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ashley

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Everything posted by ashley

  1. Violation of Rule 15. Be respectful and constructive. - H. Darby
  2. This issue here is the genius that leaves port without guns not the player tagging him/her.
  3. Then make tag circles smaller so we start closer...
  4. This is the scenario I presented to @admin and he basically confirmed that that's how it'll work. Better make sure you tag when you are right next to someone
  5. You literally just explained WHY this change will reinforce this kiting meta that we have: If I tag someone they will just kite and leave even if I am faster. Right now if I am faster even by just 0.5knts I will catch and sink them but with your change they will escape. So thank you for reinforcing my point.
  6. Light ships is 7th and 6th. Frigate is 5th and 4th. Line is 3rd to 1st. They will change weekly.
  7. You are gonna need to change ship speeds for this. If I'm tagging a Christian which is going 14-15knts downwind (which is fuc'king absurd) and I'm gaining on it at 15.5knts but I can only hit its sails will I do enough damage to keep him in battle? Right now so much of the PvP meta is focused around kiting people because: 1. Nearly all ships can go over 14 knots 2. Its easy to catch Indiaman which give easy doubloons. 3. There is very little risk involved. If you change exit timers to be dependent on damage then it only reinforces this kiting/speed meta which makes for some of the most boring PvP I have ever been a part of. I regularly take an Agamemnon or something to the PZ and people just run away from me, why are they kiting in PZ, the aim is to deal damage there is literally a circle that stops them from running so they just sail around the edge of it.
  8. So people are going to be happy that their dubs that are worth 300-350 reals now are going to be worth 25 reals soon? I don't think so. Every MMO ever has shown that you can't have PvP without PvE. All of your solutions end with either making dubs extremely hard to get which fuc'ks over 1 part of the player base or making them extremely easy to get which fuc'ks over the other part. Of course you need to change stuff, but first you have to ask if it needs changing at all and how does that change benefit certain players? For those on the PvE server, no PvP change will benefit them.
  9. The problem with the patrol zone in my opinion is the massive groups. Pirates and Russians will always be there with groups of 10+ and just zerg you so you hardly get damage off. Pointless me crafting a ship to go PZ if I'm just gonna get tagged by a large group. Fix the issue with zerging and PZ will be a lot more fun.
  10. It would still have a negative consequence. If PvE is removed the only way to get dubs would then be to sink player ships. If you increase the reward by 10 that would mean a 3rd rate would be worth around 30k dubs when sunk which is a little overboard but it still doesn't help those that have limited time to play, those people rely on the PvE missions to get dubs to build their ships to eventually make it to a port battle. If you add PvP to the peace server you also have to change the economy on there. Last I checked they were either given CM's in a different way than the war server gets them or anything that costs CM's instead costs dubloons for them. If you add PvP to the peace server you upset the balance of the economy that they have on there leading to no positive outcome for them.
  11. Plenty of ships do cost doubloons. You would be happy with everyone running around in trincomolee? Because I wouldn't. It would also create a massive gap between those that have time to constantly be online to grind doubloons in PvP and those that don't. How would someone who can only play a couple hours a day ever get a first rate for port battles if their only way of making doubloons efficiently is PvP? Now imagine someone trying to get 100k+ doubloons for a level 3 shipyard, forge and Academy, how are they going to do that in a reasonable amount of time? Reals are massively inflated due to the reliance on doubloons, doubloons are the real currency, combat marks and reals are secondary. I am capped at how many combat marks I can make a day due to the patrol zone so buying all mods with CM's is unreasonable and they once again have the same issue that doubloons have, if you remove PvE they take too long to acquire. Those that are on the PvE server are there because they have no interest in PvP so adding PvP to their server or closing their server would provide no benefit for them.
  12. There has to be PvE on the war server otherwise there would be no economy. Getting doubloons would be extremely difficult without PvE on war server, you'd rely entirely on sinking other ships but even if you sink another ship you are not guaranteed its doubloons, someone else can take them. Where would mods come from if there was no PvE? You can't rely on the PvP hunt missions for mods, it take a lot longer to get one captain chest from those missions than it does spamming silver chests so you'd drastically increase the cost of mods across the board. There is no outcome that improves the life of a PvE player if you bring PvP to the peace server.
  13. I like this, allow clans to set the BR of their ports with a minimum and maximum BR allowed. The minimum and maximum would have to be tied to how many points the port has, for example a 55 point port should have a very high minimum BR like 15k or something whereas a 30 point port should be allowed a low minimum around 2-5k.
  14. Allowing people to see stats would just cause all the noob gankers or trader gankers to circle jerk about it.
  15. *Appreciate. They have been planning to release a cheaper version since 2019, this isn't because of quarantine.
  16. I'm not talking about a ship with no guns, I'm talking about defensive tagging and then running. You told OP: "Attack and fight. Then try to escape if you can. Thats the only way." This excludes the possibility of defensive tagging and running, which is what almost everyone in solo pvp does when they get chased by a ship they cannot fight, this has always been a thing and never been seen as tribunal worthy behaviour yet what you say contradicts this. Traders for instance defensive tag you and carry on running, they don't fight. You are saying that all traders should get reported? So am I right in thinking that defensive tagging in order to keep running is now not allowed and that if I do defensive tag, I HAVE to fight or get reported??
  17. So every time an Endymion has defensively tagged me so he can have a better chance of running has been breaking the rules? If this is true I should be reporting like 10 people a day as everyone defensively tags to have a better chance of running....
  18. Another thread about one group complaining about another group for abusing RvR mechanics whilst also abusing RvR mechanics themselves. Either abuse RvR and shut up when other people do it, or don't abuse RvR and complain at everyone doing it. Its just hello kittying sad at this point.
  19. Boarding is extremely powerful right now. The Diana Class I find it one of the best, she has a high weight limit, a 420 crew limit, good speed and turn rate fully loaded and most importantly she can eat a broadside of 24's or 32's and be fine. Stick some boarding mods on her and go board anything you find and you'll win every battle. The issue is with SOL's as they are large enough to carry Marines on which makes boarding a little risky, to counter this you can bring a transport ship with marines into the battle and follow your diana around and refresh its troops during boarding. They need to drastically reduce the turn rates and speed of the Ardent and Bellona class ships to make stern raking and demasting a more viable option for smaller ships.
  20. Ability to add custom chat channels in game and invite people to those channels.
  21. But I've seen you gank plenty of times. If you are willing to gank, you should be willing to get ganked
  22. "CRED members have proven a stable rock for Britain for many years" While this might be true, CRED has proven to be more of an issue than a rock the last couple and months and I think GB will benefit from them leaving. As far as them running the GB Discord, they have been known to kick or ban people from it that argued against them or didn't share their opinions. A nation discord should have admins from all clans. Not just one.
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