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Jager

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Posts posted by Jager

  1. On 6/28/2019 at 9:36 AM, Seaman Stains said:

    It used to be AUSEZ. It was a fun bunch of guys that were not serious, but had a great time "messing about in boats". Sadly now defunct. I hope they form another clan, great team. We Aussies are VERY useful to many clans because of our time zone. We are awake and prepared to attack or defend when the Northern Hemisphere guys are asleep or depleted in numbers. If any Aussie clans see this thread and recruit the OP, please send me an invite as well.

    Hey Seaman, not sure if you remember me as being part of AUSEZ at the time when we were around, most of the guys have lost contact with us after we left the game and barely a handful of us are about playing in other games. I'll speak to Zeal see if he wants to come back and try this game again, as i was on tonight and its definitely changed from what it was like.

  2. Personally if the idea people want is to have more pvp then what if you limited the ranks that you can gain solely from pve yes some people will dislike this but the fact is back then there was around about and im partly guessing the percentage here but 20 commanders (captain of brigs/sloops/shallow draft men of war) to 1 post captain(frigates and small ships of the line about  64 guns), Then there was even less flag captains and admirals. this is mostly from what i heard of the royal navy at the time.

    If you made it so that from commander + you need to do pvp then that would in my opinion give players a reason to come back to the game, those here to sail around and look for other players and probably new people coming to the game.

    For additional ways on top of this you could in crease the ranks above rear admiral and have 1 final rank that players are voted in to by there peers however conditions need to be met in order to be in the running to be voted in such as hostility caused, players sunk etc.

    Another thing to get players pvping and back to the game is by giving them something to work for that is a challenge and fun.

    The final rank idea could allow players to create missions for there peers such as patrols, trade escort/dilivery, player hunting, raiding areas where the nation sees as the next conquest area etc.

    Honnarry titles such as Sir being assigned after events or conditions are met such as a defeating 3 players of the same or better ship than yourself and living to tell the tale (wont always be the same condition etc) and these increase your rank by 1 then give you a extra bit of gold and xp from battles. These titles are reset each month and players that got one have to find a different condition to the previous month to regain there tittle.

    You could incorporate these or some of this into the pvp events.

  3. By now we were doing port-battles so frequently we had it down to almost an art. We spotted the grape bug. And as true Pirates we "abused" this to do port battle in 5 minutes. :)

     

    I think Fish should give me that upgrade back from that bet considering after all it was a bug :P (Me and Fish made a bet that you could kill crew of towers via grape, at the time we didn't know of the bug so i was proved wrong)

  4. As i have quoted multiple peoples suggestions for my replies i am going to put each quote and my answer/question about it below.

     

    Captain Underpants

     

    My overall vision for the Pirates is that they should provide a completely unique game experience within Naval Action. They should have a special and different attraction that caters to a different kind of player. As such they should have a unique set of both advantages and disadvantages.

     

    Here goes!:

     

    1 Pirates should not be able to conquer other nations ports.

    2 Pirates should be able to raid other nations, gaining lots of goodies for themselves whilst causing material loss to those nations (enough that it would be a priority to defend a nation's ports).

    3 Pirates should have a small number of their own, unconquerable ports spread equally throughout the map (not concentrated in one place). These should be hidden from national players (not showing on maps or in-game).

    4 Pirates should not be able to build bigger ships than frigates.

    5 Pirates should have unique bonuses to boarding and even their own, dedicated boarding ships to make capturing ships easier for them.

    6 Pirates should be the only nation able to capture other player's SOLs (not sure about this idea myself) but not able to capture AI SOLs.

    7 Pirates should not be the only nation you can switch to in-game. It should be possible to switch national allegiances without creating a new character. This should come with heavier penalties in all cases so that all gold, resources and ships are automatically lost (except the ship being sailed on) with no workaround for this. The idea is that you are fleeing from one faction to another with 'only the shirt on your back.'

     

    I agree with most of these except 4 and 6. (Numbered you points so you know which ones i mean)

     

    4. I say give them to Rate 4 ships so that they can still have Connie's, trincs and ingermans as these will allow pirates to be a bit more competitive against nations.

    6 Not sure if i agree or not on this as nations used to sometimes capture other nations SOL's during battles. While i don't want as a gamer to see anyone disadvantaged to much in this game, in real life how many pirates captured or even engaged a SOL? To simply not allow nations to capture other nations SOL's seems to be a bit pointless.

