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B4DD4WG

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Landsmen

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  1. I would agree. A bell, since they like the bell anyway. It rings when you get close to another ship, it rings if you are afk for too long, a couple of times. So ring it a couple times for a PM, or maybe a whistle..something..lol
  2. You dont have to "see" the leaks, to know that they have leaks. Take note at the whistle that your "signaler" sounds out, for "survival mode". That same whistle will be heard from the enemy ship. I use this as an opportunity to get in close, because it is going to raise their reload time. I will have time to nail them again, without them being able to get a shot off. Hopefully the Dev's will be able to optimize the engine later, enough to see water being pumped out. (Off topic: But I would also love to see a ship break in half from repeated shots in one spot..maybe later..lol)
  3. Damn..Another attack? EDIT:NVM..Im back...
  4. Oh so this is YOUR fault...Thanks..And, BTW, stop buying new ships..You got me disconnected....
  5. I dont mind the current way. Even though I would love to "see" them doing the action that I command. If I choose "deck guns", I would love to see my ship shooting the deck guns, see a couple crew go flying. Choose "grenades", then I would like to see them explode. "Attack", and see some crew crossing over swords swinging..Etc. And, possibly a new UI for this, so I can see it.
  6. Red: Mission received from port. Green: PVP Blue: PVE initiated by a player on a NPC
  7. A simple "share mission" would fix this, and make the mission show for all.
  8. The whole reason I mention being stationary is; It adds risk to the navigation. But, it could work while moving as well. But, the added movement might extend the estimation considerably. So why not..lol Like I have said in other posts. I am not opposed to a difficult game. I really like not having my "hand held". On the contrary though. I also don't think that adding added difficulty, just for the sake of it, is worth it either. It make me think like this: I like to go to this gourmet restaurant. (It's just been opened, and most of the equipment isn't even in there yet.) I want to Pay high dollar for my meal. Tip the waiter, but I have to get my own meal, cook it, and clean up. It will remove the greatness of MY experience if a Chef cooks it for me, and a Waiter brings it to mel. Its easy to cook, I can easily cook my meal, and bring it to my table. And, if you go to this restaurant, you should have to as well, or it will ruin MY experience. Lets face it, this game has a gourmet price. For them to NOT to add some ways to find yourself, isn't natural for the time, or a mechanic. It's there, just because. There could, and should, be a way! And, would not only leave in some difficulty, add some risk, and at the same time, be helpful. No reason to have unrealistic difficulty, just to have it.
  9. I came up with a very similar idea. Could add risk to using any "navigation tools". In order to navigate a spot on the map, your ship has to be stopped. (which i agree, that it should NOT be totally accurate. It would look nice, if that "circle" was a magnifying glass. The further you are, following your plotted course and distance to destination, the more or less magnified area of your location to your plotted course) Which, depending on how long your npc navigator took to "find/calculate" your location, would raise the risk of being attacked while navigating. I like this Idea. And, I am against hand holding. But, with some thought, it could work, be immersive, and not hold your hand. All at the same time.
  10. Im just going to post this idea here, instead of making a whole new post. Idea for the map, plotting courses, and "marking" location. (Before you guys bite my head off for mentioning "marking" a location. Have a read..Thanks) You open the map. You will find your navigator tools. (Which WE are the Captains, not the navigator. So, having the "navigator" doing somethings, with "majik", is ok and can be immersive.) 1: Plotting: If you click this button. The camera will zoom in a bit, a couple of hands come out and grab a pencil, ruler, protractor..etc(Mostly for immersion) You can click the pencil and make straight lines on the map. This line you mark will only be useful for your navigator. But, should look nice, and be editable. 2: Clear Course: (self explanatory) 3: Navigator: (This should not be used lightly, all willy nilly. There should be risk involved in "navigating". Because, we don't want it to be hand holding. And, it would be nice and immersive to have a navigator. If done right) This action can be interrupted and canceled. It will leave your ship vulnerable for a short period. You must be stopped to navigate. (no hand holding remember) Once you call on your navigator to find your location. It starts a countdown. Depending on the course plotted. (which is necessary to mark, or find your location) Will depend on how long it takes your navigator to "find" your location. And, then give you a rough "guess", or estimate, of your location. During this time. You can be attacked. (risk) And, being that you are in your "map room". You can't keep an eye out. So watch out using it! For some "immersion" while this is going on. You can hear the navigator scratching sounds, from him "calculating" on the map. Maybe see a few instruments being moved around. And, the closer that the timer gets to complete, have a magnifying glass following the plotted course. Once complete, the magnifying glass would "encircle" your estimated location. And, in the middle of it, you could see a X. The circle of the magnifier would be like the circle you see around a port when you are docked, and open the map. Plus, there should be a cool down on being able to use the navigator again. 4:Calculate distance of your plotted course. It would tell you how many nautical mile you plotted course would be, and an estimated time to travel that course. 5: Notes: Here you could archive your most used courses. But, can only "store" limited amount. (Im sure that with the "help" of the community. A map, and tools, could be achieved without making it "easy mode". Plus, it could be immersive, and risky.)
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