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fransgelden

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  1. My thread got closed in the general discussion and been told to post it here, well, here it goes. Still think it wasn't appropriate thing to do as I want a separate discussion on my case. Why I stopped playing Naval Action This game is great in its own way and the only realistic and immersive AOS game on the market at the moment, but there is a few gripes about this game that puts me off. 3 major things: (first being the most critical and the last not so critical) 1. Sailing time: it takes a good chunk of your time to sail around, especially for traders and I have to be continuously present at my computer while sailing around with my goods to prevent from going through shallows or get boarded by enemy. I play other games and do stuff while sailing, but it is an off putter, especially the amount of time to sail to a given port for port battles and screening. Sailing time for battle preparations and battle can easily take 2 hours and more, which only permits me to play during weekends for port battles. 2. Port battle limitation: each nation only get 2 slots to have port battles. This prevents big and small nations from having as many port battles as they wish. Instead, captains fighting with each other for slots, accusing each other of sabotage and being selfish. Then you have always full port battles, because nobody can do any other port battles. Captains complain they can't get into port battles or excluding other captains from port battles, because they have inferior ships. 3. Development: What also bothers me is the devs are not openly with their development and talking once every week about what they currently doing. I have to sit for a month before I will see the progress being made. The devs can learn a lot from the Poles who makes Factorio. Factorio is an excellent example where the devs telling once every week, usually on a Friday, on what they are working now and bugs they identified and plans for the future. If anyone can redirect me to a similar news feed the devs put out weekly, I would appreciate it tremendously. Now, sorry for the wall of text, just my opinion and heres a potato.
  2. After reading everyones comments and frustration, I've come to the conclusion that it is legitimate for players to be able to log off in result screen, otherwise they have to deal with the revenge fleet. This is a bummer and frustrating when pirates capture your ship and then not showing their faces in the OW, but it is also the responsibility of the captain to ensure the waters he is sailing in is safe and have enough escort assisting him/her. At the moment, the mechanics is heavily favoured to the aggressor, but nations can take measures against this behaviour. Better be prepared than sorry. And nations also tend to attack the pirates in the same way and also other nations. Ganking in the OW was a reality in the 18th century. The difference were the distances and as some members here said, we have to deal with a scale which warps ships around, but in battle, the ships has to conform to real speeds. Instead of logging out in result screen, give the aggressor some form of fleeing ability from the revenge fleet. If his/her ship is too slow, then its a shame for them and have to bear the consequences of the revenge fleet. They must also have the opportunity to have something which can face against the revenge fleet.
  3. Wow, thanks you for this! ​Seems you are the go to person for economic related things. Can you please shed more light on what the tax mean? Is it the tax based on when creating contracts at the given item?
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