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Potemkin

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Posts posted by Potemkin

  1. 6 minutes ago, Raekur said:

    Sorry for misunderstanding what you were saying. I read that as you thought the russians did not have over 20 1st rates. If what you said was true that they also had 20 outside then it seems the russians have a fleet that is rather huge because if they have that much on the east side of the map and what i have seen on the west side it is a scary thought of what they could do if they use the raid mechanics to weaken potential targets. I dont have any real access to what the dutch are up to besides the occasional one that shows up to destroy traders. So my appologies as my view is that while britain may have a population near what russia does, i have yet to see anything that would stand against the proposed fleet size of this ai raiding fleet.

    No i was talking about the dutch. I thought you were dutch because you brought up the carta pb from the other day... either way if GB cant muster 20 PvE 1st rates i would be absolutely shocked.....and infinitely amused when they lose their crafting ports after talking so much trash about penalizing russia for having too many players.

  2. 4 hours ago, Raekur said:

    Port Battle for Cartagena de Indias last wendsday,

    Sorry I miscounted, there are only 19 1st rates there.

    So before you accuse someone of something, you might want to actually check your facts before it makes you look stupid.

    Not counting the 20 or more that were screening? You might want to actually check your facts before it makes you look stupid. Speaking of looking stupid, i counted 21 dutch first rates in the PB.................... so good job checking your..... facts.

    • Like 1
  3. Should be the top 5 nations that have to deal with this not top 3 :) Spread the fun around a little bit @admin, we dont want to hog all the action like a zerg. Plus, more feedback means a more polished feature.

    quick question while im at it, will there be only one ai attack per weekend on one of the 3 nations and only on one of multiple targets in said target nation? ie. do nations/clans get breaks from being targeted or is this an every weekend thing? 

  4. 8 minutes ago, Severus Snape said:

    You’ve been salty since we kicked you out of VCO dude   

    The golden crafting port we just dismantled?  Is that what you’re referring too?  Perhaps not so golden.  At least we fought at GT against WO and only lost because Louis apparently doesn’t sink. BL4CK refused to even fight in that port battle.  Still shell shocked from global where WO made your clan quit for 2 years.  You also screened out WO in surprises we had to build for you since you guys were incapable.  A day later Koltes was begging us to build his clan 1st rates to fight in Nuevitas.  True story.

    All in all.  Some solid out maneuvering.  BL4CK now having to spend 1000 marks + lord knows how many dubs to rebuild a port.  Also on the cusp of being down ranked. WO off in another game and we’re still sinking Dutch in their waters AND more importantly I get to make fun of Potemkins politics in TS.  

    We win. 

     

    Back to the thread 

    You dont say shit in ts, ive been polite for the sake of the team spirit. What are my politics anyway?

    *ronpaul 2020

  5. It was odd because ive had this problem before. I ended up logging back in yesterday like 6 hours later and didnt have any issues whatsoever. Nothing was downloading on my computer, no open tabs, nothing except teamspeak.

  6. Game keeps freezing for no discernible reason at random intervals, game audio and control response seems to continue as normal, ie. when sailing at full sail in the ow, screen will freeze but  after freeze if i press S to reduce sail and stop the audio continues as normal like sail is being reduced and you come to a stop but the screen is still frozen. Connection to team speak and internet is not interrupted. Have to close game and re-log and no crash report is registered. happened like 6 or 7 times over the course of 45 minutes. NAB-93513

    Just got a new monitor so i dont know if there is something i need to adjust to run the game properly.

  7. These are the same people who would ironically blame the devs and leave negative reviews when they ragequit because the game turned into a shameless alt grief fest (more than it already is) after this gets implemented because people are salty and demand a quick fix/game change to something they're pissed about. The sad story of naval action development.

  8. 54 minutes ago, Raekur said:

    If the alt clan owns no ports then they can be starved to death by having to use all their outpost slots just to get resources for crafting. With the constant threat of raiders it puts the alt clans ships in peril more often then the rest of the nation. Add to that the fact that the alt clan traders will most likely have to sail solo, either way it becomes a matter of attrition and the alt clan will slowly die off. 

    One thing you stated is very true, there are plenty of shitheads in this game that seem to be here for no other purpose but to cause headaches for others. Would be nice if there was a way to "entice" them to play nice or get the F lost. But the mechanic will need to be build along some strict lines so to reduce the amount of 'unintentional" ways it could be used.

    The people who would use alts in this manner would be funneling ships, reps, and upgrades to alts from other alts or mains. Its not really a clan in the normal sense as much as a group of players with alts with the objective of creating as much chaos as possible within a nation. Its bad enough as it is and you're suggesting giving them the ability to use throwaway ships to harass a nations trade, screening, and any other organized operation from within with virtually no way to actually retaliate, especially if they just change alt names so no one knows for sure whos doing what?

     Id love to see civil wars, but i agree it would need to be done very very carefully and frankly i dont think its worth the headaches that would inevitably come with it. 