     

     

    Ronald Speirs

     

     

    1. Limited crafting/ Refitting, so like 5th rates or maybe only some 5th rates then the ability to refit them and maybe put bigger guns on some ships or slightly over crew
    2.) False flagging and once discovered by 1 player in the area they show they are pirate to others in close proximity
    3.) Smuggling
    4.) Pardon for all their assets as payment to the nation as reconciliation bar the ship they command
    5.) Take command of a PvP captured ship with a cool down maybe like a 48 hours or a week
    6.) Raiding Ports for refit materials and repairs and outfits for ships, maybe 2 or 3 day nation lockout while they harvest the resources
    7.) Reputation, Bounties and Morale (Visits to wenches, Wins and points towards buying modules, crew, cheap repairs, etc)
    8.) No Capture havens for their safety (They operated in Bahamas quite a bit due to the landscape for ambush and the ability to avoid heavy berth ships pursuing)
    9.) Pirate Clan vs Pirate clan for control of materials and pirate havens possible unless its going to be to hard for them with the new mechanics then no need.
    10.) Captures of the same type of ship type example: Trincomalee captured 2 times creates 1 durability
    11.) Rate captures, they can sail them but due to the massive crew requirements they under crew and have morale difficulties and debuffs
    12.) 450 max crew they can successfully command, debuffs and issues above that.
    13.) Cant start as pirate in character creation, they must start in a nation and get to level 4 before they can defect and they take only their ship, modules equipped and gold to pirate faction. (have a disclaimer about pirate mechanics in startup)
    14.) Can sell themselves as guns for hire/ Privateers for better reputation with the nations they are employed by, if doing multiple activities for them they can get discounted pardons, enter their ports etc
    15.) The worse their reputation the more the AI try to target them
    16.) Having to pay the crew to maintain the morale and reduce mutiny chances, Mutiny as it is would lose your ship and having to go back to a previous ship stored in docks.
    17.) TBC

     

    1 i think limiting crafting ships to a certain rate is fine, but limiting fitting them out would not be fair.

    2. like this idea

    3. How would this be different to the current smuggling that we have now?

    4. I like this idea but i think it could be done for all nations the same way as this, with a cooldown of x amount of days. Also if you went from pirate to a nation you couldn't go back to being a pirate for x amount of days would also work.

    5. I did read your other reply on this and i am still on the fence of weather to agree or not, i would agree with the cooldown for possibly captured SOL's, but not for ships of the rates that they can build and sail.

    6. I like this idea except for the refit part.

    7. Think this would be great

    8. Could you possibly expand more on this? Do you mean no ports or that they can't create a hideout of sorts? Or is it something totally different you mean?

    9.Love the idea, and sorta had that in my post expanding on the pirate hideout suggestion that steel made.

    10. Not sure about this, do you mean that if they say are using/have that ship and then they capture 2 ships of that ship they gain a extra dura for there ship or is it a completely different thing you mean?

    11. Not sure if i like this or not as again limiting pirates may become to unfair for them.

    12. see above.

    13 I agree with this tbh, as someone did say, pirates captains all came from a nations navy originally in which they were usually previously a LT or Captain, those that were happened to be born into piracy and became pirates usually didn't become a captain straight away but worked long and hard, earned respect amongst the crew, learned how to sail, fight and lead under a captain and either challenged their mentor, broke away to start a new crew or took over when their mentor died in battle or from sickness. So by not allowing players to start as pirates seem fair, only thing is to implement this may require a xp wipe which wouldn't go down well.

    14 and 15 i both agree and like.

    16. Might be a bit hard to implement and might be a bit unfair if its only limited to pirates having to pay for crew. If it was all nations captains who had to pay for crew i could understand but if it was limited to pirates only it would be quite unfair.

     

     

    SteelSandwich

     

    For the pirates I had some suggestions in mind:

     

    • Pirates get a bonus to morale and boarding, combined with a penalty to gunnery (reload + acc)
    • 15% over-crewing is allowed for pirates.
    • Pirates can sail under a fake nation flag in OW

              Required for this is that no-one can see a clan tag until the 1 min. visual marker. (2 min. is max view range)

              Pirates can portray another nation in OW, 'masks' disappears when at 1 min. marker.

              Notorious pirates will be spottable via their name alone. For example, Lord vicious sailing an US or dutch flag should make you suspicious.

    • Shipyard restriction to level 2

              (This does not mean that they can't cap/sail SOL's, they just cant craft them)

    • No conquest Pb’s for pirates -> they can raid ports however!

     

              Aimed at the crew hire:

    • When pirates raid a port, they can raid crew stack as well (press ganged)

     

    My pirate vision:

    Harder lifestyle than other nations, aimed at raiding, pvp, and general disruption. A threat to a player, an annoyance to a nation, but not a threat to a nation.

