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Galaga Galaxian

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Landsmen

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  1. Yeah, the port UI/aesthetics should be a pretty low priority thing until they've finished adding features that might require redoing the UI. However when its eventually worked on in some distant future, I kinda picture it being largely the same, just having a nice piece of artistic background similar to the Sid Meier's pirates games. Again though, port UI is currently quite function and, as nice as it would be, prettying it up should be low priority for now.
  2. I think the threshold just needs to be increased quite a bit on smaller ships.
  3. Closed ports states would be pretty cool, but for now I'd rather they put that modeling time into more ships, personally. That said, if they were to do it, they could consider adding them to future ships and then backfill the previous ships a few at a time each update.
  4. I'd like the game to play a small alert sound/tone when someone sends you a private message/mail. Let it be turned off for those that would dislike it, obviously.
  5. If that is all you change, there is little point. People will just sail out of their capital, attack the first NPC that is convenient then head on over to Mortimer town, all you're doing at that point is temporarily inconveniencing those who want to play pirate.
  6. This is a terrible idea. Taking away a player's character for, presumably, hours is not fun. I'd just love to come home from work looking forward to a nice evening of playing and then "Whoops, got sunk 20 minutes in. Guess I'm not playing tonight."
  7. Back when I was first watching videos of the Open World, I saw the "Orders for an [XYZ]" missions thing and thought "Oh neat, courier missions" because for some reason my mind leapt to the conclusion that the title mean delivering orders to someone.
  8. Roughly downwind is generally the fastest speed yes. But due to the way their sails are rigged Cutters and Lynxes can make a better upwind speed than most other ships in the game. Basically both types of ship are reasonably fast going down wind, but Cutters and Lynxes are faster than others upwind, and can thus escape better that way.
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