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Brigand

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Everything posted by Brigand

  1. Interesting, which formula did you use (different countries used different systems of measurement which, conveniently enough, changed during the ages). ~Brigand
  2. A quick reminder about the requirements for ship nomination posts: 1 ship per post only submit ships for which building plans are available any additional views (models, paintings, photographs?, etc) are a definite plus. Other than that: if you have any other ships you would like to nominate, now is the time! Because my guess is that the Player ship selection 1st Half 2016 nomination round is going to close sooner rather than later. The next step will be the first round of voting. ~Brigand
  3. There may be hope for those who want navigation using the stars included. Some time ago, admin asked about Caribbean stars and how sailors would use them for navigation. ~Brigand
  4. That looks like a mightily heavily armed ship. I guess either lots of artistic freedom or not an Indiaman? Nice painting anyhow. ~Brigand
  5. And yet I've seen no such thing said by the admins, only by the moderators, what gives? (...) We moderators only echo information given by admin; the best information we have on the time frame is: In the Player selected ship 2015 - Suggestions-thread, @admin mentioned: 1600-1830 hard limit, 1690-1790 preferred. Where many feel that 1830 is stretching it. Ships currently confirmed to be in the game range from 1715 (Ингерманланд/Ingermanland) to 1820 (Меркурий/Mercury). Hope this helps, ~Brigand
  6. I'm sorry for the uproar, it was me who hijacked your topic. There is no point in denying the fact that those early developments, of the next generation of ships, sailed around at the closing of the 18th century, they existed and were build. However, at the same time, they were the exeption rather than the norm. A game like Naval Action tries to portray the era as it was. But since it is not possible to add each and every ship that ever existed to a game, the selection of ships for the game needs to be a good representation of what was a common sight. Since experimental, ahead of its time
  7. What I mean to say is that the game has been set at a timeline of 1690-1790 preferred. Having 4-masted ships sail around would hurt that image. As I mentioned, other than visual spice, the exotic designs add nothing game-play wise, while at deluding the image of the era 1690 - 1790. ~Brigand
  8. introducing 4-masted ships would put us on the slippery slope with regard to the 'tech-tree'. The wish to populate the line up of available units with special, unique, exotic and/or ahead-of-its-time designs does not do the era justice. In fact, it makes the image painted of the era chosen weaker: a pale image of what it was like in reality. It is a slippery slope, because once you introduce one of those strangers, it opens the door for other exotic design to be introduced. There are quite some games out there that fell into this trap (not uncommonly because of the need for 'premium' content).
  9. She was made to look like a 42 gun ship, yes. In reality, most gun ports were mere ventilation holes ('windows') which did not have room behind them to accommodate a gun. Researching the Amsterdam is somewhat difficult because there is a 'replica' floating around (literally) which was build to be A 'visitor friendly' B match 'visitor expectations'. However, the indiaman named Amsterdam in Naval Action is actually not the Amsterdam at all (not the original, nor the 'replica') but the Chapman generic indiamen instead. ~Brigand
  10. Yes, that should do nicely Brb buying port near dutch capital The Dutch indiaman Amsterdam is indeed listed as 42 guns. However, this number gives a false impression. The actual armament is: 42 8 x 12pdr, 16 x 8pdr, 8 x 4pdr, 10 swivel guns. So maybe calling her a 24 gun indiaman would give a better impression of her capabilities. Cheers, Brigand
  11. Hi (yes, I'm still lurking around and I couldn't resist adding the same suggestion once again), I would like this game to include a large choice in smaller ships, the true workhorses of the seas. We need some vessels closing the gap between the 12-gun Pickle and the 18-gun Brig, not just in terms of number of guns, but also in terms of design and type of rig. More specifically, I would(still) love to see a nice brigantine; typically a bit smaller than a brig, but larger than a schooner. Brigantines where known for their versatility and good sailing characteristics, being able to sail very c
  12. Thanks. I've updated the list and incorporated the data from the links listed, except for French frigate Républicaine française (1794), because I thought the ship in the game was La Renommée (1744)? Cheers, Brigand
  13. Thank you so much! I'm extremely short on time (and I hardly have access to the internet) at the moment, so this information is most helpful. I'm certainly still trying to stay connected to the forums, but too much is posted every day for me to keep up with. I do try to keep especially this topic up to date, but I think that by now, it shows that I'm not succeeding very well. I've added the updated the list based on the information you guys posted in this topic. The newly added ships could do with some more details. If you guys could add the missing information (and any other errors) i
  14. That's a beautiful old lady! However, her launch date puts her outside the hard limit of the time frame for Naval Action. The best information we have on the time frame is: In the Player selected ship 2015 - Suggestions-thread, @admin mentioned: 1600-1830 hard limit, 1690-1790 preferred. Where many feel that 1830 is stretching it. Ships currently confirmed to be in the game range from 1715 (Ингерманланд/Ingermanland) to 1820 (Меркурий/Mercury). Hope this helps, ~Brigand
  15. Her launch date puts her outside the hard limit of the time frame for Naval Action. The best information we have on the time frame is: In the Player selected ship 2015 - Suggestions-thread, @admin mentioned: 1600-1830 hard limit, 1690-1790 preferred. Where many feel that 1830 is stretching it. Ships currently confirmed to be in the game range from 1715 (Ингерманланд/Ingermanland) to 1820 (Меркурий/Mercury). Hope this helps, ~Brigand
  16. updated Hmm, so for naval artillery I should not use the 1 pound = 460 gr ? I'm looking for the Spanish pound as used for the weight of a cannonball. So, for example, a Spanish 18 pounder cannonball would nominally weight ?? grams. ~Brigand
  17. There is a topic (IRL: big ships go faster than little ships!) dedicated to this rule. It doesn't really seem hold all that well for ships in the time period the game is set in: the theoretic maximum hull speed was seldom (if ever) achieved by the larger ships (due to various reasons). ~Brigand
  18. @Surcouf, are you converting from French feet into Imperial feet/inches? or do your sources give metric dimensions? ~Brigand
  19. It may be nice to note that 'bloedvlag' mean 'blood ensign'. In its earliest form it was a plain, blood red flag. It was hoisted to signal 'engage the enemy in full'. ~Brigand
  20. I agree with @maturin, we are in dire need of more small vessels. At the same time, I don't really think a Xebec or a Venetian polacca would really fit in the Caribbean. So maybe we should leave those for when the open world expands to include the Mediterranean? I'm also in favour of seeing some luggers included into the game. Although I'm not sure how popular they where in the West Indies, they sure where a very popular craft in Northern Europe, especially around the channel and not infrequently employed as the smuggling craft of choice. What we could have in the Caribbean, is a nice br
  21. I wouldn't mind seeing the mystery snow being raised, preserved and then rebuild as an accurate replica. edit: The actual wreck, as she lays on the bottom of the Baltic Sea. ~Brigand
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