     

     

    Maybe very far-fetched (is yet to be worked out/thought through):

    As in, a sort of pirate outpost which you can build x distance from any port, and it will create a village/hide-out.

    Example:

    TTYrkWM.png

     

    This would make them flexible, allow only your friends to know the location, and have fun with it until a nation finds it and decides to contest/destroy it.

    One could even go as far and establish themselves somewhere with the permission of a nation, for example near Canalete and operate as dutch-friendly/brit-hostile pirates.

     

    I like all of your suggestions/ideas only one that i am a bit wary of is about crew hire, if the game started limiting things like crew expenses etc to pirates only in which they had a limited amount of crew, have to pay for it etc etc where nations had all this for free and a unlimited supply, i would see many people finding this quite unfair.

     

    I also expanded as you prob can see from my other post on your hideout idea :)

     

     

    William the Drake

     

     

    There is quite a bit that can/should be done with pirates. However, overall National diplomacy I believe needs to come first in order to address how any nation will interact with any faction, not just pirates. Things like peace and war will indirectly make pirates unique as pirates will/should never be at peace with anyone. This said, there are direct changes that can be made to pirates, however I believe what first needs to happen is that we need to discern and separate pirate goals from national goals, which will allow pirates to operate independent from all the "drama" of conquest. Very early on, I outlined the possible concept of overall pirate mindset here: An Approach to Piracy

     

    Here are also a few of my other pirate related suggestions.

     

     

    As said in one of the other spoilers i do like the idea of pirates having to start as a nation, also love the idea of notoriety, infamy etc. As mentioned also i like the idea of having the ability to create havens as such for pirates, raiding etc. Not sure if i like 3 sided conflicts but then again pirates/anyone for that matter can do that anyway except they are limited currently to choosing a side.  I like but also dislike aspects of the captured ships part, the capturing of ships i do think should not be limited to pirates only but rather maybe if they put in your idea of this theres a x% chance that because they are pirate the ship quality is reduced, and for nations it is y% chance. (Y% is lower than x% or Y's% is higher than X%).

     

    Like the idea of Marques and about being able to return to the nation, again as stated in another spoiler i think having a decent size cooldown on the ability to switch to any nation would be the best way to handle this, but for pirates switching to a nation they have to use marques first before being offered the chance to join a nation.

     

    Babble

     

     

    In short a rep system, each player maintains with each individual nation.

     

    No pirate "faction".   Instead pirate players. And privateer players.  And freetraders. And smugglers.  And Naval Officers

    Not a career just a title you earn that comes with some minor benefits.  Can be tied to Diplomacy changes once allies and war make an appearance by increasing or decreasing rep gains in relation to allied and at war nations.

     

    3 rep bars each player maintains with each faction.  Rep starts at zero and moves up or down depending on actions

     

     

    Some very rough examples from the perspective of a US player. US is allied with France and at War with Espana:

     

    Plunder: (Privateer or pirate)

    • You attack a US NPC/Player Trader (-10 US, -5 France, +5 Espana)
    • You attack a Brit NPC/Player Trader (-10 UK, + 10 US, +5 France, -5 Espana)

    Career: (Freeman or Naval Officer)

    • You attack a Brit NPC/Player Warship (+ 10 US, -10 UK, + 5 France, - 5 Espana)

    Trade: (Freetrader or Smuggler)

    • Sell or buy goods from another Nation (+ 10 with that nation)
    • Sell or buy goods to Ally nation (+15 with ally)
    • Sell or buy goods from a Nation you are at war with (+ 15 from that nation, - 10 from Allied nations)

     

     

    Benefits from your choices:

     

    Privateer:

    • 5% increased plunder from Trader ships of Enemy Nations
    • Can join Allied nation open world fights

    Pirate:

    • 5% Increased plunder from Trader ships of any Nation considering you pirate
    • Can join any Open world fight involving a Nation that considers you a pirate against that nation

    Naval Officer: 

    • 5% increased plunder from Port Battles and enemy nation warships
    • Can join allied nation open world fights
    • Can join Allied Nation Port Battles

    Freeman:

    • 5% increased plunder from warships
    • Can Join any open world fight

    Freetrader:

    • No tax on trade transactions in foreign nation ports
    • Can dock in any neutral or allied nations ports when in trading vessel
    • Labeled as Freetrader on OS when selected in trading ship
    • Cannot be attacked by allied nations in a Traders vessel

    Smuggler:

    • No tax on trade transactions in Waring nation ports
    • Can enter any Enemy Nation ports when in a trading vessel
    • Labeled as a Smuggler on OS when selected in traders ship, by own Nation and Nation considering you a smuggler, Freetrader to all other nations
    • Can be attacked by own nation and nation allies when in trade ship with no penalty
    • Cannot be attacked by Nations considering you a smuggler when in trade ship.

