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Everything posted by Potemkin

  1. Make them all single use (beginning at release) and priced at like $3. Agreed with OP, if we do get alot of new players there will be many who will want to move for a whole host of reasons we've all seen for the last few years, but dont wanna pay for the dlc right after paying for the game itself. One freebie would go a long way in terms of player retention.
  2. Christendom twisting people's words and flat out making stuff up? Nothing new there. Wipe everything. If the game gets an influx of new players no one should care about not having their books...unless they suck without them, in which case the salt will be hilarious. If we don't get the influx it probably wont matter anyway.
  3. He literally made a video on YouTube telling people to report the game to steam as a scam. I hope for his sake he changed his name in-game. I mean honestly, how can you be that much of an entitled shithead to actually demand your money back after multiple years and thousands of hours, and not only that but actually attempt to torpedo the game. These videos are nothing less than infantile vindictiveness. People who negatively affect sales through mass media utilizing falsified or twisted facts should be permanently banned from the game itself not just the forum.
  4. Is there a unified discord for NA? Only really ever used discord for hoi4 and eu4 Sorry for off-topic btw
  5. Noooooo, pls we have ignore and like 3 other tabs, if you don't like what's being said in global just bring up help chat or nation or something. Besides the trolls usually end up getting trolled out themselves anyway.
  6. I'd love to see a list of people who are constantly on the forum spouting their "awesome, game-saving ideas", who still put in heavy hours, and bitch about not having more players....who left a negative review or changed theirs to negative out of spite and butthurt over not being listened to. The reviews are probably the single most important thing for prospective buyers with the price of the game being what it is, and the lack of players has a lot to do with the frustration over mechanics designed for a more populated game. It's like 90% of the veteran playerbase just flipped a switch and became armchair game developers right around 2 years ago.
  7. i get the realism angle but the fires being unstoppable in common situations as well as prone to explosion during said fires is a pain in the ass for brawling ships of the line
  8. All I know is if you see ram dinark sailing a Niagara in the PZ, pop smoke and haul ass in the other direction.
  9. A for the eco guys, but B until release to allow easier access for more pew pew which in turn leads to more people fighting which leads to more feedback which (hopefully) leads to a better game. Post release A for sure. I'm pretty sure everyone knows how to craft, stockpile, and set absurd prices for them by now, and with reals about to be wiped, no one wants to waste them by selling for reals. No doubt we will lose some testers until release because of the wipes. Make it so those who do stay can spend their time fighting or checking out the new additions and not gathering res, crafting, and shipping reps all over the map like we've been doing for ages now.
  10. I'm kind of curious as well, though this is PG compared to the garbage that's been coming out of vanguard's empty head in global chat as well as his original post here
  11. No one cares vanguard. Go beat off into your anime pillow and cry yourself back to sleep.
  12. Never really understood why the small battle/Trafalgar option was totally done away with in favor of a separate game (which promptly failed). Could have built upon it while keeping it in the framework of the OW by making it an outlet for those who want to grind xp against players instead of hundreds of hours of mindless AI farming, not to mention people that don't have thousands of hours to sink into the game. I mean realistically how many players can you hope to draw and retain that can put in the time it takes to reach "end game" content without buying alts for res/crafting? Could have made it so you can lose ships which would stimulate crafting, OW traffic, and the demand for res (RVR). Just seemed completely unnecessary to remove it and then take the time and resources to start a whole different branch of development away from NA proper instead of finding a niche for it in the OW game. This is really my only gripe here, I think there was a lot of potential there for retaining players who might have wanted a quicker lobby based system but who could have (and would have) eventually utilized the OW for one reason or another. Unfortunately the vocal majority of ow hunters were convinced that would kill the game and take ppl out of OW. Good call, it aged well. I love the OW, have since the first time I undocked the day EA dropped, but I'd be willing to bet the REAL reason most brand new players just stop playing is the sheer amount of time required to find the fun and have the equipment to take advantage of the opportunity, not mechanics or timezones.
  13. don't see any reason to not have more room in chest but there's certainly no real drawbacks. Everyone has access to free ports or safe zone ports both of which cannot be capped. Honestly wouldn't mind seeing the tp fee go away but the chest itself is quite handy if you craft in Bermuda
  14. This would help quite a bit. One player with alts can and do dry up entire regions. There's no way a new player without starting capital can have access to trade goods unless they spend hours capping traders or grinding while a select few players (and their alts) make millions in one trade run. I'd rather see the game be easier for newer players (and have an environment where they can actually learn trade routes and at least be aware there are easier ways to make money. As it is most never bother because all trade goods are filling massive contracts not port stocks) than see people hoarding millions of reals on their 5th alt and then coming to the forums bitching about the economy being broken.
  15. Six frigates was an excellent read. Agreed with OP on econ diversity. Idk how much can really be done as far as crafting econ goes considering how much its swung back and forth over the last few years between more and less in-depth but something should be done about trade goods being funneled to a few player through contracts. A wealthy player (with alts) can utterly dry up whole regions of any worthwhile trade goods. I hope upcoming trade changes on the agenda address this, perhaps eliminating buy contracts for trade goods entirely.
  16. I can post the screens from the last couple days of me "jumping into port" if you like. I just find it funny that your friend offered up the classic "duel defense". I also find it funny you chose to have a spontaneous duel with a clan mate while in front a busy Russian port where you constantly raid, while at the same time being chased by a gank squad. We've all been ganked, we've mostly all ganked others, no one likes it, least of all me. It's not an excuse to pull cheesy shit like that though, not after the success you've had down there, and especially not over a replaceable dlc ship.
  17. Tell us then, where exactly did they choose to have this duel?
  18. Indeed, see you around 'caibo no doubt
  19. I think he was saying that they were chasing you but you and a clan mate tagged each other far away to avoid battle....tbh I don't care I'm just havin a chuckle over it. I don't see how you can be surprised that there are plenty of Russians who want to sink you. You hunt in the same area every day with that alt
  20. Didn't think you'd stoop this low, I'm disappointed in you. The alt must be sacrificed (reset) to the admin gods.
  21. The peninsular war could make a game by itself, much less other napoleonic era campaigns. Really enjoyed both Gettysburg and civil war, hope to see a new title in the future.
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