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fransgelden

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Everything posted by fransgelden

  1. This sounds promising. I played yesterday in my cutter (I deleted my character, thought XP would be kept) and I'm progressing quite easily. Much better than July patch!
  2. I see some major changes has been made to clans and ports. Did the devs fixed a lot of stuff and make the game playable again? Good idea to return to the game and have some fun?
  3. Before the discussion is derailed, I want to reiterate what I pointed out before. The game removed the autonomy of many players, which now demands players to work together through clans, organising. Yes, it is true the game is a time sink, but you have to look at how much fun and stimulus you get out of the time. Battles is the objective of the game, the OW is the medium which we conduct our battles on and the economy dictates which resources/ships we can afford and use. I want to point out the problem is the resources/ships as it's more difficult and costly than before. Casual players who spend 1-2 hour everyday on the game will have more difficulty to get somewhere than people who spend 5 hours on the game every day.
  4. I think the final nail has been made into the coffin for me. The clan left me out due to "frustration towards the game and pessimism on nation chat about game features". I understand their reasoning and I cannot go and disrepute the clan, due to my complaints about the situation of the game and missions. I want everyone to have fun and not affecting people negatively. This is just who I am are. I cannot withhold myself from venting my frustration in the game and TS, because if I don't vent, I will become bitter and even more frustrated. And sadly the game favors clan heavily at the moment and I can't schedule my time specifically at certain time points of the day to do certain things. I jump on, do what I can do and then go, different times, different places. That is what casuals do and it is an inconvenience for clans as they organise, schedule and making plans for their operations and cannot rely on me to be present at all times. I'm sorry Norfolk, I tried, but matters have become worse for me than before. I'll try the game again in 6 months and see where we go from there.
  5. I read through your post and I have a confession to make. I started with 0 rank xp, 0 craft xp, only a basic cutter to entertain me, a few redeemables and that was it. This expected me to start from the bottom, like a newbie and work my way up. At the moment, I'm on the level of kapitein-luitenant (lieutenant commander if I'm correct) and sailing in a run down fir wood Renomee. My Surprise got sunk during a hostility rise. I made some gold (300K), but blown most of it away on getting a ship and cannons. The clan started crafting ships, but their first priority was to get traders ships to get the money rolling. Often, I was asked to do trading if I want my own portion of gold, but after 2 trips (spending 1 hour) of trading, I was devastated on the returns I made and being chased by the French at a occasion. I cannot fathom that I need to trade 2-3 days to have enough gold to buy the next 5th rate. You might tell me I'm trading wrong or not enough, but that's the point. I'm not a trader myself, I don't spend more than 1 hour of play time on the game every day and there are some expectations from the clan. The only reason why I play NA is to immersive myself in the naval battles, port battles and have fun chasing PVP. The trading and crafting is too time consuming (travel times on ocean) and I'm not interested. I will try tonight playing the game again, get a chance to clear my mind and try to adapt. The adapting to the new system is the most difficult for me and that is what you tried to explain in your post of the Junkie & Dealer. Early access expect from a person to adapt to the changes after every patch, but some changes is groundbreaking and take a lot of effort from a person to change to what he/she was accustomed before. Thanks to you pointing out of getting "rehab", I will try again and not quit.
