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Bubba Smith

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Everything posted by Bubba Smith

  1. We have 219 members in our clan (PvE) and we work together on many things; missions, trader caps, hostility missions, upgrades and ships construction to mention a few. It's what makes this game great as well as the excellent sailing model.
  2. Crafting adds depth and collaboration to the game. Our clan works together gathering items needed to help crafters make those goodies. It's a fantastic add on and our clan really enjoys it.
  3. Yes I remember that, I chose SH original it seemed to work best.
  4. I hope it's based on NA now and stays clear of WoWs. I very much looking forward to this new game!! I just read a little more on this; if it comes close to the original Silent Hunter it will be a fantastic game, I really liked the crew improvement and promotions and medals in SH. The better the crew, the ship performance increases. A few names I suggest would be; Iron hearts, Rule the Waves, Naval or just Swords and Guns, Naval Horizons, Hearts of oak and iron (after the Navy song). Ok it's starting to sound corny.
  5. We are British on PvE based in Grand Turk. The Flying Powder Monkeys.
  6. On second thought about this - what about allowing up to 9 friendlies vs 9 enemies. That way we'll have an option.
  7. Interesting you would mention this but I discussed this very method with the others this morning. Chain shot will at least slow them down and make them easier targets after.
  8. Some good suggestions here. To be honest the aforementioned tactic is more or less what we did. We are going to try it again with harder armour ships. I'll report back with the results later. But I looking forward to the challenge.. again.
  9. Sounds like a different Epic. Two of us faced off against one AI Santi, I in a Vic and my buddy in a Santi while organizing on Discord. We both managed 10-20% damaged on the AI ship and we both sank. And we entered with 6 ships.
  10. Now that some of our clan and I have had a chance at a few Epic challenges I realize that it's not just difficult but almost impossible to beat. I love a challenge as most do but I think the present difficulty level for Epic missions is a little too high. Facing off against 9 hardened, seemingly faster ships that not only load quicker but also have laser guided cannon balls is beyond anyone I know.. so far. I'm not a new player and certainly not the best. But 4 of 6 First rate ships (and players) lost their ships last night. The last 2 barely escaped with more then 60-70% damage. I suggest t
  11. Just slow down the reload of chain-shot, after all it took slighly more time in real life to load chain shot.
  12. The Wasa is a wonderful ship, I recommend leaving it just the way it is. The only thing I would change is make it craftable but I can imagine many will have an issue with that. Making a superior ship available to anyone with 150 CMs is fair. Why would you want to change that? Enjoy a well designed ship, and go hunting. If it tops the 4th Rates - so be it. Get one.
  13. By the looks of it maybe some of the original markings, such as degree or points maybe missing or erroded. Nice image though thanks for posting FF.
  14. Is the main PvE server down, I can't seem to log on at the moment. It's back up.
  15. What do you think of this idea? Is it doable?

     

     

  16. Just a suggestion: crafters names could have colours for example; Level 1-10 could be grey, Level-11 to 20 green, Level-21 to 30 blue, Level 31 to 40 purple, and gold for 41+. Just like the old quality system. This will help IDing crafters in clans and OW in chats etc. What do you think?
  17. Wow, now that I have had 30 minutes for a "scratch the surface" read of your answer - I can appreciate the complexity of NA more.
  18. Yes, I agree. In the BR range of 200-700 will be great. I have to search far and wide to find anything it seems.
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