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Posts posted by Tiedemann

  1. I got kicked from the game and I'm unable to log back in. Same for 11 other players spread out around Europe and Russia.

    We where in the middle of a PB vs AI and it was as good as won.. ūüėē¬†

    We are back ingame now but we are all in OW now. We got kicked out of the PB while we waited.. 

    @Ink @admin

    • Like 3
  2. As the port became more valuable and upgradable the clans that own them got even more locked to their valuable belongings. After a wipe/reset if these clans did not quit I can guarantee your it would be the same clans/members who rise to power once again, just under a different clan tag and maybe in a different nation. And then again someone would ask for a wipe..

    If the goal is to avoid a stall in RvR what you need is to the divide the victorious nation. There has been some suggestions towards this in the past. If if you go with the carrot and a stick approach then all is good. So if there was a easy way for a clan to switch nation with all owned ports, port investments and everything to another nation with out losing port investments, buildings etc. in combination with a penalty for being the victorious nations that is slowly bankrupting all clans in the nation. Then there would be no need for a wipe, clans would migrate to other nations. 

    • Like 1
  3. I have bug reported chases like this 2-3 times with the AI fleet selected. Skull symbol only visible to some, but not all players. And when we re click it then the symbol might disappear or appear. Very annoying bug. I tried to attack one just to test, and I was convinced it was a real Elite NPC because it was a hard fight  I was in 3. rate and elite NPC was two 2. rates), but there was no elite NPC loot. And in hindsight if it was a real elite NPC I would probably have lost that fight.. xD

    • Thanks 1
  4. My point of view:
    There was a big war that forced a lot of players to work their ass of playing a game! At last one side one side threw in the towel, leaving all their puppets to fend for them self with out backup. This was followed by a lot of crocodile tears in chat and on forum from the losing side and captains abandoning ships/nation in full on panik mode.

    The war was long and a lot of work! So many players are on a needed break from NA. In addition admin announce a rather large update/change to RvR. Normal result when ever there is a larger updates announced this a huge dip in the active player base. This happens every time there are made announcements like this.

    Chill wait for the update, see what happens :P 

    • Like 6
    • Thanks 2
  5. So if I have a Blue Very Fast ship, I can grind it to gold by doing PvP vs equal ships or more difficult opponents, I LOVE IT!

    But it can't be to easy! But if it possible to check stats even for the best PvP players I doubt their ships survive more than 15 battles.. Only issue I see here is f***** alt farming.. :( 

    • Like 2
  6. 4 hours ago, Dragonfire said:

    Add to that don't let them surrender, they chose to use the Loki so they chose to enter a battle.

    Surrender to be an ass and the player gets no loot needs to be changed.

    Surrender must be an option, I have entered 3 battle stuck on a beach. Once they players where so far away your suggestion would have locked me in battle for 45 - 60 minutes for sure. 

    Leaving battle should not be an option for a Loki rune. That this is an option I consider a bug!!! If loki player get more than 750 min away from player then loki player should be kicked out of battle leaving AI in command again.

  7. Trade/fleet comfort proposal (Short cut for fleet hold + empty all hold at once button in docks)

    • Difficult to manage feet ship holds effectively in port and OW for transporting/trading when entering port to unload and load
    • Holds are split into 4 separate windows. To open each you have to go to your ships in port and separatly click on each of your ships holds to open the hold window for that ship.¬†¬†Alt + click works well for main ship hold, but not for fleet ship holds. Need¬†4K resolution screen get good overview over warehouse inventory¬†and ship holds for easy drag and drop with out having hold windows hide behind other views/windows in port.
    • Single button for emptying hold on all ships in use, main and all fleet ships. And add short cut key for each fleet ship hold, like we have H for hold on main ship.¬†
    • Like 5
  8. Bartas and me where out looking for NPC fleets to farm when we stumble upon a lonely swedish who was doing the same, but with greater success right in front of us. Nothing else around so we decide to join his battle. When we enter the swedish player immediately start to run towards his port/fort and this is understandable, but the two AI ships he originally tagged are very close to him and not slow either. So they help keep him tagged while we chase him towards the fort.

    We are talking about this gank on TS when a clan mate decide try to use a loki rune, just to see if RNG is on our side today. On the first attempt he joins in the Indefatigable right behind the Swedish player! What are the chances of this happening!? So have laugh and then a 2. clan mate tries a loki rune. On his 1. try he is in our battle in the Ingermanland..!

    Fun fact I learned from that fight, Forts don't shot @loki runes. So running towards those did not help the poor swedish fellow.. (Sorry for the gank mate!) :( 


    • Like 5
  9. Dynamic mechanic that enforce alliances between nations in the same "Core alliance" when it is needed. Basically merging single nations into larger alliance nations when needed. The main idea here is the logic and not the specific number values/thresholds.