  6. I'm going to outline the reasons here on why I quit this game. Last year, the game was fun, we had fun, there was lots of action and things was easy. Now the game is difficult, time consuming and is expecting your patience to get somewhere. Unfortunately, I don't have that patience and I don't like to work, I want to play. The reason: 1. Absence of captain mission: You can only do solo up till first lieutenant and higher is only fleet missions. I enjoyed doing a couple of these missions every day, but now the absence of solo missions higher than first lieutenant is making the game too difficult. I have to organise every time with people to do captain missions and it is too cumbersome and difficult to get everyone together. The missions also helped me with providing gold, now I get peanuts. 2. Ships: It was fun to sail with 4th rates and 3rd rates around, doing missions, chasing people away, doing PVP where firepower is needed and as a good tanky ship to absorb most of the shots. Now everyone is sailing with an indefatigable and its so difficult to make 4th rates now. I have to rely on other people and have patience to get a 4th rate and I'm fed up. I want to sail, have fun and get a stimulating experience. Now its not fun and stimulating. 3. Crafting: What the heck happened here?! Why removing the autonomy of crafters? Removing crafting xp from materials is the worst decision as it now prohibits crafters from leveling up! I had my own fun with crafting and made reasonable profits. Now I get peanuts for crafting and everything is too expensive, compared to what I get in battles! 200K to make a 5th rate, but only get 20K on average? How many battles should I do just to pay off my ship?! Then I also have to spend a heck lot of money on hull/rigging kits! The system killed crafting and all I'm doing now is supplying stone and hemp for my clan, that's it. 4. Time consuming: Last year, I could craft a ship, go out and doing missions, join some PVP and doing port battles. Didn't had to worry about ship being expensive and didn't care if got sunk as I had plentiful of other ships to have fun in. Now I'm to afraid to take out my ships. If it sink, I loose more than I gain. I have to do trading, which takes hours and then other nations can steal your loot. Trading is the most time consuming exercise in this game and it feels like work to do it. I do not want to trade, but I can't craft, and missions are too difficult to setup with other players. What am I suppose to do to get alternative source of gold without have to trade? Over and all, this will help the devs making decisions on their development of the game and it is up to the devs to decide who they want to cater, hardcore or casuals. In my opinion, it is better to make options open for casuals, as they make up of the majority of a game playerbase. I'm just saddened the fun of the game is reduced for me and I cannot spend time on something that makes me frustrated and unhappy. The game was fun, now not so much as I lost a lot of autonomy and options to play quick and fun. The battles is the only reason why NA is fun, the OW not.
  7. Then why should I play a game where I can't do PVP or loosing ships, because all of them are valuable. Doing missions give peanuts compared to the cost of getting a ship (5th rate cost 200K to purchase from the market, have to rely on the clan to supply ships) and then whats the reason to play Naval Action if I can't take my ships out? The goal is to increase PVP and engagements. How do you do it? Making ships cost to nothing compared to what can be made in gold. I would suggest to introduce the tiered ships back, making standard ships dirt cheap and golden ships so expensive, only a few can be made and will be used by clan leaders/wealthy people. It only requires an adjustment of resources and mats. Like making golden ships use certain parts that can only be grabbed through drops/shop spawns. If the devs idea is to increase diversity, then they should do like what they did with Marines. Marines were 1 of the things which could be obtained through drops/battles. Not everyone had them and those who did, paid a lot of money or hoarding them.
  8. I done a hostility rise tonight and it didn't go well. Lost a ship and it cost me 200K to replace ship with cannons. The payout for the battle was 10K where I sunk a Surprise. My biggest frustration at the moment is how grindy the game has become. Now ships are expensive to replace and I'm afraid to do PVE/PVP, because I might loose my ship and then it is back to square 1. I suggest the payouts must be increased to make it more accessible for players to gain ships and have fun, not struggle to get somewhere.
  9. I played a week and have a few issues with the changes and features added/removed. This is not a bash or criticism, this is to help the devs making future decisions if they want to keep the features or alter them. 1. Captain missions: The absence of the standard captain missions making it difficult for me to do captain level missions, because now I have to choose a fleet mission and have to organise within my nation before going on the fleet missions. This take 5-10 minutes to organise and its frustrating. I want to go out, have some fun and come back with money to buy items, not organising groups of people who each have 1 or other gripe with whatever they have. 2. Crafting: The crafting xp is gone. I want to increase my labour hours wallet, but to do so, I need to gain crafting xp and now the only way to obtain is to build ships. At the moment, resources are expensive and it is not profitable for me to craft ships. 3. NPC production: The production by NPC ports helped keeping prices in check. Now that all production is player driven, I have to change production buildings and ports frequently to get all the resources I need to make materials from. The resources sold on the market is now 2 to 3 times more than it used to be, due the lack of NPC production and supply. Whereas a lynx would cost me 10K to build, it will cost me 40K! 4. Forts not firing on enemy ships: I noticed the forts are not firing on enemy NPC ships anymore. Then why have forts? I was expected to be assisted by forts sinking the NPC ships in front of my capital, but they didn't do anything and I had to escape. 5. Payment on sinking of ships: The old system was better as it pay out on the damages you caused on the enemy ships and if you get badly hurt and escape, you can go to port and fix your ship with the money you got from the battle. Now payments are only done on sinking of ships. This is discouraging and frustrating as I have to escape some battles and didn't get any compensation, but I still have to fix my ship which cost a lot of money. 6. Magazine access: I think the likelihood of fire outbreak on ships having magazine access is a bit too frequent and annoying. I don't believe ships catches fire so easily by simply moving the powder to the decks. I hope this will give some insight into the frustrations we have and I hope the devs can alter some features. The game is not suppose to be a grind. It must be fun and everyone participating must enjoy it, not having frustrations, grinding and wasting time.
