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Bubba Smith

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Everything posted by Bubba Smith

  1. Good news, thanks for posting this. I enjoy the game and look forward to the improvements coming down the pipe.
  2. Master Ship Crafter/builder - 30-50 ships completed, 5-10% less material across the board for construction, 3-5% more hull strength/speed/and rigging. 30k dubs, 2k Rum, and 50k Reals for Master Builders certification. Higher possibility (maybe 10-30%) of gold and purple drops for builders holding certification. Can buy the fourth upgrade slot for dubs or Reals when building. Allow the construction of a clan ship dock. Not related to Master Ship Builder.
  3. I managed to find one, great ship. Certainly one of my favs.
  4. I would love to get a Live oak (S) blue print and I'm willing to buy it at a good fair price.
  5. They drop from Pirate Chests during those large fleet battles, hard to get yes but possible.
  6. I agree, it really depends on what you want and how your group wants to play. Both big and smaller clans are no worse or better - just different.
  7. There are a few options available to smaller clans have, in my humble opinion, that has so far worked very well; support larger clans for return favours, join them or work around them. We have numerous smaller clans helping us out and in return have provided a protected port with nice ship and port upgrades. We need them just as much as they need us. No extortion required, it's a game of collaboration(s). We work together to make the best out of it. To limit a clan size would be to cut off a limb to preserve a few. If you are British nation feel free to contact me - we offer missions, trade,
  8. On the Peace Server FPM, Flying Powder Monkeys is recruiting. British Flag based in Navasse.
  9. Why not the west side of Central America and Mexico. There allot of pond to play in there as PvP.
  10. I would like to second this thanks to the Devs. Criticism can fall hard and often the appreciative more silent majority are left unnoticed. I can say, THANKS devs for working hard on recent upgrades like PvE port battles and the many tertiary systems that go along with it. tyvm!
  11. Would it be possible to allow clans to open a second ware house in a seperate port and the next stretch; a clan ship dock. We would find it helps crafters share materials within the clan with a ware house in single -seperate location. I'm not suggesting a second ware house with transfers between them. All resources would still have to be hauled from one to the other.
  12. I agree the Loki Rune isn't for PvE and doesn't fit in the ethos of that game server. I vote to dump it, sorry devs I do like the new port battles. It's driven the game up 200% in interest factor.
  13. I like the idea for sure, it will bring in new incentives for crafters to make specialized ships in specific ports. Also would add resources demands for clan members to support their builders.
  14. I'm amazed someone would even do something like this. But then anything for a buck I guess.
  15. Great idea, the bonuses could be chosen by the crafter when attaining L8.
  16. Yes I agree, the clan dock could be somehow attached the the clan ware house.
  17. Flying Powder Monkeys {FPM}, PvE, British. Home base will be decided post release. Last count on membership 207, fully active members on a weekly basis about 75-105 players. Casual game play, daily missions, trade runs and a sincere desire to help new-comers.
  18. Is it possible to increase the size of the patrol zone? Many times I've discovered and tracked NPCs too close to the edge of the zone and ran out of space to engage it for the combat medal rewards offered inside. Increasing the size will at least give more time to catchup, tag and engage the AI ships.
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