  9. 22 minutes ago, Raekur said:

    While I see your concern regarding the use of alt accounts to initiate attacks on other same nation ports could be an issue. But it is an issue that could use the same mechanic to eliminate the alt account entirely. First the alt account would most likely not be the largest clan within the nation so the amount of damage it could do is not that extensive. Second, when the alt clan attacks, the other clans in the nation will start asking questions regarding a reason for the attack. Chances are they will not get a verifiable answer. This now marks that alt clan to be monitored and possibly counter attacked by the other clans. At least with the full scope of a civil war mechanic, problem clans can be removed from a nation or at the very least reduced in power that will lessen the impact they have. I dont think there is really that much of a concern about one clan taking everything as it will be near impossible for one clan to be able to hold it all much less pay for it.

    Never ever doubt or underestimate the capacity for naval action players to find ways to grief. It would also no doubt lead to retaliation in kind. You might be able to mitigate it by forcing the declaring clan to have a port before they can declare, but if you allow ow pvp between the clans you will just get trolling and griefing. What if the alt clan owns no ports? Not only that but it could be used in conjunction with conventional rvr by the main accounts of the alts. Its a huge can of worms. Honestly your best bet would be to show admin how many new alt accounts they could sell if implemented, my guess is it would be on par with the rattvisan. If they let it happen the way it was suggested the game will be truly hello kittyed and theres plenty of salty shitheads that would abuse the hello kitty out of it immediately. Just another door that could have been explored if the game hadn't been developed around the pervading presence of alts.

  10. 9 hours ago, van der Clam said:

    Here are my thoughts on how a Civil War Mechanic should work: 2 days to choose a side, 5 days to wage war, 20 day cool down.

    1. Within the same Nation, 1 clan Declares a Civil War against another clan via the Operations Menu / Civil War. From a drop down menu select a clan. (Only clans in your nation will show.)
    2. An automatic in-game email will be sent to everyone in said nation announcing the Declaration of Civil War from one clan on the other clan. (Clan X Declares Civil War against Clan Y.)
    3. All clans within that nation have 48 hours to choose which of those two clans they want to ally with. Any clan not choosing either clan is not privy to the following mechanics.
    4. In OW, all players from one allied side will see all players from the other side as "Traitor Player" rather than "Enemy Player". (Plz for the love of God change "Player" to "Captain".)
    5. They can attack each other, same as attacking someone from an enemy nation.
    6. ??? This battle will instantly close to everyone from every nation?
    7. ??? This battle will instantly close to only enemy nations? (The "Battle Side Locked" will prevent those in the Civil War from joining wrong side.)
    8. ??? This battle will have standard OW Battle Mechanics allowing enemy nations to join a side? (Would require listing the two Civil War clans in the Battle Info, so enemy nations can choose which side to help)
    9. Both Civil War Clans can raise hostility against each others' ports. Only those clans who chose a side can join in these hostility missions for whichever side they allied with.
    10. Port Battles will schedule the same as normal (24 hours after hostility completed)
    11. The Port Battle Winner owns said port after server maintenance losing 1 level on each Port Bonus.

    I'm no game coder, but it seems as whatever tag "Enemy Players" have it would be required that those within same nation would be required to have a Sub-Tag 1 (for one side) and a Sub-Tag 2 (for other side).

     

     

    While im at it i might as well tell you that the only way this ever gets implemented in any way whatsoever is against ports that are opened to all like admin said. Any other iteration will be abused by alts. Sorry to burst the bubble, and good luck to all the pirates getting butthello kittyed by alts right now.

  11. 58 minutes ago, Raekur said:

    I was not aware of that situation, the one I recall was with the russians and a particular clan opening up 4 ports right next to another clans major trade hub.

    Yeah that came shortly after and created a little more push for clan v clan, but everyone sorta forgot about it after like a week. No one gives a shit really until it affects their gameplay. Im sure this situation is no different.

  12. 14 minutes ago, Raekur said:

    Wasnt it a specific situation that prompted the idea for a civil war mechanic in the first place? The admin idea is simple but is limited in aiding a nation to curtail actions that are against the nation that are more harmful than just opening a port. By allowing any port to be targeted it will permit clans that are in conflict within a nation to resolve the issue.

    The specific situation, if i remember correctly, was a prussian clan that was going to join the dutch was allowed or encouraged by the leading clans in the dutch nation to take a port from a disliked clan also in the dutch nation who could not defend it on their own. The same prussians then moved all their shit and retook it when they actually re-rolled. The excuse used by the dutch that orchestrated it was that the disliked dutch clan opened the port to all and was a perceived threat to dutch traders.

    • Like 1
  13. 14 minutes ago, Georg Fromm said:

    What your answer has to do with "Divide et impera" is probably only clear to you.

    I only saw your response as a manifestation of your lack of balls (in a video game nonetheless), rampant paranoia, and a grossly bloated sense of in-game national importance. I guess you could toss arrogance in there too with your "lack of education in the US" comment as well. I am amused.

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