     

     

    Could be drastically expanded.  But the idea is simple.   No pirate faction.   Instead pirate professions.

     

    I think while the idea seems simple it would be quite a dramatic change to the game that would take quite a bit of work to implement. Overall though i do like the idea but i do see the devs thinking this may be to hard to implement into the game whereas changing the pirate faction a bit would take work but be easier and not affect the overall game as much.

     

     

  5. For the pirates I had some suggestions in mind:

     

    • Pirates get a bonus to morale and boarding, combined with a penalty to gunnery (reload + acc)
    • 15% over-crewing is allowed for pirates.
    • Pirates can sail under a fake nation flag in OW

              Required for this is that no-one can see a clan tag until the 1 min. visual marker. (2 min. is max view range)

              Pirates can portray another nation in OW, 'masks' disappears when at 1 min. marker.

              Notorious pirates will be spottable via their name alone. For example, Lord vicious sailing an US or dutch flag should make you suspicious.

    • Shipyard restriction to level 2

              (This does not mean that they can't cap/sail SOL's, they just cant craft them)

    • No conquest Pb’s for pirates -> they can raid ports however!

     

              Aimed at the crew hire:

    • When pirates raid a port, they can raid crew stack as well (press ganged)

     

    My pirate vision:

    Harder lifestyle than other nations, aimed at raiding, pvp, and general disruption. A threat to a player, an annoyance to a nation, but not a threat to a nation.

     

     

    Maybe very far-fetched (is yet to be worked out/thought through):

    As in, a sort of pirate outpost which you can build x distance from any port, and it will create a village/hide-out.

    Example:

    TTYrkWM.png

     

    This would make them flexible, allow only your friends to know the location, and have fun with it until a nation finds it and decides to contest/destroy it.

    One could even go as far and establish themselves somewhere with the permission of a nation, for example near Canalete and operate as dutch-friendly/brit-hostile pirates.

     

    In terms of the Hideout area idea i think if we give the pirates x amount of ports around the map - say 5 ports would be a decent amount, then allow (only clans) to set up one Hideout anywhere in the map (think of it like the clan warehouse as such). This can be placed/established in any inlet deep or shallow on a coast line however must be x distance from a port.

     

    Hideouts also act like a free town port, where players of that clan can set up outposts/warehouses/shipyards for ship building.

    Possibly allow them also to create resources of the two closest ports to the hideout. Say take for example from the map you linked if the hideout was located between Truxillo and Morro Chico then the hideout can produce Hemp, Iron, Coal, Compass wood, etc. Basically produce the same as both ports combined.

    Does however not need to construct produce buildings as the pirates would techically be basically raiding the ai/player buildings in the two ports close by., 5% chance that hideouts are automatically detected as nations ai officials investigate raids on farms in the area.

     

    However if placed on a isolated island that is surrounded by water, hideout will not be able to produce resources as to do so the Port must be connected via land to the area of the hideout.

     

    Nations can search and destroy these in which there is say 1% chance that they can gain a dura from one players ship that is stored in that hideout. 15% chance that players ships will gain a random x amount of damage.  30% chance that x% amount of total stored resources are lost(player warehouses and Clan warehouse amount combined).

     

    Other Pirate clans can destroy or Capture the hideout if they don't have there own built elsewhere. If destroyed it would be the same as above, if captured the ship capture chance would be about 10% chance that 1 ship dura is lost, 30% chance that damage occurs, and say 80% chance that resources are lost.

     

    If a Hideout is captured/destroyed the clan can resettle elsewhere for a small/medium gold fee (i say small/medium but lets say 50 - 100k for example),

    Everything that was in the last hideout is available, outposts/warehouses are automatically there as they were built in the hideout. 

     

    Hideouts automatically show on the map for members of the clan. Exp can be gained (more than exploration but less than combat for discovering hideouts, a decent size xp for destroying one).

    Hideouts automatically show on the map for members of a nation(or clan if another pirate finds a hideout belonging to another clan).

    Hideouts act like ports in terms of when they can be attacked (Port timer). Defense of a hideout (not sure maybe use the same mechanic as ports, maybe something new?).

     

    To detect hideouts you must say have a upgrade/module fitted for nations or happen to sail right on top of it.   get a mission from the town near by. (Unique mission from towns that are suffering land raids (pirates gaining resources at hideouts). For other pirates, simply sailing by the coast line will have say x% chance of detecting the hideout.

