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Sir Texas Sir

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Posts posted by Sir Texas Sir

  1. 5 hours ago, Atreides said:

    There are two ways to take on water, and each has a different way of dealing with it.

    1st way is from leaks, best way is to use wind position to heel your ship to have holes above waterline until they are repaired.

    2nd way is from damage, even without leaks indicated: for these the status of your sails has the biggest impact regardless of what your velocity is (ex. you are going 0.1 knot at full sail)  full sail you take on water at 100% speed, battle sail 60% and full stop 25%.  Those are the numbers IIRC from a patch buried somewhere in this forum, but it might have been tweaked (multiple times) so the exact numbers are a mystery to me. 

    I have been in battles where was taking on water as I was repairing hull, the only reason I survived was I went full stop to slow the intake of water until I was able to recover.  Hopefully someone has the actual numbers written down or can find the info, I'm just running on memory.

    This is UA: Dreadnoughts.....I think you just described Naval Action.   Though I assume it's something like this in the other games, but I know UA: AoS doesn't have leaks like we have in NA.   Though I assume from the few times I had flooding it does slow your ships down from that game.   No clue on UA:D

  2. 3 hours ago, Angus MacDuff said:

    I kinda agree with @Sir Texas Sir here.  There That could go towards your slots (its a small amount).  I don't agree that you should get xp for a delivery.  That's a lot of xp from afk sailing...

    And I agree shouldn't get them for the missions, just the travel from one port to another goes to what ship you have.  Even if they only do it after you max rank would be better than nothing.   The other thing they could do is give trade ships XP boost in combat since they normally don't do a lot of damage or fighting, but what little they do they get more xp than one would normally get in a  war ship.

  3. 19 hours ago, Sea Archer said:

    Why do you want to get xp for free without a fight?

    Imo xp shall only be earned by fighting, nothing else.

    Because this game isn't about only fighting.  It's a crafting, exploring, trading, fighting, etc.....not every one wants to just fight all the time.  So why try to take something away from there play style?

    Have you even tried to grind slots on a trade ship?  I bet you haven't.  Even if you just attack other trade ships you do so little damage you get so little xp that it takes for ever to open slots. I actually run with combat fitted trade ships and rarely get tagged in my Indanman, but in a trader brig your pretty much sunk in the first broad side by bigger ships.  XP is off damage done not off survival or escape.  When trade ships rarely do damage they don't get xp.   Unlike your combat ship you prob have all your slots unlocked on and a bunch of good mods on.

    • Like 2
  4. 7 hours ago, admin said:

    I don’t want to give a story, but it completely corresponds to the list of the English fleet for 1815 - with errors by 20 percent. The most massive ship, third rate, then heavy frigates and escort ships and light ships (commercial and cargo)

    Our task is to get crafted third rates on this list. 

    First of all, you need to increase the availability of permits. Or even redo the whole system with permits. Perhaps it is a little outdated in the modern realities of the game. 

     

     

    I said this many times, make permits available in the Admiralty shop for VM's or other goods so they have more use like CM's and doubloons.  Keep the random drop in loot tables as a free way to get them.   You will see a lot more of the rare ships pop up if you do this. 

    I'm with others out of all the chest I open I gotten few permits and never the ones I wanted. I have to buy Reno permits cause I never get them in chest.  I love having loot, but I hate having things locked behind the LUCK of RNG cause RNG GODS hate me.  I'm the guy that all was will roll a 1 when I need a 20.  It's gotten even worse since I become a casual player cause of my current work hours (basically working 7/12's).  So what little time I get on I don't want it to be chasing the luck of RNG or grinding trade runs to make money.  I would like it to be out hunting/fighting and having fun.

  5. 2 hours ago, Charlie1957 said:

    Leave the game for a couple of weeks and what happens, my fleet has gone, I had about nine/ten ships including favourites such as (HMS Salisbury, Le Palmier, Le Hector etc) I return to find they are gone. I am now struggling to obtain/capture/buy any, it is difficult to have any more than two warships and a troop ship. what happened where has all the ships gone. I was really enjoying the battles with the ships, now it is not as much fun. Are the ships coming back sir, the admiral is becoming concerned.

    It's in alpha man, and they have done a bunch of patches since than.  Might just be best to start over as a lot has changed.   I have old saves that I can't play cause of this which I just deleted and started a new play.  I would more worry if something like this happened after release of the game, but the game is not released.  We are here to test the builds as they work on them.  

    • Like 2
  6. @admin once mentioning they where think of a way to allow Nations to take care of alt clans,  dead or just bad clans not helping nation.  The easiest way I can see is a vote system where so many clans vote and than something happens to the port.  Like lets do an NPC raid on that port. If it's a dead clan, clan that has one member or alt clan that doesn't have enough players to defend than they loose the port, it goes neutral and some one else can pick up the port.  Again the only way to activate this is it has to take say 5-10 clans voting (maybe even doubloons payment from each clan).  The clans will need to be restricted to maybe land owners or over so many members to keep from random alt clans from doing this or clans that been in a nation for a certain amount of time.

