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jpjchris

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Everything posted by jpjchris

  1. Lord Roberts, It is with great confidence that I state we too, the sailors of the United States fleets, would take great delight in seeing the scourge of the Caribbean wiped from the map. Whereas I do not speak for all of our fleets, rest assured, the Voodoo Shipping Company will happily assist in this most legitimate international goal. Prosperity through trade is a right of all men, and those who threaten the freedom of the sea lanes carte blanche are to be condemned at the highest degree. Cordially Yours, JPJChris Company Director Voodoo Shipping Company
  2. Our first night is tomorrow! Expecting a turnout of at least two full squadrons of six ships each, to be led by two separate squadron commanders and coordinated by an overall fleet commander! The event is open to the public and interested potential new members alike! Starting 8 PM ET on ts.voodooshipping.net, departing Key West. If any dirty Spaniards or pirates would also like to meet us at that specified time, well, you know where to find us. To the good fight, gents.
  3. Name: The Voodoo Shipping Company Nation: United States Language: English Contacts: jpjchris (forum, in-game, /u/cfschris on Reddit), Cyanawesome (in-game, /u/cyanawesome on Reddit) Server: PVP2
  4. Contact @Christendom for all sailors wishing to come aboard. Glory. Adventure. Riches untold. Rum. Do all of these sound as good to you as they do to us? Does freedom flow through your veins (as do your love of the sea)? Do you seek not just a great sailing experience, but a GRAND one? If yes to any or all of the above, BATTEN DOWN YER HATCHES AND HOIST SAIL! Based out of where the wind blows, the Voodoo Shipping Company (VCO) is seeking sailors of all experience and fancies - be they of the shallow or deepwater sailing, merchanting or exploring ilk- to be a part of our crew. - Active, dedicated leadership who put their crew before themselves - An excellent, community oriented atmosphere for players both new and old (because friendship is the best ship) - An "in" on the political scene; we love the metagame! Proud members of the Association of United Society Leaders. - Readily available opportunities for fleet leadership and one-on-one leadership development - Fleet nights! Including (but are not limited to): sea patrol, mission running, port battles, trade runs and more! Join us for our fleet operations nights! All are welcome! Schedule: Upon Whims Discord: Contact @Christendom TS: See Above Company Officers Christendom - Lead Wraith Lord Amplify of key west Elric Forlorn Hope Dusty Attenborough Gorven Teutonic Vodka McMannis Tiargo The Voodoo Shipping Company: Delivering Freedom Across The Caribbean, One Broadside at A Time Est. 2010 www.voodooshipping.net
  5. Can any developer weigh in on this? My crew is getting tired of having to refer to our budding fleet as a "clan"...
  6. Honestly, and I'm not saying this to spite you, but if your stuff wasn't lost entirely to the enemy nation then it should have been. Having it simply locked until the port is resecured is silly, as that would never happen in real life. Your things would be captured and sold/reappropriated by the enemy nation.
  7. I'm also having a difficult time logging in.
  8. This is the mark of a good community - one where the devs keep an open mind and listen to the players Thanks guys! As if I needed any more reason to start buying gift copies for my friends
  9. I concur, damage should be assessed via the enemy's maneuverability or damage visible on the ship itself (tattered sails, battered hulls, etc).
  10. Hey all, Hear me out. I strongly believe that if XP was secondary to personal wealth as the main factor to overcome in this game, it would have a wildly positive impact on gameplay and improve/solve so many aspects which are currently an issue. A few examples if wealth was the limiting factor to better ships and equipment: 1. Boarding and capture would be much more appealing than simply damaging/sinking other ships. This is much more akin to actual practices in this time period, and is much more exciting in general than the same old "all fights end in total destruction" practice which is currently par for the course. 2. Sea lanes would become much more active, as merchanting would become even more important. More merchants means more pirates and privateers, meaning more battles and excitement as players seek to capture cargo bound to be more valuable than NPCs. 3. The elimination of an XP grind for better ships/equipment makes the game much more appealing to new players. XP can definitely still play a factor in crew skill and etc, but if the only thing limiting players shipwise is simply their own personal wealth and purchasing power, the motivation to go out and either start merchanting or boarding+capturing becomes much greater. These are just a few of the positive affects of changing from an XP-centric game to an Economy-centric game. If anyone knows of any more (or of any drawbacks - it's good to discuss all possibilities), please speak up!
  11. I too feel like having so many parts of the game locked to an XP grind are discouraging - especially considering that this game has so much potential to set itself apart from all the other countless MMOs that follow the same "XP Grind-For-Content-Access" model. As others have mentioned in this thread, I also believe that the only restriction to do anything in this game should be monetary - if adjusted properly, it would make the community mirror exactly that of the historical Caribbean. Trade routes would become much more heavily traveled as Merchanting would mean so much more, and in turn actual PVP piracy and privateering (not just doing as much damage as possible and sinking for XP) would become a much greater focus due to currency then being the primary restriction for upgrading one's ship. The sooner this XP-dictated model and replaced with a currency-dictated model, the sooner we'll see more attempts at boarding and capture (which is much more exciting and true to the historical Caribbean) rather than the same old endless "I'm fighting you to sink you because I need XP".
  12. It's absolutely more than possible to outrun even the most powerful ships in a Cutter....it just takes manual sailing as well as smart positioning prior to the end of the targeting counter. Noobships have just as much right to engage others as the big guys! Restricting new players like this isn't necessary.
  13. This post alone deserves it's own thread. Hits on EXACTLY every single point which is limiting the game!
  14. Love it. This would add a whole new exciting angle to navigation and travel about the Caribbean.
  15. Hey all, I feel like the community would really benefit by having a name by which to call their respective server rather than just PVP1, 2, and etc. I feel that by using these current names, it breaks what would otherwise be an exciting, traditional MMO feel - near all of the most past and present successful MMOs don't name their servers by just 1, 2, 3, etc, but by something related to the game (either by lore, in-game terms, or etc). For example, naming the EU PVP server "Windjammer" or something like that, while naming the NA PVP server "Spinnaker". Or any other of the endless, cool sounding nautical and sailing terms there are out there. What does everyone else think? And thank you for reading!
  16. If they increase the profitably of merchanting, then it would definitely be worth it! And that would be absolutely fantastic. Nothing says pirating and privateering like busy, open ocean sea lanes
  17. Preach! Fleet, Flotilla, or Squadron are all much more appropriate names for this game (and imo, fleet is the best as squadron or flotilla imply the group of ships are combat oriented - there's sure to be large and powerful merchanting player groups to pop up, if they haven't already).
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