     

    may expand on this when i thought a bit more about it, as well as a few other things from the other ideas placed here already.

     

    edited: as i read a post above me i had a thought about once a hideout is detected.

    So as i said that Hideouts act like ports in which they have a port timer, to give them a bit of a fair chance/a advantage, once a hideout is detected they have 24 hours before a flag(lets say a Destroy flag basically like a port battle flag except for the name and possibly cost (maybe depends on how much raiding in the area was done?)) can be brought.

    If after 4 days(includes 24 hour wait period, so 3 days since a flag can be brought) a flag has not been purchased to destroy the hideout. A AI fleet will spawn 1 hour after the port timer opens.

    This fleet will have the best quality ships for the type of hideout. eg. If the hideout is in deep water then the best ships will be 1st/2nd rates. If it is in shallows then it will be Rattlesnakes/Mercs? (sorry not sure on the best ships for shallow water battles these days).

    The Fleet will be of 25 ships so a full port battle will occur.

     

    Once a hideout is also detected the clan who owns it has the ability to pick up and relocate for a small gold fee (say 25-50k) and a small % of lost resources from all warehouses in the hideout.

     

    Jags

    • Like 1
  6. If half of the time spend on arguing was spend on writing a well thought-through pirate suggestion/alternative, there would be a framework almost capable of 1-on-1 implementation.

    Mind you, i have read most of those suggestions and they nearly all are incomplete or unviable for this game.

    Same can be said for the newly switched 'testers'. Putting emphasis in it wont speed up any proces.

    The issue is known, put yourselves to good use and figure out ways to make the pirate lifestyle more appealing for both parties, instead of finding new ways to insult/annoy eachother. (Its getting old frankly)

    would it be possible to get a post/topic of all pirate suggestions that have been stated so far or just the decent ones and i will take a look at them and try to combine/complete at least one of the ideas for the devs to consider.

  7. I fought alongside Ausez and have nothing but the greatest respect for all bar one of their membership.

    The person that doesn't have my respect is known as a turncoat who has been in three separate clans in almost as many months and to be honest I find it hard to believe that Ausez take him seriously. I won't mention any names but first he was in St Georges Squadron, then went to Sink and then went to Ausez and I believe he may have played quite a part in bringing about what has happened.

     

    As for the rest of Ausez who have gone pirate, I'm sorry to see that, had many fun moments such as removing Spanish cutters from a from a Frigate by using a Snow to ram and shoot them while the Frigate got clear, was that you Jager?

     

    Anyway, I wish you guys luck.

     

    Henry Harwood 

    I'm sorry not sure what you mean, i have been away for approx 1-2 months and even when i was in a frigate i used to and still do prefer to fight to the death rather than flee battles.

    • Like 1
  8. So um this should totally be the lyrics, but idk if it would sound right as i'm not a artist. Also btw i've always loved the song so if people think i have wrecked it i am sorry.

     

    I see a red port and I want it painted black
    No colors any more, I want them to turn black
    I see the captains walk by, dressed in their nations uniforms
    I have to turn my head until my darkness goes

    I see a line of ships and they're all painted black
    With pride and my honor both never to come back
    I see people turn their heads and quickly look away
    Like a newborn pirate, it just happens every day

    I look inside myself and see my heart is black
    I see my red port I must have it painted black
    Maybe then I'll fade away and not have to face the facts
    It's not easy facing up when your whole world is black

    No more will my green sea go turn a deeper blue
    I could not foresee this thing happening to you
    If I look hard enough into the setting sun
    My love will laugh with me before the morning comes

    I see a red port and I want it painted black
    No colors any more, I want them to turn black
    I see the captains walk by, dressed in their nations uniforms
    I have to turn my head until my darkness goes

    Hmm, hmm, hmm,..

    I wanna see it painted, painted black
    Black as night, black as coal
    I wanna see the sun blotted out from the sky
    I wanna see it painted, painted, painted, painted black

    Yeah!

    Hmm, hmm, hmm...