  10. Agree. The fact we have limited ports to battle in and the cap on them makes players isolated who don't participate in clan operations. To most PB's I go, they tell me its full and I should wait in the queue. Then there is nation politics and clans branding each other whatever if they not following council demands. There needs to be more ports to battle in and the cap of number of arranged PB's must be removed.
  11. The cooldowns are looking good. Every 10 min, captains will repair their ships, but it will cost them a hefty price. I do have a problem with the hull repair kits and rum being so expensive to be used for repair/crew replacement. Please consider adjusting market prices or crafting requirements. 6th rates require 5 repair kits and it cost me 800g to craft 1 repair kit if iron is 120g and oak 85g. That means I have to spend 4000g on repairing my ship every 10min and after battle, the ship can consume up to 15 repair kits which can put me down to 12K in repairs, whereas the PVE battle gave me 9K.
  12. - Cannot keep NPC ships after capture I understand the reason for this, but can the admiralty give at least double the gold for capturing the ship so I can craft my own ship a few times of the same type then?
  13. Are we going to get a trader ship? Like the New Amsterdam or something similar?
  14. My thread got closed in the general discussion and been told to post it here, well, here it goes. Still think it wasn't appropriate thing to do as I want a separate discussion on my case. Why I stopped playing Naval Action This game is great in its own way and the only realistic and immersive AOS game on the market at the moment, but there is a few gripes about this game that puts me off. 3 major things: (first being the most critical and the last not so critical) 1. Sailing time: it takes a good chunk of your time to sail around, especially for traders and I have to be continuously present at my computer while sailing around with my goods to prevent from going through shallows or get boarded by enemy. I play other games and do stuff while sailing, but it is an off putter, especially the amount of time to sail to a given port for port battles and screening. Sailing time for battle preparations and battle can easily take 2 hours and more, which only permits me to play during weekends for port battles. 2. Port battle limitation: each nation only get 2 slots to have port battles. This prevents big and small nations from having as many port battles as they wish. Instead, captains fighting with each other for slots, accusing each other of sabotage and being selfish. Then you have always full port battles, because nobody can do any other port battles. Captains complain they can't get into port battles or excluding other captains from port battles, because they have inferior ships. 3. Development: What also bothers me is the devs are not openly with their development and talking once every week about what they currently doing. I have to sit for a month before I will see the progress being made. The devs can learn a lot from the Poles who makes Factorio. Factorio is an excellent example where the devs telling once every week, usually on a Friday, on what they are working now and bugs they identified and plans for the future. If anyone can redirect me to a similar news feed the devs put out weekly, I would appreciate it tremendously. Now, sorry for the wall of text, just my opinion and heres a potato.
