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LittleJP

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  1. I wonder if there can be an option for the heavy crafters, those of us who spend hours gathering resources, refining them and cranking out ships. We're the ones who benefit most from increased labour hours, and depending on our playtime, our focus on the econ side takes us away from taking part in RvR. Could there be something for us similar to the PvP group, plus increased labour regen?
  2. Nah, so long as the LH earnings are less than < Euro trader costs.
  3. Is this only applied for offensive side? ie. defenders can join above the 1.5 limit, but attackers cannot? I have several points to make it that is the case.
  4. It's a good guaranteed way to find PvE fleets, especially when I only have an hour or two to play a night.
  5. https://en.wikipedia.org/wiki/List_of_French_sail_frigates#Frigates_under_Louis_XVIII_and_later_.281815.E2.80.931860.29 Do these fit the timeframe? Be an amazing for more choices in the Trincomelee-Constitution Frigate weight class. Fifty - Sixty Guns, 30 and 24 lbs armed, with 30 pound carronades up top.
  6. Aright, Exceptiona Pavels/Bellonas should be on the list to craft by this weekend, once I get through my backlog.
  7. Ships are 2.3ish xp per hour Parts are 1 xp per hour 1 xp per hour for notes sound good to me.
  8. Because there's no reason to own multiple shipyards, or shipyards beyond lvl 3 anyway.
  9. y'see, you can't though. Any NPC you bring are taken away from the ship you're currently commanding, since I'm suggesting that you crew them from your crew command total. If you try to bring two snows, you better be at least be able to have 650 men, and only have a a bellepoule, which is a vast reduction in power compared to simply sailing a third rate.
  10. Quick idea. What if the total number of men you could command effectively was spread out over any NPC ships you hire? It becomes viable for a say, Rank 4 at 120 men, sailing a trader's snow to hire a privateer at 60 men to escort, or for someone commanding 650 men, to crew a constitution and have 200 men to command a NPC cerberus. In PVP, it is nearly always better to crew the best ship possible since NPCs aren't amazing, so most people wouldn't be bringing NPC ships if it means they need to sail a class lower ship to spare the men available. This gives the Belle Poule and Frigate a class by themselves, since someone at 350 men can spare 70 to crew say, two cutters or something. This also lets traders sail with larger escorts since trader ships generally have fewer men required.
  11. As amazing as this would be, I think my computer would die, explode, and start leaking fluid.
  12. This. Adding health pools/damage modifiers, (not present?), or having the AI not affected as much by crew shock, etc is simply not as fun. Maybe add more difficult missions. Intercept a trader while destroying escort, capturing something vs destroying. Take on single equivalent opponent with a small screen. Greater odds is always more fun than greater artificial difficulty. I feel like I've accomplished more if I've prevailed despite overwhelming odds, rather than taking on something that is technically the same odds but has artificial buffs.
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