Patch 9.65 - Crew and resource production in Patch notes Posted March 11, 2016 But you're arguing that you want more historical accuracy, when in fact most captians of the era WERE what you would call a ganker! They patroled up and down areas given to them by the Admiralty and sought to raid traders who couldnt shoot back and try to capture enemy warships they thought they could take on. If they saw something bigger than what they thought they could handle, they turned tail and got out of there. Yes but at the end of a day it's a game which is meant to be fun, the goal should be pvp where the player has to gain the advantage not have it handed to you. Port defense battles = smart strategy run from attackers until time limit is over, at 5 minutes you can run outside circle because it still counts your BR and it wont sink you before end of round. At least make it stop counting BR when outside the circle. Certainly the shoot sails and run strategy is valid but it's terribly boring and not fun for anyone involved. As i said before - missions only enemies can enter which makes it easier for enemies such as trincos that like to attack midshipmen in PR jump into and gank and then run and get into another one evading any security fleet. 2 minute timers well I've covered that enough. Ganking is certainly a viable strat, but the ganking needs to come from being smarter/better not because the game hands you every opportunity while punishing you for going for equal pvp. Believe me I firmly believe if you're fighting fair you're fighting wrong in the real world but when it comes to a game and no lives are on the line I want good solid pvp that is fun. Not for it to be a chore.