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Bubba Smith

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Posts posted by Bubba Smith

  1. 3 hours ago, Zlatkowar said:

    That was my exact thought just a few minutes ago while I was disconnecting.

    Opening a gold chest only to find your 3rd Prince permit... Which can be bought anyway from Admiralty... Pfff come on. What's the point?
    I've been wanting to craft a Niagara for a few days now, welp, can't find a permit... Not even from other players. What's the point? It's a Niagara, not a Bismarck xD

    And I fail to see what it is supposed to bring to the game.

    The solution; make the ships craftable again. 

    • Like 1
  2. I have the same issue on my new 2080 ti, it has improved with the lastest driver up date but ships rigging still flashes and has ropes missing. I wonder if it's the ray tracing that isn't working 100%. 

  3. 6 hours ago, Tiedemann said:

    According to Geforce Experience I'm using driver version 417.71 on a RTX 2080, and I have no issues.

    I noticed the reported issues in another thread and I decided to avoid updating the drivers.   

    I haven't gone back that far but I'll try it. 

  4. I have a i-9 [7900) CPU and new 2080 ti Video card. I have also been getting flickering of the rigging allot lately as well. I do think it's only a matter of time before they sort out a new driver and fix this issue. I have rolled back the vid driver one by one back several updates and the problem still continued even got worse sometimes. So I tried the opposite and updated with the latest driver to GeForce 419.17 just released and did noticed an improvement although the rig flashes still.  Also consider enabling G-sync both on your system and V-sync in game. It seems to help allot.  If you have any other suggestions I'll give it a try. 

     

     

     

  5. 7 hours ago, Fluffy Fishy said:

    I miss the old system, sure it had faults but you could basically craft what you wanted in the way you wanted it. Players should be able to craft and sail the ship that suits them most. I'd happily do away with the RNG and just have flat ships so everyone is equal and it becomes more skill based again. The current system that relies too much on giving your ship the best bonuses you can stinks and destroys balance because changing a ships stats up to around 30% is near impossible to balance properly.

    It would be cool to see some kind of system of diminishing returns going on where it becomes increasingly expensive to create a marginally better ship, and as the more you squeeze out of it the lower the gains but it should be controlled by the crafter, giving a proper sense of quality vs quantity that was there historically.

    Crafting notes kind of made sense, to make them work better they just needed to be non tradable so you were forced to make them yourself and spend hours on making them, the idea that you can spend more hours on a ship to make it better makes total sense in a MMO world, and if you stagger them by saying something like 0 notes for a basic ship, 2 notes for green, 5 notes for blue, 10 notes for purple and 16 notes for gold it would probably balance fairly well, you'd have access to the ships you wanted.

    One of the main issues with the game economy right now is its missing equilibriums and consumer surplus, it would benefit the game so much to allow players to make more market lead choices as they do in real life, crafting needs these aspects to be a fulfilling task, rather than what it is at the moment which is just asymmetrical RNG favouring middle of nowhere ports, ports that take you away from the community and make the experience more grind ridden as a whole and therefore the game experience worse, in the hope it promotes RVR, which it doesn't.

    This is what I'm driving at. I like the idea of generating Notes for the different qualities.  The bar for how many notes or special permits required could be eventually controlled by admiralty in a commodity driven economical environment so, what that means is; for example-  if too many Gold or excellent ships are coming out then the cost or value could be increased. Conversely, if not enough are crafted price/cost may be lowered.  A control similar to the present permit system only those notes/permits will apply within each given catagorical group as Fluffy already alluded to. 

    The aforementioned changes, I really believe, will simulate a demand within the economy and give crafters an additional interesting dimension to build ships with.  It will also give clans and members something to work toward and add a very positive new direction to the game. 

    Thanks for your ideas and comments. 

     

  6. 9 hours ago, Slim McSauce said:

    I don't like it, where there could be a expansive skill/perk system for crafting, where you allocate points for greater chance at certain bonuses, we're instead praying to soulless RNG mechanics to deliver us from the ever encompassing might of the more valuable redeemable ships. I don't think building a ship of quality was a 100% random affair, I'm almost absolutely sure that it depended on the materials and experience of the men building it, and that someone who builds the same ship 50 times over has a greater chance to get better qualities over the completely random chance of crafting one ship and getting a gold.

    Now there is at least a thoughtful suggestion. Lets put our heads together and come up something viable at least.  

  7. 12 hours ago, Palatinose said:

    25 fir fir t-lynx to make a golden ocean? no way this is what people will do...

    That sounds rediculous, why would anyone ask for a system like that? I certainly not suggesting a first rate permit reward be handed out for building T-Lynxs; BUT what about 25 - First rate builds for a purple permit and 35-40 builds or more for Gold permit.  Each permit would apply to it's own rate.  The numbers are a suggestion only. 

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