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Seleukos of Olympia

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Everything posted by Seleukos of Olympia

  1. I believe when you click on a tech you can't yet research it highlights the tech you need to unlock it. That's how I found out how to get French re-bored guns.
  2. After Copenhagen, I now have over 8000 prisoners, costing me over 8000 per turn. I'm already at -48k per turn and have to survive on mission rewards. If they could just vanish, that would be a good thing, financially! I'd sell some Ardent-class ships to remedy my monetary shortfall, but I have no way of knowing how many I'll need in the future.
  3. I've played up to Camperdown so far, and in the past few battles I've faced nothing but Ardent-class third rates - often in large battles with ten or twenty of them on the opposing side. Is that intentional or a placeholder for more varied enemy fleets? Even without adding new classes like the OP suggested, couldn't there be more of the existing classes used, like the Bellona?
  4. This is something I've only encountered in one battle, earlier today, but I figured I'd write a post because I figured out how to work around it. At some point late in the battle (Camperdown), one of my ships stopped receiving wind in its sails. They could be perfectly positioned to catch it, but they just hang limply while other nearby ships sailed gracefully. So the ship could only very slowly turn as it remained otherwise useless. I figured out that this could be fixed by putting the ship under AI control; and it stayed fixed after reverting to my control. It happened to a couple of other s
  5. I don't think I've been able to do anything with my prisoners ever since the French Revolution, and it's now 1801. I don't know whether that's intentional or not, but they keep accumulating and costing me money to feed.
  6. Spain also uses its 1785 flag prior to that, but overall I don't particularly mind. There could be design limitations on switching between flags for different periods.
  7. I've seen the HMS Asia, the lead British ship at the Battle of Navarino, referred to as a second rate, and that was constructed in 1824. But I suppose the definition of rates had changed by then, right?
  8. Having captured a single Endymion-class frigate from the French, and having assessed its capabilities, I find it a little odd that it's categorized as 5th rate. My historical understanding is that it was considered so when it had 40 guns, but was subsequently reclassified as a 50-gun 4th rate. The model we use in the game has 52 guns and weighs 1500, which is closer to a small 3rd rate than most 5th rates. I haven't played the American campaign yet, but I think super-frigates are considered 4th rate. Should that also apply to the Endymion?
  9. Here's something that has been mildly annoying me at times and which I think can be easily improved. Say you have a line of battle and you move a ship out of it. All the ships behind it keep following the lead ship in the line. But what if you want to remove the lead ship? You then have to reassign every other ship to the one behind it. What if assigning a ship to another ship or another direction made all the ones behind it follow that ship instead of the first one? If you want to remove it from the line, you could then easily select the ship behind it and click on the ship in front of it. Th
  10. It does look like you keep the guns of trophies you send to the admiralty. I don't remember whether that was the case before. Edit: Those were probably the guns of the trophy I kept, unless something has already changed from yesterday. I may have gotten confused because I kept one and sent off the other.
  11. There have been indications that they will consider it after the game is out of beta but not before.
  12. Grenadiers seem to have better stats overall, so I expect they'd be consistently better than fusiliers as they gain experience. I haven't looked into the price difference, though.
  13. I think a Spanish campaign heavily featuring the Gulf Coast campaign in the American Revolution would be interesting too. People all too often forget that Spain wasn't perpetually in decline in that period, and their conquest of West Florida was a pretty neat feat. The scale of operations there and the combination of land and naval action could make it suitable for this game as a DLC.
  14. The guns show up when you're given the choice to keep it, but once you do they're all gone. It does feel a bit like something nice is pettily taken away from me.
  15. I noticed today that when you keep a prize ship you no longer get to keep its cannons. Is this working as intended or a bug?
  16. This is a problem that I noticed in the defence of Savannah a few days ago, so I don't know whether the latest patch took care of it. After deploying my land troops, there were too many unit icons at the bottom of the screen to all show up properly. I noticed that I could scroll through them, but the initial ones for ships would disappear, as you can see in the attacked image. Out of six ships only two show up. This made it impossible for me to unload some sailors to help out when the battle wasn't going too well. At another instance, when I refought that battle and could select one of the oth
  17. I've been having a blast with this game, but there's one thing that's always had me scratching my head. Is there a point to having marines, apart from flavour? The appear to have a bit more morale than fusiliers and a bit less melee, but there's no other apparent difference. Are they any better at boarding operations? Is there some hidden bonus?
  18. I agree about diversity of playable options being a good thing. I'm just pointing out that in a character-centric game it's better to discuss possible admirals than possible nations. Latouche-Tréville looks like a good option - a contemporary of the existing two but representing France, with a career spanning multiple wars with lots of documented battles. Who would represent Spain in the same way? (I don't mean this negatively in any way. My knowledge of naval history of that time is rudimentary.)
  19. The historical setup of this game appears to be character-centric - that is, it follows the careers of two particular naval heroes, one British (Nelson) and one American (John Paul Jones). Since the latter didn't only fight for the US I wouldn't be surprised if we saw some Russo-Ottoman action in the later part of his career. Which particular Spanish or French naval heroes would you like to play as, that would afford a similarly exciting game as the other two? That's the question we should be discussing, unlike whether all of the Spanish Empire can be included.
  20. This looks great! I have a question about the Spanish flag in the screenshots, though. This looks like 1780 and it's my understanding that the red-yellow-red flag was only adopted in 1785.
  21. Even on Brigadier General, when I was playing as the Union the Confederates had so many Tyler Texas that I would equip several brigades from the ones I got as loot.
  22. Thanks for the reply, in any case.
  23. Surrendering units would be a most welcome addition. It could be as simple as determining whether a shattered unit's immediate line of retreat is blocked, and if so having them surrender. The top review on Steam right now (not mine) focuses a lot of rage on the facet of retreating units slipping through the player's lines and then regrouping behind them. Of course, I don't know what kind of programming is involved for this, but it seems simpler than most other suggestions. I'd also welcome some moddability, as an old RTW modder, but would not insist on it.
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