  15. This game is great in its own way and it is the only realistic and immersive AOS game out on the market at the moment , but there is a few gripes about this game that puts me off. 3 major things: (first being the most critical and the last not so critical) 1. Sailing time: it takes a good chunk of your time to sail around, especially for traders and I have to be continuously present at my computer while sailing around with my goods to prevent from going through shallows or get boarded by enemy. I play other games and do stuff while sailing, but it is an off putter, especially the amount of time to sail to a given port for port battles and screening. Sailing time for battle preparations and battle can easily take 2 hours and more, which only permits me to play during weekends for port battles. 2. Port battle limitation: each nation only get 2 slots to have port battles. This prevents big and small nations from having as many port battles as they wish. Instead, captains fighting with each other for slots, accusing each other of sabotage and being selfish. Then you have always full port battles, because nobody can do any other port battles. Captains complain they can't get into port battles or excluding other captains from port battles, because they have inferior ships. 3. Game development: What also bothers me is the devs are not openly with their development and talking once every week about what they currently doing. I have to sit for a month before I will see the progress being made. The devs can learn a lot from the Poles who makes Factorio. Factorio is an excellent example where the devs telling once every week, usually on a Friday, on what they are working now and bugs they identified and plans for the future. I might have missed something similar on this forum and I would gladly accept any help if someone can direct me to some kind of weekly newsfeed from the devs on this forum. I don't get on here everyday, but only for patch notes. Now, sorry for the wall of text, just my opinion and heres a potato.
  16. After reading all the moaning and complaints as well suggestions, I concluded it is best to place a 2min timer on the PB's. I understand people who left the screening fleet will complain about getting drawn back into the screening fleet, but that is part of the national effort to overpower the screening fleet. This is why its called "national effort" when capturing a port. 2min timer on a PB, but 30 secs to attack or be attack, which has an additional 30 secs to draw the enemy into the battle, which accounts to 1 min. This will certainly give the defenses more opportunity than the attacker. I also think this will promote diversion tactics as we don't need a flag carrier anymore and players can diver the defense fleet away and then attack the port. What I don't know is, how long is a port battle open? 2 hours, like before the patch or indefinitely?
  17. I understand what you mean and this is exactly what I'm doing, but this morning I got harassed again. Finally left the nation, because it became so toxic, it's not worth playing the game anymore and the other players achieved what they wanted, me out of the nation. I'm going to start a fresh in another nation and maybe I'll get something arranged in their nation councils or agree on some benefits. When clans doesn't agree to the council demands or treaties, it doesn't give other players the right to harass the players who don't want to be part of the treaties set out by the council. If the council is a "channel" which look after it's nation, then the council must put sounding treaties on the table, not what other nations want or what the council themselves want. Harassing players who don't want anything to do with the council is not fair. Group-pressure. This is exactly what is happening. If you are not in the group, your an outcast and will be bullied. Verbally and emotionally bullied. I don't know what other forum members have against you, but you speak from experience and understand exactly what I'm going through. Thank you for the participation in this discussion and thank you Knobby for reaching out. I will use this opportunity you give me later in the future when I might need it.
  18. Thanks for the feedback regarding the council and I appreciate for the effort you put in to state the reason why the council and clans act like they do. I'll reconsider the proposal, because the Antilles treaty is now disbanded and it was this very treaty that made me angry and came up to arms in nation chat on the contradiction of the treaty and the politics set out in-game with the war. I personally don't have anything against the members of the council, but they didn't approached me the same way you did when I started to question the treaty and authority of the council. The council members threatened me and was very rude and sweared on me, and it was unpleasant to continue my efforts in the clan I was present. I had to leave to prevent any other problems and relationship becoming sour and had to start my own clan. Regarding to TS, the way I was handled was atrocious. I was plentiful times on the particular TS server with the old clan I was in. When I joined yesterday in the defense of our nation, I was kicked of the server without any reason or discussion. A server which "welcomes everyone" is a very misleading term when people getting kicked out if they don't recognize the council. I had to complain multiple times in nation chat before I could rejoin the TS server to assist in the defense of our nation. Seems the moderators doesn't know how to handle such situation at all. I then openly stated I don't recognize the council anymore, NOT against, due the Antilles treaty, but other players mocked me and become derogatory towards me and this is what fox2run is about. That emotional and verbal attacks, which constitutes to harassment, made the nation very toxic for me and the game unpleasant. I clearly stated that I only recognize the alliances set out by the game mechanics and I'll accept treaties regards to neutral nations. But I don't accept any treaties which is contradictory to the Alliance mechanic or etc. You understand my situation perfectly well and this is the reason why I'm on this forum today. The council is influencing people in such a way they start mongering against other players who don't want to be part of the high council. They don't openly do it, but in a very subtle way.
