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knick

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Landsmen

Landsmen (1/13)

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  1. To Split the Types of battle dosent fix the Problem A Rock Paper Scissors System makes the game more interesting and not to separate the paper from the scissor from the rock
  2. hey captains there is a trend i see with anxiety in port battles and open world battles the number of Victorys and Santisimas increased dramatical. Smaller ships like frigates und Trincomales can outmanouver ships of the line easy but in big battles they a less important up to useless. The result is all player grind more and more the be part of the fleets and in pvp battles. this is pity because we will see less and less different types of ships. my suggestion is: dont cap battles based on 25 player make a limit based on battlerating Result: line ships fleets only get outnumbered by frigates and trincomales fleets 2 suggestion make stern and bow more valuable up to sink a ship only by shooting the stern and bow result: frigates dont have to sail side by side to a ship of the line we will see more mixed up fleets and give new players the chance to be part in pvp fleets
  3. wenn ihr irgend wann mal den Schweden herr geworden seid können wir ja nochmal darüber reden. Aber vll kommen wir auch zu euch und klopfen mal an um zu fragen warum ihr die Franzosen zu uns durchgelassen habt ? wer weiß
  4. Hey NA Community I suggest to close free towns for any kind of battleship no matter of class or size. Only trader ships allowed to dock. Why? At the moment you can send a captured ship or your own crafted ship like a Santisima (go in a small battle with a Brig, capture, switch ships and leave)in seconds to a free town without any fear or time delay This tactic is used by some nations (or all?) To transport huge fleets in seconds and form a new hot spot against the enemy. The result is: you can travel deep in your own national waters to transport goods or make some missions and from nowhere enemies appear Don't misunderstand me I like PvP but you can act as pirate deep in enemy waters without fear, time delay and Advanced warning not based on your skill as captain or knowing hidden routes only because the game allow it. As nation or clan you can drive patrol as much as you want you have no chance to control your border or make your waters safer, you can do nothing! This is unrealistic and brake some game mechanics in my opinion. What do you think ?
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