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Sir Texas Sir

Royal Society Member
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Everything posted by Sir Texas Sir

  1. Why do we have to pay for both the permit and the outpost to be built in a port? I'm only on my first outpost from my capital one, but I all ready can see this will be a cash sink as you grow in your ports. I would love if you got a part of the actual products your port produced if you had an outpost there. Seems the only way to get stuff is to buy and trade, buy and trade.
  2. Since for me Server PvP one has been down since the patch listed as UPDATE I went over to PvE one to check it out. Ok well for me now I have to do a mission several levels higher than the ship I'm in since I'm locked out of the lower missions I have all ready moved out of cause of my rank. All this in a cutter. Would be nice if the base ship made a base upgrade as you ranked and still be a crappy ship, but your not stuck with a base cutter at a higher rank on the other server. That or let me change char and make a new one on the other server. I would of be plenty of happy to make a Pirate on the other server while I wait to get back to my US char on the main one I play on.
  3. Many ship Captains of this age never even saw combat. Well for the traders that is. I would not want to do just a exploring bonus. I like the per port thing. Or make it a mission that tally's up as you hit ports. It only pays out when you do say every 20 new ports you have visited. You can kinda think of it as trade contracts/contacts of a merchant or even Naval Captain making as he sails around the ocean. They tend to make new contacts in ports they haven't been in before so they can more easily resupply next time they come to that port. Remember if your not allowed to enter some ports cause of your on going war with other nations you may never gain the points for that nation. So they can't exactly exploit this and hit every port to level up. Well maybe they could on the PvE server. I do like the fact that you can't see what the resources of that port is until you have visited it. I like this too.
  4. Crew Exp would prob work if you can track new and old crew. Like every time you loose crew the new ones aren't all skilled veterans. Though the longer they live the more they switch from green to veterans. This kinda sucks for the heavy board folks, but the guys that all ways duke it out would prob have all veteran crews. So yah it can prob get to mechanic heavy to work something out. I can see this working more in a single player games than something with so many users.
  5. But they did have Navigation charts and plotted courses. I don't care if it's not exact location, and I believe it shouldn't show any other ships, but they did use Navigational charts of the none world. Which by this time most of this area was pretty well known. Go watch Master and Commander and you will see them using navigation charts to plot there course. They could pretty much pin point there location to real close to where they really was cause of those charts. This isn't the viking area where you had to keep close to shore, these are mostly ships that did go a bit from the coast and crossed the ocean instead of taking the long path along the coast (though safer path).
  6. A prime example is watch Master and Commander and they very clearly show them using Navigation charts to plot there course and change it and see what would be the best course against a much larger ship by sticking to the shallow waters. Folks act like this is some foreign concept for the time. Not to mention if I can say hay meet me at this location and we can move in to strict traders in the area we don't have to let them know by hugging the coast line on our way to that location. I mean wasn't it back in the viking days they had to for the most part hug the coast line cause there ships weren't made for deep ocean and it was the best way to navigate if you didn't have the stars or charts of known explored lands? Since these are known explored lands than there would be navigation charts.
  7. They make the ships more expensive than what should be charged for the same ship made by a player. It's to encourage player economy. Now tonight I saw a ship that was pretty much the same as the NPC ship and was being sold for 15K more. While another player with the same ship had it 1K less than the AI/NPC ship. Guess who will prob get there ship sold or not. I wish they listed the going rate in region so folks can figure out the cost to sale there ships at though. I'm all for the open world marker. Folks act like we didn't have Navigation charts back than to mark about where your located when you sale. It's not like these ships where stuck to coast lines navigation only. It's a pain when you come out of a battle and not sure if your north or south of a port you where close to before. I'm learning the shore lines of the main area I'm in right now, but when you go to hit other places your not use to it's a pain to navigate.
  8. I just took a trader ship and had one hit me thinking I might of been a weak target since I was taking ship and cargo back to port. My fleet cutter escort sunk him. It was fun to watch and direct. This folks is why I'm a privateer. Screw those bloody pirates.
  9. This is why I check the ship difference ratings and numbers. I joined a few the guys look like they have it taken care of and than left. Than I joined a few I stuck around to help them to keep them from being sunk. Than again not every one has played games like this before. I'm still a noob in my book and I think I would of been tempted to joined you battle just to watch from a very very very far distance lol
  10. I all ready served in the US Navy so I figure I might as well play it too.
  11. I was thinking it should go up with each level mission as you rank up. The higher the rank the battle the more the reward should be.
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