. I think most of his statements are NOT accurate and for some reason he has developed his posts and turned misguided linked info into a crusade so; please disregard the negative part of it and draw from positive support from those whom are still happy with the game. I for one can see a good future. Wwith what I see, having toyed with the test bed a very small bit, I can see you will soon have a worth-while finish product which will be the best period sailing game around. To be honest I haven't found better yet... I think the sailing dynamics, port management and many other aspects are trend setting, just keep up the momentum and the player base will increase. Don't get hung up on crap like this but rather look to those whom appreciate your efforts. Buba
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