    • Like 2
  9. all i say is Dam you guys for making me get bad leaks which made me die :P, but all in all thanks for the good fight guys, hope to see a bit more of it even in some the other ports if you can as it makes it fun for all rather than taking empty ports :(

     

    To all British captains i say while the times may not be good for you all, please please contest the ports, even if you lose you not only have fun yourself, you give us fun as well, and no offence to the US guys but GB captains you can see what happens when people do not defend ports, if you still want GB to be taken seriously atm you need to defend the west after all it is a different time to that of the East, there is no TP cool down now so theirs no excuse about TPing places, and besides GB is at what 30-40 ports? How many of those ports are on the east? How many of them are on the west? If you don't know the answer think about it, do you really want to go down to 10-20 ports because you were lazy to sail for a hour and set up a outpost to tp to when the defense call comes again? And that call will come each and every day until the map is BLACK

  10. Ok i get where some of you SLRN guys are coming from but what i don't fully understand is that you knew who our clan leader was, (while i've only just not long got back to playing the game) the leader of AUSEZ was always Mccandles/Zeal, if there was that much of a problem with some of our members or the council representatives why it was never brought to Zeal though our ts or though these forums to deal with.

     

    In terms of the hate though, i did see when i got back (and before the beans were spilled about us switching) quite a bit of hate/hostility to our guys in British chat can't remember if any where SLRN off hand but the hate was there especially from one other British clan which i won't name here.

     

    Anyway what i will say is that this whole bit is partly off topic, and really turning both/all british clans into looking really bad, so how about we:

     

    1 get back onto topic,

     

    2 end all this he said she said debate and

     

    3. AUSFC guys who are not bloody Candles, Fasti or Wang do not bloody reply to this topic anymore please as you are making the whole situation worse not better at the present time.

     

    Jags

    • Like 2
  11. At least SGS has worked together whit AUSEZ for long time, i have talked everyday whit EWO when he was there. We looked up on you guys alot, we respected you guys. We even operate on the same ports. Now that you are pirates i know you want capture these ports, therefore i have no other choice that fight you and keep you as enemies.

    i do admit it wasn't all gb clans and i'm sorry that i lobbed all in with that statement but there was quite a bit of disrespect to our clan though at times in general, still is tbh as our members who are still making the switch see it daily.

  12. Poor buggers, the new pirate mechanics will be the death of most pirates and the restart and grind back will be a good thing for them to learn of their treachery :P till then we will see how many regret their decisions and come back to the nationalists which ever nation that might be!

    tbh "the Grind Back won't be hard", XP stays, gold and ships transferred to alts/trusted mates while you change, then handed back, you then do the same for them etc etc. BP's may be lost but then there's talk of BP's being linked to crafting xp. Wouldn't be surprised if changes do occur that it would be the same time as of the next wipe thats expect to happen. However all said and done that's not really the point of this topic.

     

    In terms of having stuff to do with SORRY, as we are now pirates you will prob see us working together as even as opponents we did have a healthy respect towards each other earned though combat which started back when SORRY was Stars and Stripes and US instead of Pirates. This goes for all/most other pirate clans as we as a clan do tend to be active around the place.

    • Like 2
  13. I have been offline during several weeks and now I wish to know, as many others, why of this betrayal before more lies begin to spread across the nation. At the same time, we need to know what are we going to do against them.

     

    The playerbase who only read the national chat and this forum deserves some answers from the high command.  

     

    I'm sorry but no you don't need answers, We made the call for various reasons, ones that i will not state here as it will begin a he said she said argument.

     

    Now one of the things that really pissed me off when i made the switch last night was a comment made by a player (BWITC i think it was after we attacked him to switch) was "AUSEZ has brainwashed you". We as players voted and made the call to switch, it should not concern the rest of the game population. 

     

    See you on the high seas.

    Jager

    Formally AUSEZ

    • Like 2
  14. Well a fine clan has betrayed the flag and the King.

    However as it's a game and only Alpha I look forward to welcoming you back to the RN come games release proper!

    Good luck on your adventures (you pirate scum, haha!)

    thanks for the luck, however since coming back a few days prior to the switch, i have seen nothing but disrespect from GB clans to AUSEZ before we decided to go pirate. When myself and another guy made the switch one comment was that "AUSEZ brainwashed you". So no offence but it was like we had no other choice, stay british were we were hated or switch so i don't see the betrayal at all in that sense.

  15. While i've been mostly taking a break the past week and a bit, i must say it was a good war at the start and i'm looking forward to coming back to playing again and versing a few new nations if at all possible. It would be nice if we got peace all around and had everyone's alliances shuffle for a change rather than it being against the Brits or US (in the case of the pirates) all the time as it partly seems to be these days from reading the forums.

    • Like 1
  16. [edit: I wonder if it's also possible that they were able to click to join the port battle from the other side of that land, too. "Click to join battle" has a fairly far radius. Not sure if it applies here but I can imagine there are places in the game where you could join a battle from the other side of a small strip of land.]

