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sailNE

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Landsmen

Landsmen (1/13)

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  1. In Eve 1 dura works perfectly and that game is the best sandbox in the world for years to come. For immortal ship there`s always world of warships - pure action, eternal ships. Moreover - you dont save for a new ship. Plenty of money in the game- crafters are always ready to help you out and its relatively easy to have a park of gold ships for all cases imaginable. Sure - you`ll have to hustle a bit, but it`s pretty easy. And for pve you need to be an absolute genius to lose all 5 duras on your ship. Losing even 1 dura is a challenge actually. People need to realise that golden ship doesnt mean "Me preeeecious" - it`s just a 120k gold on a basic one price. Noone saves "for weeks". And it will be even easier to obtain once they will introduce production buildings. The point of the game is to battle with your first rate knowing that if you lose you'll have to buy another one and that is NATURAL way of things. Thats what makes battles fun and makes people use brains and teamspeak and coordinate efforts. A loss of Santissima is supposed to feel bad, because its the Titan of Naval action. But at the same time- you know that you CAN get yourself another one and thats ok. Oh and there is no 95% ragequit anywhere. Even in moba when people get 4-cretins teammates from time to time people still wont uninstall.
  2. Why is this arcade-boys thread is still even open? Why is the simple idea that you can`t build anything that can be destroyed more than 1 time is so hard to grasp? even 5 duras is a freakin gift but ppl are still whining and want eternal ships. And mind you there are almost eternal supply of low level ships for the majority of girly-i-have-a-pretty-golden-cutter-and -i-am-afraid-to-lose-it-men of this game - just join the clan- youll get all the snows you can sink.
  3. I suggest an introduction of national Ministries of trade. Their main goal should be regulating inflated prices in the nation and setting price ceilings for selling ships and recourses. There will be some number of people chosen either by developers or by the nation captains. They also may be chosen from strongest clans` traders and crafters if they are interested. Why? Because those with nations interests at heart must have the opportunities to channel all the chaotic energy which now are most of clan-less captains and new players are. Current "free economy" works like this: one...khm... wonder of nature makes a golden brig and set price at 500k, other see that and have genius idea- to sell their brig at 490k, and so on. As a result a new player sees these price and realise that to have a good ship he`ll have to grind exessively. Which will discourage him from playing, because lets be honest here- mission grind is not so flashy and exciting. At the same time there may be inter-national trade hubs ( with a safe zone around which will be unsupervised in terms of price because it`s normal to take advantage of other nations. There may be a variant where Ministry of trade imposes fines or higher taxes for setting overpriced commodities on sale to discourage that kind of behaviour. Ministry of trade may also sell traders licences allowing traders to buy A LOT of recources at once, and set a quantity limitations for those without trader licences. Money from selling licences can be used to upgrade cities, buy flags for PB or something else. The idea is raw and might be worked into a very interesting sandbox-style institute.
  4. From all your post I had the unpleasantness to stumble upon I concluded that you, sir, are a definite winner at least in real life. And sadly, I dont have the superpower of argumentation to prevail in polemics with you. I wish you only happiness and winnings further on. Thats how great admirals were born! Just work hard, get the money and you`ll get to command the Santissima. To hell with actual battle experience, money talks. Nothing says "Surrender!" like a fleet of accountants or traiders. I cant even imagine why developers decided that you have to shoot in the enemy ships to get a rank.
  5. I don`t see a reason for bothering with guns combinations. Historical layout is ok. Dumping guns may be useful but still it`s neither urgent nor crucial issue at all.
  6. It IS humane design because both in life and in games people who spend more time on some area on sport, music, etc are better than those - who do not. The more you grind - the better rewards you get. That is natural. If you have unhealthy priorities in your life - it`s totally your area of responsibilities and only you are in charge of how you manage it. Inhumaine would be if newbie players get all the same stuff and the same treatment as dedicated hardcore players have. Most games are competitions. And in competitions there are winners and losers. Losers are often those- who didn`t grind enough for win. And if they want the same rewards as winners- well... thats kinda wrong.
  7. Сколько плавал с нынешним компасом без гуглмапсов- не разу не заблудился. Время от времени промахиваюсь мимо мелких островов, но это ерунда и погрешности. Не нужно больше никаких инструментов. Викинги, вообще, с какой-то хреновиной плавали - и ничего - вполне до земли добирались и никто про секстанты и пометки не плакал.
  8. With current state of economy its so easy to have more that enough money and to be able to afford a new ship. Yes hemp and oak are rare-ish but still possible to find - the rest is just a money question. 5 is more that enough durability. Player made ships are already more valuable and has better quality. I decisively vote Nay on that one
  9. smaller clans are already in disadvantage- because they are smaller. And the game is about nations fighting- not clans. Aliances or agreements can be made- crafters services can be paid for or given for free and so on
  10. Unexpected reaction to Russian language in chat
  11. Maybe after the introduction of production building devs could give players an opportunity to specialize in casting /weaving/ woodwork or what have you. maybe make a way for ppl to specialize in building all those production buildings giving them production bonuses. Lets say that lvl 3 carpenter can make wooden fittings that adds +1.5 % to the ship`s hitpoints or something like that. Just a tiny bonus but still viable. Also specialization will encourage clans to have not 1 jack-of-all-trades but 3-4 specialists that will have to cooperate in order to build better ships, building better manufactures for the clan and nations and so on.
  12. I am perfectly happy with the current state of navigation and don`t need more instruments. Its just 4 sides and plenty of spots to guess your coordinates more or less precisely. Its not rocket science. I have never been lost, although I missed destination from time to time but thats the realism of it and it`s GOOD THING. It gives captains the feel of exploration anr real sailing. And to hell all the map gps markers!
  13. Количество портов, производящих железо, надо увеличивать, эту удвоенное количество руды скупят спекулянты, даже не обновляя заказа
  14. that. Moreover, why people always try to make some casual android app from every game? Top rate ships ARE MEANT to be valuable and to be accompanied by fleet. There`s no durability on titans in EVE and that is normal. Clans unite their efforts to build them, clans care for them. Its good enough that low tier ships have 5 durability which is quite high. There are already plenty of arcade games in the world - lets have another decent one with an actual hint of a real world.
  15. I`ve noticed that there are areas where large number of cities produce basically the same resources. You now that there is a severe shortage of Iron and Oak now so maybe you could mix them up in the production instead of, let`s say, Lignum Vitae ( i mean- come on! - 1 piece per ship and so much production).
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