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Foidewall

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Everything posted by Foidewall

  1. How about some flags to show the rank of the player on the ship, like these Danish flags http://www.navalhistory.dk/Danish/Flaget/Orlogsflaget.htm#Admiralsflag Or those English http://www.crwflags.com/fotw/flags/gb%5Enrank.html
  2. Labor hours ii a visible expression of some workers we employ, so if we want more labor hours we would have to employ more workers, and so would all the other fabricators in that port, so the employees cost goes up because there are competition for his employment. We should probably pay for all the labor hours we got, but on the other hand we could in this way also get more labor hours if we want to pay for it, and get it cheaper if we decide to produce our stuff in other ports than the capital. And if we employ a worker we need to pay for his labor either we use his work hours or not. Some other bottleneck might be implemented, so its easier to waster work hours like only one keel at a time, and if we want to produce more than one ship inside some time period we would need to build another dry-dock or something like that.
  3. I would like the gunports to open automaticly when entering battle, but be closed in open world.
  4. The ship should be able to carry 150 Kommercelæst a kommercelæst is a measurement that are equal too 2600kg and is equal to 22 barrels of rye the volume of a kommercelæst is equal to 82,5 Danish cubic feet in metric measurement that would be 2,55057 cubic meter so this ship could transport 382 cubic meter and 390 tons of gods. But this number might be low because according to Wikipedia then the Danes cheated and were publishing numbers that were 1/6 lower than there actual value to get a commercial advantage.
  5. From the text is it an ostindi fahrer, a trading ship that if necessary should be able to carry 36 cannons and on the ship is written DAC and I believe that is for Dansk asiatisk company. https://en.wikipedia.org/wiki/Danish_East_India_Company And it should be 108 feet long and 30 feet wide remember those are Danish feet
  6. I like the idea of pirate being able to make affiliations with a nation but it needs to come at a cost, and the cost should be limited amount of port they can hold themself. It might also help smaller nation, if the price for affiliate themself with a nation was based upon that nations playerbase, a great nation like England would not need more sailors, so their price for letting their reputation be spoiled by pirates would be high while smaller nation would be more tolerant considering the extra manpower, so the price would be a lot lover, maybe even 0, so a letter as a pirate from England might cost 500.000 gold while a letter from Sweden would be 20.000 gold.
  7. Alliances system allowing port entry for allies and their participation in port battles Limitations on flag purchases to slow down expansions for large nations (harder to address) Spanish language advertising to bring more spanish players into the game - your help is needed here too Hard limits on the number of players in nation (a-la other mmo games). Underpopulated nation bonuses. My thought on the 5 points I would like to see real alliances introduced, and it would make sense that an allied nation could enter each other ports, maybe make it so pirates can buy a letter of privateering for a nation which would let that pirate enter that nation’s ports, only one letter should be able to be active at a time. Should probably be able to trade with a mug up price Right now it’s far too easy to start a conquest of a port, it should be a major event and successfully capturing a port should be an achievement, so the price for a flag should be a lot higher and something a hold guild should help buying, a price of 2-5million i would think would not be too much. Maybe let the price for the flag be depending on the amount of ports that fraction holds. This would make sense, maybe also make it more appealing for non-Spanish players to join the Spanish fraction, like an English chat. I’m all for closing a fraction for new recruits if there player base exceed some % of the total player base. Also remove the difficulty for each nation and possible change it to population size like full(cant joine), large (maybe small penalty), medium (no penalty or bonus) small (some bonus xp, gold maybe a better ship or something) I would also like to see that when a conquest begins an automatic chat tap for both attackers and defenders open, this would give a space for discussing the plans and tactics for the defense and attack. This would also work as a massage to the defending fraction that they are under attack
  8. My suggestion to a rework of work hours, are based on how the workforce are in real life, I’m not basin this on an economy that use slave labor, this might in some cases have been used in the Caribbean at this time, but its political not accepted for some reason^^ also in this case we are generally talking about trained labor. In real life a city would have a certain amount of inhabitant and therefore labors, if a city had 5.000 inhibitors then maybe 1000 of those would be people whose work we would be able to use for shipbuilding and manufacturing. Those would work 12 hours a day so that would put it to 12000 labor hours a day that we can use in this size of city. This number as it is are static, nothing will change that right now( a mechanic to increase this we can put in later and I will take it up further down) With a static number of work hours on the marked, we can now start to give those workers a job as a major shipyard I need his service so I’m offering him 50 cent an hour this would be a fair price I thought but the labor don’t need to take the first offer he gets he actually got a whole day(indgame time) to decide on my offer, and in this time a competitor will be able to place another offer for the workers labor. The competitor has in his offer said he wanted to pay 80 cent for x amount of hours, if more labor hours are available I would then get what I could of my offer, so I would get x amount of labor hours for 50 cent, but if enough competitors had put offers in better than mine, then I would not get a single labor hour, because i clearly were too stingy with my coins. So in a town with a lot of competitors the price of the labors would go up significantly, so the price for producing stuff in this city would increase and so would the sell price of ships and other produced items. So as a stingy merchant that would rather sail 1000 miles then to pay those greedy labors a fair salary I change my production city to a small local community on the other side of the world, the community might be only 500 in size but I got all the labors for myself and can now offer my low salary to those wild people and they will take it(maybe not with a smile) Back in the large city the price has gone up a lot ( not all are as stingy as me) and it is known all across the ocean that in this time you as a labor can earn a good living, so workers start to move their family to the big city and so the amount of labor hours slowly increase, but only up to a certain degree, you can only press so many people into the same amount of space, so to increase the size further the lord protector would have to build and in other way expand the city and this will for every expansion become more expensive. This in my opinion would make a lot more options in the game variable.
  9. I absolutely agree this has annoyed me a lot and cost me a lot of good broadside shoots.
  10. To see the cannon doors closed in OW and then open when entering combat, where the doors open and the cannons rolled out while to combat timer ticks down, so the ships looks like now when the timer ticks 0 and the combat start.
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