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Francech

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  1. If you need help, and you are ok with the fact that i could play a lot for some times and not that much for others i can help keep the chat clean. I am active in PVP 2 USA. I know English, German, Italian, can read some Spanish and Romanian, and bits of French, Portuguese, and Dutch. In game i contributed to create the Biggest Dutch clan, and have lot's of connections to other nations and clans also trough steam. I tend to ignore Global chat, but if you require to keep an eye on that i can do that.
  2. To me getting the right time to turn while shooting and the right angle os quite interesting. With this change why bother to turn if you can do max dps and max tanking at the same time.
  3. sure but game play wise, you get less stuff to play with if the side where your main damage comes from is also your main source of armor. As it is now, you have to ask your self, do i take more damage or do more damage which is an interesting choice.
  4. yea, but my point is that this way if you get the bigger ship, there is no point than to just tank on your side. Like a Frigate vs Cerberus. Not Frigate vs cutter.
  5. I think that improving damage to stern/bow is a bad idea game play wise. I understand it would be historically correct. But smaller ship have no chance to tank with their sides to bigger ships. Currently it's only viable to avoid damage by camping in stern or turn to bow/stern to avoid as much damage as possible. If raking will become prominent, what will happen is that fights will be quite a lot less engaging from a player point of view.
  6. Do you like a challenge? Do you like to be the underdog? Do you like to be among easy going people? Then Join the Nederlandsche Hispaniola Company Company leader: Jacob de Gheyn Officers: Francech Van Pelt Time Zones Active: EU - USA Company associates total number: 27 Active Alliance with shared TS: BVG We are seeking new captains, to do trade, missions, port battles. Send me a private message in game or here in the forum if you are interested.
  7. yea, really guys, when you get a game that it's early access you cannot pretend it's a finished game that is issue free. And on top i would say the more shit happens now, the better it is. So that once the game launches we will be able enjoy a game with the least troubles possible.
  8. Yea I agree crafting xp should not get wiped. And it is actually good that people test it out and get incentive to do so. This helps test the game with it's economy. Now the game needs open world pvp reasoms like trading. Or port battle to secure resources for crafting. Trading, politics and pvp make sense omly with crafting. If people do not want to test crafting because it gets wiped then we all miss out on finetuning of the game.
  9. I got a problem with pvp 2 usa. I get frequent disconnects. No problem connecting but once ingame i get disconnected quite often. Before the patch i had 0 problems with disconnects.
  10. That wipes are inevitable is ok. It's an early access. But for me the interesting thing is to understand when the developer say that they will wipe but keep xp to understand which kind of xp they will retain. That should be the whole point of the discussion. Not if the should or should not wipe. It's a discussion of clarity of intent. So players can plan accordingly. For example if the say the will indeed wipe the crafting xp I will dump everything into crafting ships for doing battles. If they say they won't wipe the crafting xp then I will keep trying to unlock higher tier ships.
  11. depends, if you take the armor, it's basically putting more weight to the ship. But i think it should be balanced out by copper plating that gives 1% speed bonus. But the problem is that copper plating goes up to 2.5% while armor goes up to 5%. So maybe to offsett a upgrade you should pay with a other upgrade slot.
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