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Schuultz

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  1. Limited ammo is really tricky in my eyes. Generally speaking, if you have to compromise between better AI and limited ammo, go for the AI. I am perfectly happy to just imagine that they have invisible runners that make sure they don't run out of ammo. If you do want to have limited ammo though, I could think of some interesting ways to implement it: For example: A limited maximum amount of ammo that regenerates. The regeneration-rate is notably lower than the rate of fire of a full unit, meaning that if a unit is in an extraordinarily lengthy engagement they will eventually run out and have to be pulled back from the front line to give it time to replenish. Generally speaking I'd say that the firefight should have to be extraordinarily long for that to happen though - a unit in a good defensive position should have enough ammo to break at least 2-3 enemy units before they're out of ammo. Working from there, one could add either mobile or static ammo magazines from which the units draw their supplies. If the supply line from a unit to its magazine is cut, it no longer replenishes. Furthermore, the magazine could be captured by infantry/cavalry (giving morale penalties similar to a general's death) or straight up blown up by a lucky artillery shell. Just a few ideas to play with. That being said, I want to go back to my original statement: I'd still rather have superior AI than any kind of limited ammo but... porque no los dos?
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