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Mikhail

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Landsmen

Landsmen (1/13)

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  1. I find the way artillery reacts to targeting orders annoying. I like the game a lot, it's the most entertaining line infantry game I've ever played, but artillery in the game often creates an impression that they simply don't care about my orders, and that's not the kind of feeling I want to get in this game. What I would like to be changed: 1. When I select a friendly battery and try to target an enemy unit that the battery cannot fire at, the game should not give me an indication that the target is acquired. That's confusing and misleading. Don't highlight the unit, don't draw the arrow. Ideally, it should give me an indication that the target cannot be acquired, but that's optional. 2. When I double-click a target that the battery cannot fire at, I want the battery to move to the nearest location from which it can fire at the target and then fire at it for as long as it can without relocating further. By "nearest location" I mean nearest to the initial position of the battery, and not necessarily on the line between the battery and the target. It would also be nice, if the battery tried to avoid moving into enemy fire when doing such relocation.
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