I think almost everything he says is right on. Tons of sounds advice from his 20 years of experience, a brilliant presentation. I can only sympathize with the upcoming pressures and challanges the Developement teams have and I sincerely wish you all good luck in your endevours with improving an already good game - I really mean that.
I think Naval Action has allot right; the OW graphics, ship battes, impressive map, amazing ships, reality of engaging traders and the enemy, the interest of trading, the thrill of ship to ship combat, challenges of playing in general, team missions, sealed bottles, as far as I can see the remaing efforts are to look at areas of ranks above Rear Admiral, crafter build perks, PvE port battles (very important), ship construtction and timely release of new blue prints and I sincerely hope that during the upcoming resets we will get a chance to explore new areas of the game without sacrificing too much of our invested time to date. This game is on the edge of jumping from a good game to a fantastic game. I enjoy NA and feel loyal to it's growing pains upto full release and I only ask the the birthing process is accompanied a good epidural to ease the new born program into being.