    Since there is no timer on that port it could be raided at any time making harder for the clan to get support to defend it.  Active clans can get timers and support to stop a raid if it's used as a means of inter war between a group of clans against another clan.

    I bring this up cause a lot of the ports dutch lost since release where ports that didn't have timers or was held by inactive clans so we couldn't put timers on them or change the list of defenders.   It really hurt us on the front line loosing certain ports (along with the fact you don't know the two ports they can do hostility on).

    • Like 5
  7. 2 hours ago, Tomasso il Fortunato said:

    Maybe it's ur network , i had everything ok like at 2:00 (Italy time) this night.

    I wasn't the only one having problems.    Though others where US based such as me as it was during US prime time, but since I don't have the IP of the server I can't do a trace route to see if there was an issue between me and the game server.  When I gave up it was 10pm CST which would of been around 4-5am server time.

  8. I always open my chest in a ships hull so they don't get mixed up with my warehouse stuff.  Though tonight the servers are being really laggy for me so that could be the issue that it's lagging the results.  Oh and mission chest don't give doubloons, only mods.  The mission reward would go into your chest though, make sure your not maxed out as you can only hold 10000 doublons in your portable chest.  That could be the problem to so check on that.

    • Like 2
  9. Servers have both been very laggy tonight with ping going from normal for me 120-130 all the way up to 1300.   It seems to be effecting some players and not others.  So don't know if it's something between the US and the server or if it's the server it self doing it.   Figure I drop a post for others to post if they are affected.

  10. 2 hours ago, pandakraut said:

    The BR limit was removed in an experimental patch last week that also turned scaling based on player units back on. Consensus seems to be that more players enjoy rampaging around with 3rd rates, so it seems likely to stay.

    The scaling still seems off.  I lost two battles and said screw it.  Might go back and try easy again but I shouldn't be force to play in easy.   And I'm not running around in 3rd rates as this was just the 3rd and 4th UK missions.  I'm getting out gun and crew by the ships it places no matter if I bring one 5th rate or 2-3 7-6th rates.  Which I don't get how a 9 lb Cerberus frigate is doing more damage than a 12lb Herm in broad sides, but they are melting my armor and they have more crew so I can't board them as it's 280 crew with ai board mods vs my 270 and no boarding epuiptment (can't afford it).

  11. 1 hour ago, cmdrbobcito said:

    Exactly how does a game bring in and keep players if it's  rules are arbitrary? 

    Does anyone in this game think every one should win a trophy, so their feelings are not hurt.

    Equal outcomes for unequal input is not attractive to those who have earned something and invested in it.

     

    Sabotage is something the Dev's need to also guard against in the design of their game.   Only the Clan chief should be able to make a Clan owned port neutral.

    not a single key stroke function either...it's harder to drop an outpost for a player than it is to apparently drop a Clan owned port.  that's because over the years of development many players complained about mistakenly cancelling an outpost.

    I have played this game nearly daily for more than 4 years on all of it's servers...I have to think there is something more to this issue than is currently being fessed up to...  

     

    Only clan creator and Diplomats can do it, so you need to have trusted officers in those position.  The reason for 4 folks total is cause Clan leaders have gone MIA and some of us have real lives so can't be on all the time.  If you don't have folks you trust in those position or in your clan than you might want to think about who all you let in.

    Than again there is a reason I have an alt clan to store all /MY/ stuff in so if some one was to sabotage a clan I'm in or lead of we have back up.    Than again I don't let any random person be officer but I also don't keep it so strict no one can get into the clan warehouse either.   If one of the Diplomats set it to neutral than they have other issues in there clan to worry about.

  12. 16 minutes ago, AeRoTR said:

    New players are starting at capitals and buildings shipyards which costs the same money, but does not give any port bonus.

    Capitals should give some port bonuses, for example GB-reloading FR-Mast thickness US-speed and so on , some bonuses special to the nation and capital.

    They should be 40-45 point ports and fixed bonus. So good clans and veteren players will still prefer 50-55 point shipyards.

    I still liked when some regions gave you certian perks but don't do it like it use to be where only certain ones do.  We have AI traits we can't craft that could be added to the player pool in certain regions.   So it really doesn't matter who owns the port in that region you can get a chance of that perk instead of the cramp, strong rig, fast, etc we get now.  

     

    • Like 1
  13. 3 hours ago, Doug Maoz said:

    I think it currently does fire the broadside a little bit faster than Front/Stern. That being said...I'd rather it was just removed (or had an option to remove it) so I stop shooting it accidentally.

    I'm willing to bet the number of times anyone at all on the server used random fire intentionally can be counted on one hand.

    I actually use it a lot in boarding and when broad side to broad side with some one I'm graping and such.  It makes the hit box's become more spread out so you actually destroy more cannons and crew  than shooting all your shots at the same hit box at one location.   Been doing this for years...lol

    But I do agree it's a pain when you forget and mess up a good broad side cause you forgot to switch it back to Bow or Stern order.

