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Forlorn Hope

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About Forlorn Hope

  • Birthday 01/01/2015

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  1. SHUNT; ...there is nothing worse than a customer who feels they are been ignored or not wanted ... There must be 4000+ players in the 100 hour to 200 hour user base that are that customer. Why did they quit? Will they come back, maybe... These players are the player base after a launch. They bought a game, based upon a theme that interested them. This base may put another 20-30 hours in AFTER a launch. I had 3000+ hours, I have no more time until this is a game again. If they find themselves staring at a sailing screen saver or running for their lives and sinking at a high rate, they log and never come back.
  2. It will be fun! Just like when the Vikings immigrated into 9th century Europe...
  3. Using current wreck scenario, I would like to see “Ghost” ships, like The Flying Dutchman or abandon ships like Mary Celeste. Could be in all parts of sea, but mostly in large open areas. They should not be too prevalent, but findable. Abandon drifting ships, would be drifting hulks, much like current wrecks, only available for anyone, not from a bottle. Ghost ships should look like ghost ships, wire frame maybe, white or grey, they would be at full sail and have to be chased down and boarded. Ghost ships should only appear for 15-20 minutes, and then disappear for a while. “Reports of sightings” would be posted or available with Co-Ord info of sightings, some false, some valid. Ships should have really good rewards, but hard to find. If possible battle scenarios might occur, where single or groups’ missions vie to capture and board these ships before other side does it first. I would like to see a button that would post a players ship Co-ords to chat.
  4. 1. The ability to have Clan or group OP's that can share space and maybe ships. 2. The ability to purchase extra berthing space, like we do extra warehouse space. 3. Fleets, NPC, maybe player, display a small national flag, a number that represents the number of ships in the fleet. 4. Little people, bots, that fish, walk back and forth, the odd fishing boat pulled up on a beach, basically signs of life in the OW. Some guy fishing on a dock, doesn't have to move or interact.
  5. I think your work in the area of crew behavior is important. It would seem to me that, you could use your dev knowledge from your other game, Gettysburg. In that game units are affected by how close Generals are, how tired they get, retreat or protect them them, they get back morale and strength. Good stuff, thanks. Has there ever been any discussion on the ability to share OP's with clan, friends or some group type? Sort of like the clan warehouse...
  6. Wow! Cudoes!! This is much needed and will take some time to absorb. Thanks for the time and effort.
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