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resq350

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Landsmen

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  1. Wow - yeah. That cutting off the bottom of the maps so you can't even see or control your units - that is NOT good. Please go back to what was in place before this last patch for this feature.
  2. And why don't enemy artillery units surrender?
  3. Final, final thought before GR. Agree with comments that I see very little benefit currently for recon career points. If there were increases in detection capabilities - maybe. But as it is now, I can justify everything else before that/
  4. Final thoughts before general release. Agreed - best CWG ever. From a CSA perspective: 1. Gettysburg 1st day is actually a little easier than I expected it would be, compared to the Gettysburg stand alone game. Not complaining - but it is surprising. 2. I'm finding the whole Cold Harbor battle set hard to win, though I've won every game on the Confederate campaign up to that point (except for one - which I skipped because it was too costly to fight). I was expecting to have more of an advantage in light of my massive victories up to that point (playing at the Brigadier General level). I thought I had it won on the last try by skipping the minor games and then taking one of the left flank objectives - but still ended up with just a draw because I couldn't keep my casualties below 40%. Have a couple of different tactics to try, but it's been challenging. I can understand making the game challenging - but there should still be significant morale and material boosts for victory, and concurrent losses in the same for the other side. 3. Does anyone else have tactics they want to share on tackling cold harbor from the CSA side - I would love to hear them? 4: Agree with earlier comments by others: a. Captured weapons amounts acquired now seems smaller than earlier, and smaller than realistic b. Would be nice if artillery could be broken in to smaller units. c. Likewise if cavalry could be combined into larger units up to the max 5. REALLY, REALLY would like a way to more easily manipulate veteran units in camp. For instance - if I have 17k recruits, I have to find weapons for all of them before I can combine two veteran units that are down to 800 men each. 6. When you box in opposing units - as in a peninsula - like in Harper's Ferry - the units eventually break out instead of surrendering - and often make toward the objective. Which seems pretty unrealistic - since in the real battle - Dixon's troops surrendered. And the weapons captured here are minimal - when in reality - they were a major resource. 7. In a similar situation - in battles like 1st and 2nd Manassas - when you corner the routing troops into a corner - instead of either exiting or surrendering - they keep fighting and often break out and make toward the objective - and after resting - can capture it if you haven't adequately guarded it. Seems pretty unrealistic for a totally routed unit to be able to then win the battle. 8. I would also love to see more games from the Western and Trans Mississippi theaters of War. Both the earlier battles - Fort Donaldson, Forrest's battles, etc. Possibly an add on pack? ( I can't believe how many great battles are already included in this game so I believe you have already given fair value for the basic game). (on a similar note - if you developed other games based on this structure that fought the American Revolutionary War, The French and Indian War, or the Napoleonic Wars - I would probably buy them too - but then would need to quit working to feed my addiction - so maybe hold off a little while...) 9. I'm surprised that the Siege of Petersburg isn't included in the choices. That was a pretty major part of the war. I was hoping to at least see the Battle of the Crater played out. 10. I'm pretty sure the Salem Church is on the wrong side of the road in the end battle of the Chancellorsville campaign. Unless the CSA troops were coming from Fredericksburg - which wouldn't make sense because they were coming from the battle 5 miles west of town. Unless the road then was on the back side of the church as compared to now, which also doesn't make sense because the front of the church faces Highway 3 today. Not a big deal, but it bugs me. Anyway have enjoyed it. On to Washington! CSA Watkins
  5. Two things that I would like to see is an option to control over flow from the supply wagons - it would be nice to direct the supplies to a particular unit in need rather than it being drained by whoever is nearby before it gets to them if you disperse a unit that has achieved a level of veteran status - their veteran status be credited to your pool of recruits in the campaign mode. I would like to build up veteran units to use as shock troops without paying premium prices. Great game btw - best since Civil War Generals 2 -
  6. @resq350 I agree with the concern regarding disclosing the trader name.
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