    Base idea:

    • Divide all the nations we have (12?)¬†into 3 or more "core alliances", based some what on historical alliances if possible.
    • Core alliances should only take effect / be enabled when one or more of the nations in a core alliance needs it.
    • 1 nation in each core alliance is locked in as "big brother"¬†and can not leave no mater how many captured ports it has. This should be a "safe nation" with many un-capturable ports so it can not get one ported on it's own.¬†
    • When a single nation that is not locked in the core alliance hold¬†5+ captured ports¬†it should be forced out¬†of the "Core alliance" and have to fend for it's self!¬†¬†Maybe it should hold it continuously for 7 days.¬†
    • Threshold for a nation to re-enter the core alliance¬†could be when it loses all¬†captured¬†ports.

      Comfort features that really should be considered:
    • Notifications to the players involved in a nation and the alliance if they are about to leave or if they are back in a the core alliance (in game mail).¬†
    • When the sum of an core alliance captured ports drops below a certain threshold they should get RvR break.
      (Capturable ports held by core alliance) / (nations active in core alliance) < 5 = RvR break for a week! :D

      The historical core alliances idea is based on the suggestion devs came with maybe a year ago, when some forced historical-ish alliances where proposed. I do not remember what nations where allied to each other, but if it is dynamic I do not care. No fun kicking people that are down anyway..

      I suggest 3 core alliances specifically to avoid that the hole server gets locked into 2 blob alliances. We had that the last time and it limited OW PvP and RvR a lot so I would like to avoid this if possible.


    • Thanks 1
  10. On 4/20/2020 at 9:05 PM, admin said:

    We did not see positive spike in reviews after we added Implacable as crafted and tested De Ruyter in event. We consider that nobody cared for crafted ships anymore. Perhaps those who care about new ships did not update the reviews should do so if they are interested in de Ruyter as crafteable. If they stay silent they give the reviews to be ruled by vocal haters who just circle jerk each other. Positive reviews always get less likes, while haters group up always favoriting negative sentiment. 

    As this is business and teams shift to popular projects from unpopular projects NA team gets developers based on the reviews. To plan ahead I need to see how much resources i will have available and will have to consider hiding some content behind events. Here is how it works : Higher reviews - more developers, lower reviews - less developers (including dutch ship creators). So dutch players can make an effort to encourage artists by actually 1) saying thank you in reviews or 2) saying they are pissed off in reviews.

    We have not said that it is not going to be crafteable. But we will keep it for future occasions. Right now there is no point to add it as it seems nobody wants it. If players wanted it they would appreciate it in reviews.

    I find it very disappointing that we have ships in game that can not be crafted. The way the Implacable was added to the game is a good way imo.

    Why are not all ships craftable? If you want to make a ship rare then just include a permit in the recipe and adjust the RNG drop chance accordingly.    

    • Like 3
  11. 11 hours ago, Beeekonda said:

    PVP Mission 6-7: Requires  15 kills - Gives 24 Medals (1.6 medals per kill) and Golden Chest (Which drops alot of fancy stuff)

    PVP Mission 4-5: Requires 10 kills - Gives 50 Medals (5 medals per kill) and Captains Chest (Juicy stuff) and Wooden Chest (OMEGAJUICY stuff everyone crave)

    The question is - whos going to use that feature, beside carebear roleplayers, if the attacker has no reasons to let trader go?



    Trade ships should just not count toward this mechanic imo. Should only we for warships imo. Way to many "psychos" sinking unarmed traders just to get those combat medals.  

    • Like 6
  12. I think this is a much needed change to RvR. Will it please everyone? Nope, but if this is combined with a more PvP focused hostility generation I'm very much looking forward to this! And this will replace the loss of PvP action for screeners imo.

    Currently most players are in the Zerg nations and therefor most of us will argument to keep "status quo" to protect their zerg nation screening advantage, but screening was always mostly grifing. At a point we had a a solution for the screening, with the exponential BR requirement needed to drag a big group of players into battle. But it was never implemented or it was immediately nerfed (I don't remember)..  

    • Like 2
  13. 15 hours ago, Farrago said:

    I keep hearing that AI are more difficult. They are certainly more ‚Äúskilled‚ÄĚ than they were a few years ago but my experience is that if you are facing one¬†AI in a ship of comparable class then they are certainly not that difficult. One player killing an AI fleet should not be easy nor should it be easy to kill a much larger class ship.

    The problem is some expect to be able to easily farm much bigger AI with lower level ships.

    Normal AI should be easy imo! Skull AI give decent fight! If you decide up front not to use repair, then it is hard when in equal ships. If a loki rune joines, then it is easier! xD
    But normal AI should be easy. If you want more of a challenge Skull/elite NPC, Home Defence fleets and Epic events are there for increased challenge. 

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