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Comandant Almogaver

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Everything posted by Comandant Almogaver

  1. (I respost from another theme but I think it really fits) I thought several improvements. There they go: 1) MORE TYPES OF QUESTS. For example: Find and Destroy in known place (as exist now). Find and Destroy Unknown place (just an approximation of the zone where the sailor was last seen) Find and Destroy Epic Ships (Known pirates or sailors or Phantom ships, NPCs, that sail all arround the world and only few people see them every month). Find and Destroy PLAYER (I'll talk about this later but it would be great that depending on the PLAYERS the diferent nations had some empathy or enmity with other nations so they gave you quests of killing important players of enemy nations) Trading Quests of Resources Needed Trading Quests of Intercepting Merchant enemy city ships Trading Quests of Moving some Goods from that port to another. If you loose those goods you have to pay a fee Trading Quests of PROTECTION some ship that has to do a long journey with expensive goods. Exploration Quests of visiting places Exploration Quests of selling cartographic information Exploration Quests of seeing rare events acrros de map (Phantom ships, Kraken, etc..) Pirate Quests (All pirate quests taken at pirate ports) of Stole Goods Pirate Quests of destroying law agents 2) MORE TYPE OF NPCs SHIPS/SAILORS Would really enjoy if there were Port Guards (Easy to remove if you are high level ship, like the City Guards in WoW for example), that they cashed you if the nation of that port hates yours. I would enjoy some NPC ships for complementing the quest system i exposed above 3) A MERCHANT / PIRATE / PRIVATE GUARD system for "Merchant companies". As in SilkRoad Online, you could be Merchant, Thief or Protector. When you trade goods, you had to take a long way from one place to another and the income of money was good, but the road was dangerous as thiefs (NPCs and real players) were following you and waiting you on the road wanting your goods, so one hired some Guard Players as they helped them. So would be great a system that offered the possibility to Find Avaliable Guards, dedice the payment, and start the journey. 4) OFC a new Interface but they already told it's on progression and the one we have now it's not definitive. Would really apreciate song at the interficie. Like.. Patrician III? 5) More diferent envirorment "unique" places. I mean that the diferent ports would be nice to be like little cities or have some "zone" one could enter and roam in a quite-little space with other ships that were on that port. That would give the feeling of immersion and that the port that you are is unique, and would motivate to visit diferent ports to see how they look 6) A Better Clan System. With a Clan Graphic interficie, with divisions (traders, action, cheifs leaders, etc...), and easy-organized events from the clan, as well as Clan relations and the most hated Players of the clan (the player who has sunk more ships of the clan). I'll come with a Part 2 of "Suggestions". At the moment, the game looks Awesome, it feels like where you've been working, job's done and works good. But it's not finished. I have huge expectations of these game, that's why i'm recomending it all to everybody i know. Take care
  2. I thought several improvements. There they go: 1) MORE TYPES OF QUESTS. For example: Find and Destroy in known place (as exist now). Find and Destroy Unknown place (just an approximation of the zone where the sailor was last seen) Find and Destroy Epic Ships (Known pirates or sailors or Phantom ships, NPCs, that sail all arround the world and only few people see them every month). Find and Destroy PLAYER (I'll talk about this later but it would be great that depending on the PLAYERS the diferent nations had some empathy or enmity with other nations so they gave you quests of killing important players of enemy nations) Trading Quests of Resources Needed Trading Quests of Intercepting Merchant enemy city ships Trading Quests of Moving some Goods from that port to another. If you loose those goods you have to pay a fee Trading Quests of PROTECTION some ship that has to do a long journey with expensive goods. Exploration Quests of visiting places Exploration Quests of selling cartographic information Exploration Quests of seeing rare events acrros de map (Phantom ships, Kraken, etc..) Pirate Quests (All pirate quests taken at pirate ports) of Stole Goods Pirate Quests of destroying law agents 2) MORE TYPE OF NPCs SHIPS/SAILORS Would really enjoy if there were Port Guards (Easy to remove if you are high level ship, like the City Guards in WoW for example), that they cashed you if the nation of that port hates yours. I would enjoy some NPC ships for complementing the quest system i exposed above 3) A MERCHANT / PIRATE / PRIVATE GUARD system for "Merchant companies". As in SilkRoad Online, you could be Merchant, Thief or Protector. When you trade goods, you had to take a long way from one place to another and the income of money was good, but the road was dangerous as thiefs (NPCs and real players) were following you and waiting you on the road wanting your goods, so one hired some Guard Players as they helped them. So would be great a system that offered the possibility to Find Avaliable Guards, dedice the payment, and start the journey. 4) OFC a new Interface but they already told it's on progression and the one we have now it's not definitive. Would really apreciate song at the interficie. Like.. Patrician III? 5) More diferent envirorment "unique" places. I mean that the diferent ports would be nice to be like little cities or have some "zone" one could enter and roam in a quite-little space with other ships that were on that port. That would give the feeling of immersion and that the port that you are is unique, and would motivate to visit diferent ports to see how they look 6) A Better Clan System. With a Clan Graphic interficie, with divisions (traders, action, cheifs leaders, etc...), and easy-organized events from the clan, as well as Clan relations and the most hated Players of the clan (the player who has sunk more ships of the clan). I'll come with a Part 2 of "Suggestions". At the moment, the game looks Awesome, it feels like where you've been working, job's done and works good. But it's not finished. I have huge expectations of these game, that's why i'm recomending it all to everybody i know. Take care
  3. No! I think it would totally ruin the fun of orientation. For me, leave it like this
  4. Would love to see the Catalan Flag (Nationality), and the Black Catalan Flag (Combat), both of them on my ship. Remember we were one of the biggest empires in the world
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