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Everything posted by Aster
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People get bored and leave. When the game gets an update people come back to check it out then get bored and leave. When a large war is happening like the last spike in activity people play and get bored and leave. Simply put. No update, no war, no people.
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Elites AI boarding excessively powerful
Aster replied to Vitasalato's topic in Current Feature Improvement Suggestions
We need Greta in here to how dare you! AI does not cheat anything else is heresy of the highest order. -
Which russian clan will get bored first and unzerg?
Aster replied to Kejsaren's topic in Caribbean News
The game is fundamentally flawed, if not the Russians it would have been another nation, the Russians simply did it the best. The game is solely centered around RVR every other activity in game is shallow and is a means to the end of RVR. The activity of RVR is one were you are incentivized to collect into one nation and kill all opposition effectively destroying the sole content of the game. I am not sure anything can actually be done about it as its so deeply imbedded into the game. Maybe if other activities were more fleshed out it would give people something else to do besides wait for the largest power to get bored to repeat the cycle but that is not the case. -
#IndianmanRefit. Sometime before the heat death of the universe pls
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New Feature Proposals - Combat
Aster replied to admin's question in Feature proposals and Gameplay Help Q&A
Lines added on the Armor bars to show mast HP. The lines could work by changing color like modules. For masts with multiple sections could be split between the armor bars, left for top, mid for mid, and right for bot section. -
Gregory you incite powers beyond us mere mortals!
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This is how steam works. The poorer a region is typically the cheaper steam products are there. The devs have accepted that your not getting 33 pounds out of this guy. (I am not saying all Russians are roving bands of gopniks just some. pls no ban).
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Not sure whats more of a meme. The situation or the outrage tied to it.
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The Wood chest drops also come from raid chests from the raid missions. You only get one though, however they are much easier to do.
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As far as I know. Each sail provides its own speed yes to one. Mast repair is the same as sail if you get dismasted during a sail repair it will still repair masts.
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Looks like a fair fight to me.
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100% sail=150% water. 80-20 is 100%. 0 is 50% water.
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Workaround shallow water ports - PVE
Aster replied to Marquês do Bonfim's topic in Current Feature Improvement Suggestions
If deep water ships can use shallow ports then whats the point of shallows? You can already do this sort of thing as we can trade at sea. Have a player on a shallow ship like a t brig sail in, pick up the goods then sail out and trade the deep ship. -
Where do Join Circle Spawn?
Aster replied to CrustyJohnson's question in Feature proposals and Gameplay Help Q&A
Both ships. Draw a line from the tagged ship to the tagger ship and the join circles will be straight opposite. -
Traders with a will to fight
Aster replied to LIONOFWALES's topic in Current Feature Improvement Suggestions
Well more things like events would be very welcome to add some spice to the game. Things like trader fleets with escorts. We have a sunken fleet event, why not a actual treasure fleet event. It could spawn in a area of the map and attempt to leave for Europe, It could have many Indiaman full of goodies. Speaking of the raids as well why not have a treasure fleet mission that can be taken for a cost whatever that may be and the mission would be to escort a fleet of ai traders from one location to another the larger the distance the more profit. Put out a server message "a treasure fleet has left X city." . I am sure plenty more ideas could be come up with, the greater question is that of the resources put into the games development. -
Traders with a will to fight
Aster replied to LIONOFWALES's topic in Current Feature Improvement Suggestions
It does make sense for a trade ship to not want to aggressively chase and instead try to escape. -
Someone has been trained in the Italian art of war.
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No bigoted remarks. Thanks. - H. Darby
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How to Mount Guns
Aster replied to Oregon Redleg's question in Feature proposals and Gameplay Help Q&A
Yes -
Because there is no effective difference between a 5th to a 4th rate in game terms. It takes the same shipyard tier and gets the same mods/books. A 3rd rate needs a higher tier shipyard and gets generally weaker buffs. So people especially thoughs who like the connie are upset that they took what was already barely a 4th rate in game in fighting ability gave it a bit more health (which does little to actually make it better) and then made it a 3rd giving it worse mods. Secondly a 42 carronade does about the same damage as a 24 medium gun. The wasa has far more fire power. The Connie as has been said many times is to slow to under gunned and to under crewed to see any use. It has no redeeming quality to give it a role in game past role play. Same reason you never see a pavel except the pavel is still a pretty large ship so it could be useful in some sense.
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No that's not how anything works.
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I am under the impression that the mass of a ship is what determines who takes whos bow. The wappen takes the pavels bow.
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I believe admins justification was ship tonnage. Please ignore the fact the 4th rate wappen is heavier then the 2nd rate pavel and takes its bow yet has less armor. Clearly Russian bias against the wappen.
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Making Ports FFA Should Not Be Free
Aster replied to Severus Snape's topic in Current Feature Improvement Suggestions
Unfortunately due to "round" earth theory some people become active later then others. This leads to anyone who is earlier on that cycle to get to the port first. Clearly the better suggestion would be to adopt the flat earth model.