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Johnny Fletcher

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  1. \m/ Tickles do we not laugh? Prick us do we not bleed? Wrong us, shall we not revenge? -Shakespere "The Merchant of Venice" Act 3, Scene 1
  2. 10am for me. Just time enough to get worked wrapped up and some sausages in the ole gut.
  3. I think time passing ingame should be roughly x2 as long as currently in the game. I think we should also have sunrise at 5 am and sunset at 7pm, not the current 3am and 9pm lighting transitions. edit - Wind rotation would match the x2 increase also. I think this would add another strategic tool when planning attacks.
  4. This is kind of like saying you want to take a family member to a movie but only want to buy one ticket.
  5. Server would spawn a "Treasure Fleet" in a random location and a random time during the day. 24 or 48 hour realtime timer. This NPC fleet would be composed of a large number of 1st rates escorted by frigates etc. A balanced fleet would need to be created to make it impossible except for large well organized teams of players to capture this fleet. You ask "Why would anyone attack a fleet this strong?". It sounds like madness until you see that each 1st rate's cargo hold is completely full of "gold ingots" not gold, but ingots which makes the gold even more valuable saving your crafting hours and coal for other crafting needs. Each 1st rate would have to be boarded and captured to acquire the gold ingots in it's hold. However these ships would not be able to be captured, but only access to the precious cargo. Of course all the escorting vessels would have to be dealt with before boarding and looting of the 1st rates would be possible. This randomly spawned treasure fleet would traverse the gameworld spawning in the west it would set an easterly course heading for the edge of the map, north to south, etc. If sailing from east to west it would target a free port to dock at along the western coasts somewhere and would have to be intercepted before reaching the target port. Just my thoughts to spice things up a little bit.
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