     

    From what i've seen from Flag plants from a distance - not across land as personally i have not seen that, the battle pops up in the default place outside of the port. All planting at range seems to do is just that, plant the flag. However as you said if one ship is tagged, the rest of their fleet can and usually will jump in so that the BR is to high and they can exit with Invisibility/Invulnerability. 

     

    Now i do condone this kind of thing, however before when spanish players where accusing us british players of using a tactic (as that's more what it's turned out to be so far due to current game mechanics) that was created by spanish players during the early stage of the British/Spanish war, then that's where all these flame wars and arguments start. 

     

    Now there's been so much hate about the british using tactics that our enemies are using but i don't see why, if its used against us, why can't we use it back, why is there so much hate when we use it but when other nations do it to us, its like "Hey man, that was a great tactic used there against the british, when they use it back on one of us, we'll just cry foul right?"

  17. The thing is, even though the spanish have used this same "exploit" to attack corrientes when it was british they did not report it, but as soon as we use it back against them, its like Thats not allowed, that's a exploit, why you using Exploits, whine whine whine.

     

    Weather it is a exploit or not, its not needed in this topic, secondly if your country used it first then don't bloody complain if it gets used back, thirdly Does it really matter what happens outside of a port, i thought the main thing that counts is the 25 ships on both sides that are within the actual battle itself.

  18. "The Barbary States were a collection of North African states, many of which practiced state-supported piracy in order to exact tribute from weaker Atlantic powers. Morocco was an independent kingdom, Algiers, Tunis, and Tripoli Owed a loose allegiance to the Ottoman Empire." 

     

    From a quick Google search, so going by this they were not a nation by themselves but more individual countries/cities that practiced piracy while being puppets for the ottoman turks. The word Barbary was actually a European Term that was assigned to them after them originating from the collective land of the Berber people. 

  19. Dear readers,

     

    40K views and still rising is amazing and never expected my post to become so succesfull (people even made them for the other servers), and I'm very sorry to announce that I am quiting, I had a great time providing this information and I'm very thankfull for the good discussions and fun to read posts.

    The reason for this is that my old PC just isn't able to run the game above 10fps on the lowest settings anymore, so I stopped playing the game that I really liked.

    I want The political situation ot become a tradition that will last and therefor it is better that one or multiple active players take it over from me.

    After spending lots of hours on it, it is very hard to let it go now, so people people who want to take over please send me a PM and reasons why I should let you take over my work.

     

    Cheers,

     

    Bram Luijken

    Sorry to hear that you are quitting mate, i do however thank you for your time and effort in making this thread to begin with. While it may not have been updated regularly it was always a good reference point to find the diplomatic status of nations.

  20. Question is, are you having glorious fun port battles in that time zone? Lots of big attacks? Lots of fun defenses? Plenty of defenders join you and you have a great time? So there's solid justification for putting ports in those time zones because a good number of people have fun with it all the time?

     

     

    ....or do they just sit there empty because nobody attacks them anyway so it's literally useless to give you more of them?

    Yes we do, against pirates, we also had fun in that timezone against the US, plenty of defenders and attackers, and besides why is your Fun only relating to port battles, there is more to this game to have fun with that does not require a port battle. There is fun in OW PVP against all nations, so to answer you question yes there is SOLID JUSTIFICATION for those ports in that timezone.

     

    Besides why is it so hard for you to get up at 10am to attack some ports?

    • Like 1
  21. What's funny is this is what their timers used to look like before the night-crew of the pirates/nationals staying up really late started punishing these timers.  I don't know who they're trying to kid really, at one point their Yucatan holdings were 18-20, then all of a sudden when the French started pushing up the Panama with the Spanish making gains shortly after that, they go 10-12 like magic.

    http://imgur.com/a/NXvbY

     

    First off this was before the patch on the 10th of march, your pic from the 11th meant that most of our ports have not been switched to our prime time yet. Secondly during that phase before the major patch we were constantly switch our timers to account for the majority of our clan being on, some weeks it happened to be more the 06-08(4-6pm AEST) time, at others it was after maintence to 12-14(10pm-12am AEST).

     

    You tell me who you expect to actually fight you at these times.

     

    Let me see, AUSEZ has approx 50 Dedicated AU players who log in each night, add to that VVV (a chinese clan), add to that those EU players who are online during there early morning/mid day time.

     

    Let's assume all ports are set to AUS times by AUS players who log in at 2pm AUS time during a workday just to set it to prime AUS time. Let's assume the Brits claiming to set ports to your times "for strategic reasons" are lying, and they are actually secret Aussie players just trying to play the game normally, contrary to their own forum posts. Let's assume all that.