  14. 2 minutes ago, Sea Archer said:

    You are right, people will buy powerful ships, seasoned woods or not, but the little difference between seasoned woods and the usual crafting woods makes the life for crafting players much harder, since it gets more and more difficult to compete with dlc ships.

    The Redoubtable is so successful, since it is a very powerful 3rd rate, without any crafting effort. Many people buy it, since they cannot pump out a similar ship by crafting every day. 

    There are two kinds of players in the game, the ones who like crafting and the one who don't. 

    With the Redoubtable, imo the balance between both got lost, even if it is a commercial success. 

    One thing that they could do to make crafting profitable over the DLC's is allow a crafter to pick the random perk or have no random perk for DLC ships (prefer the crafter part) remember back when you max out crafting level 50 we got to make master craft mods and ships.  There was a reason to rank up in crafting cause you crafted better stuff.  I should be getting more Gold and purple ships or ships with perks cause I'm level 7 crafter over some one that is say level 3.  I know they said they didn't want to touch the perk system, but I still think the best way to do something with perks is to make them tied with your ranks.  As you gain crafting levels you gain that perk for light ships, frigates and SOL's when can craft all ships of that type.    Other than crafting ports bonus there is no other perks to crafting ships over the instant click SEASON WOODS DLC ship that doesn't cost millions to craft and can be very easly replaced cause the permits aren't locked behind very rare RNG loot drops.

    • Like 1
  15. 17 minutes ago, admin said:

    Well, but does not it give crafters a profession?

    Crafting anything but ships doesn't give XP.  Some crafters need xp to rank up and craft more things.  While it can be profitable if you have the labor hours, but if you don't than you can't really craft enough to keep up with demand.   Please give xp for crafting other items other than ships.  It doesn't have to be a lot.  Just like xp for sailing should go to ships too, cause it would be pretty much the only way most trade ships gain XP.  Maybe lock it to only trade ships gain xp this way.   Other wise it's annoying trying to grind out slots on a tanked out Indianman.  LGV isn't so bad, but really no one hardly uses it for trade runs any more.....and if your in a trader brig your pretty much dead any way.

    • Like 5
  16. 19 hours ago, GrubbyZebra said:

    So I ran 5000 simulations based on the API data (9 (s) blueprints + tools blueprint, each with a 20% chance of appearing in any given drop), and the results were that the tools blueprint only appeared in approximately ~300 drops of the 5000 (about 5% of the time). It also was not uncommon to have strings of drops >100 without the tools blueprint ever appearing (the longest string I got was ~130 drops, I had 3 longer than 100). Therefore, based on my admittedly back-of-the-napkin math, your acquaintances anecdotal evidence sounds like an edge case, but not impossible.

    Well some of us just don't have luck with RNG GODS.  I know I'm one of those guys.  While not the wood chest but I open a lot of gold chest and only gotten three permits from them and nothing out of the odinary while I see guys getting permits all the time.    RNG just sucks for some folks.   I still haven't been able to get a group together when I'm on to try a raid/privateer fleet and get the wooden chest.  Few AI port battles I have been in it's very greedy snag of those chest which honestly should be more for those that are in the port battle.  Even worse share than epic events chest that you have to split between 6 players.

     

    Just think of it as you might of pissed off the RNG GODs and will never get that one good role.....hint reason I have bought all my Reno permits so far...lol

     

  17. Why does one pay out more in reals but not as much in every thing else?  I really haven't been able to figure out what they pay off.  I get some high income ports might pay more in Reals, but is the other stuff off investments or something?    Than you have to deal with Privateer fleets in the area too.  All while trying to get the chest back to some place safe to open and than split it with between 2-6 players as you only get one chest.

  18. 5 hours ago, Farrago said:

    Once you’ve completed the exams, the rank boost is tied to the steam account. It may come in the form of redeemable XP on the new character, however. I don’t remember. 

    As Farrago said your rank is tied, so if you make a new char you will come back as  Master Com, but the rewards are a one time thing so you won't get them again.  Kinda making the Tutorial not effective if you done them before.  I kinda wish they where tied to you account in that if I did them on one server I don't have to do them again on another......lol  I was doing them the other week on PvE just in case I ever go play and to get some repairs.  I just hate doing the turtorial parts over and over when I just need to knock off the last exam and final.

    • Like 2
  19. 7 hours ago, Archaos said:

    The problem is it is trying to force him to leave a battle that is finished instead of waiting the 15 minutes for the instance to close just so he can tag him in OW to sink him. If he was low on repairs the additional damage taken could affect his ability to repair for the next battle. 

    But why are we forced to be friendly to an enemy nation that joins on our side. I still think Green on Green should only pertain to same nations in a battle.  All other nations should be Free for all cause I wouldn't let just some pirate come help me or the current enemy I'm at war with just cause he joined my side of a battle. 

    Of course this isn't the PvP zones where we are suppose to join up with sides and kill each other, the problem seems to be a OW in actually zones we are fighting over with multi nations.

    • Like 1
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