  19. Progress report: It seems for every endeavour, a person has to pay the price. After leaving and created my own clan which expressed clearly we don't recognize the high council, we literally being left in the dust. Comments in the nation chat became mocking and derogatory towards us. We were kicked from the nation teamspeak, who invites everyone, but not us. I'm still looking for a teamspeak server and considering various options. Now we are regarded as "rogue", just because we don't honour treaties which is in clear contradiction to the national vote to go to war with said nations. At the moment, my clan is growing with new players and old members who got fed up with the other clans and council, but its an emotional drain to play this game when I have to defend my reasons while being mocked and insulted by others players. The council did a great job at brainwashing the majority of other players on the matter of you part of the council, or you out.
  20. I have some concerns in our nation about the clans. Most of the big active clans who doing Port Battles will follow the High Council diplomatic decisions and the High Council decides who is the enemy of the Verenidge Provincien (United Provinces). With the new Alliance patch, I had a heated discussion with my diplomatic representative on the issue if we are to attack any nation listed as enemies of our nation in the Politics tab. I decided to create my own clan to trade and hunt down enemy PvP of our nation if they threaten our trade, even in enemy waters, if that particular nation is branded as enemy of our nation by national vote. I'm concerned about the fact my clan might be branded as a rogue clan, because we not following the rules of the High Council and instead the Politics by national vote. We will attack national ports if its in our interest, despite any diplomatic treaties from the High Council and said enemy nation. Basically, I'm saying I'm not recognizing our nation High Council and will enjoy the game my way. The game was meant to be about port battles and fun, not a bunch of rules and politics. And if they branded me as a rogue clan, what's gonna happen? Will the devs throw the ban hammer or something?
  21. After reading everyones comments and frustration, I've come to the conclusion that it is legitimate for players to be able to log off in result screen, otherwise they have to deal with the revenge fleet. This is a bummer and frustrating when pirates capture your ship and then not showing their faces in the OW, but it is also the responsibility of the captain to ensure the waters he is sailing in is safe and have enough escort assisting him/her. At the moment, the mechanics is heavily favoured to the aggressor, but nations can take measures against this behaviour. Better be prepared than sorry. And nations also tend to attack the pirates in the same way and also other nations. Ganking in the OW was a reality in the 18th century. The difference were the distances and as some members here said, we have to deal with a scale which warps ships around, but in battle, the ships has to conform to real speeds. Instead of logging out in result screen, give the aggressor some form of fleeing ability from the revenge fleet. If his/her ship is too slow, then its a shame for them and have to bear the consequences of the revenge fleet. They must also have the opportunity to have something which can face against the revenge fleet.
  22. Wow, thanks you for this! ​Seems you are the go to person for economic related things. Can you please shed more light on what the tax mean? Is it the tax based on when creating contracts at the given item?
  23. i don't see any notes about fixing prices of some raw resources like tobacco and fish meat, which is stuck on 1 gold when selling to the port. Hope it can be fixed in the upcoming hotfixes for this patch.
  24. I've seen some player in chat talking about trade secrets. A few days later all the port where "profits" was made, is now over ecumbured with goods and now I'm currently buying all those goods at ridiculous low prices. Don't discuss your trade secrets in the chat windows! People are reading them. Those are trade secrets!!! Keep them to yourself only!!!
  25. In those times, most trade would have gone through the capitol. It is pretty normal for the capitol in said nation to be the center of trade. Who want to open a trading post in the middle of nowhere. Trading post where most ships goes through is ideal for trading. If you see plenty of players accessing a specific port, then open shop there and you will see the money flowing in. Capitol ports and Free towns are ideal places to open trading post for buy and selling of goods. If opening a free town between nations, it will maximize your profits, because now its 2 nations trading in-between, but a person has to be cautious for not being intercepted and robbed.
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