     

    So there you are with a bunch of ports in the 10-12 range.

     

    All the ports that were set in the 10-12/12-14 range are Aussie players, or ports that are in our zone to defend. So Strategic or not, this is the case of our clan being the main clan to defend these ports.

     

    Who are you going to fight? Who is going to attack those ports and give you your fun? Serious question. I know PVP2 has a couple of Chinese guilds that could potentially put up a fight though I have never seen them do so. How many port battles occur in AUS prime time, per night?

     

    Our timers are 10am to MIDDAY EU Time, how hard is it for clans to get on during weekends or even those that work nights etc etc to attack these ports? wouldn't say it would be that hard to do now would it?

     

    From what I've seen, at least in the full history of PVP2, ports set to these times just sit there until the weekend, when Euro or American players can finally get online to flip them, and then nobody defends them.

     

    Why bring up about PVP 2 when this is about PVP 1?

     

    I appreciate that you want to have fun but you have to face the fact that you are mostly just being exploited by trolls claiming "strategy!", at the expense of the general health of the game. Even when you get a ton of ports flipped to your time zone, you still don't have fun because nobody is around to attack them. Sorry. It's just a population issue. Not your fault, not our fault, but you have to face reality.

     

    Why are you complaining that were not having fun? Who said Port battles were the only way to have fun by attacking or defending them? Seriously if this is the only way you see this game to be fun then idk. There is always AUSEZ members australian or our EU squadron taking part in port battles at EU times, just because were we have our base is set to AU time does not mean for one second that we are not having fun.

     

    And then when when we do finally get to a weekend where we can flip them, once they're lost they get set back to your timezone and the war is over for another week.

     

    Well duh if that is our AO other clans usually agree to set them to our timer so that they don't have to TP across to defend it if there busy in there AO and that port is attacked.

     

    It's pure trolling of the playerbase and it's probably going to kill most of the remaining population between now and the next patch.

     

    How is setting a port timer to the best time for that particular clan who took those ports trolling the player base? Are you claiming the US are trolling every other nation because there timers are all 04-06? Are you not trolling US players by setting your timers 18-20? when it is early evening/late afternoon for them? Get over the fact that you couldn't take these ports on a weekend because the British had superior numbers on during this time and your prime time.

     

    If I was one of the few U.S. players in this game and I knew we represented <5% of the player population (and we mostly played on the same team), I would not be sitting around trying to justify flipping dozens of ports to the 04 time zone just because that was convenient for me (only to sit on them and twiddle my thumbs because nobody attacks me except on the weekends).

     

    How do you know that the US players represent <5% of the player population in PVP 1, last i heard a majority of PVP 2 (which is mostly US players) made the jump to PVP 1, not only that but a bunch of australians, Kiwi's, Chinese, philippines etc etc made the jump as well.

     

    US ports are attacked daily by pirates, our ports are hit by Spanish and French completely fine now, so i don't see the whole argument your trying to bring. All those ports that are 10-12 were listed previously as AUSEZ members or those that play during our timezone. So please stop arguing a silly point, NA is a international game, PVP 2 and PVP 3 are currently dying, those players are making the jump to PVP 1 because it is populated, get over the fact that its not solely EU and just continue the good fight in game. Oh and when i'm not working usually i am on for attacking your ports at 7am my time, its not hard to do.

  22. tbh i didn't read half of the pages in this tread but unless its been said before me, Might i remind all of you that until a Proper Diplomacy system is implemented by the Devs EVERY SINGLE FACTION IS AT WAR WITH EACH OTHER, so for Drunk or RNoN, or FTS, Or some new Clan of that nation or this nation or whatever attacks another nation you should not go to the forums bitching about it, seriously grow a set and man up, it should be in your treaty like it was with ours with our truce deal with the states, that Stars where not included in it and if any attacks happened it did not EFFECT THE DEAL that was made, we were also allowed to take any ports back if some were lost. At the time and present time, the british nation seems unified due to the multiple wars we currently have, but it was also in the deal that if a british clan attacked the states as long as no one from x clan's were there everything was good.

     

    Seriously i'm sure your deal would have the same kind of clauses especially considering Drunk was around and was known to disagree with the deal, at the time they were small but now they've grown and are able to take ports, so what Danes just have to defend them, or take them back the following day, as long as no other swedish clans take part i don't see the big deal. Same goes for those Danish attacks by RNON, KF just needs to defend them, or Drunk does, or the Swedish Puppies do, or just retake them and the Danes just have to make sure that no clans that agreed goes to defend/attack the ports in question.

    • Like 3
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