Jump to content
Game-Labs Forum

Urchin

Members2
  • Posts

    318
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Urchin

  1. Not all of us have sub 100 Pings (mine is 350) - So keep that in mind when asking for changes to DD. Or change the (arcadish) boarding mini game so it's not a win/loss based on last second clicks. And if you think ping isn't a factor play the game through a distant server via a VPN, look forward to your comments.
  2. When we see number of players online, I'd expect 10% or less are actually out OW hunting solo or with one or two mates.
  3. Active player population base is so low that might very well be required. I spent about three hours around La Mona and Danish waters a few hours ago and only saw one Brit when I left La Mona. Unfortunately the idea would likely just get abused.
  4. Urchin

    WTT for Trinco

    Sooner mod stacking is removed and alts are banned every aspect of the game will be better for it. And that's not a criticism towards Hachi or anyone here, just the way it is for now unfortunately.
  5. You should probably be looking at what's changed on your laptop instead of the game since 2017, have to look deeper than just graphics drivers. Also performance expectations shouldn't be too high on what I expect is a 4-5 year old laptop design.
  6. Caliber should make a difference also ball should do more rigging damage than it currently does. Certainly adjustments need to be made, hopefully they're not too far away. But imho most recent changes are a step in the right direction towards improved realism over arcade.
  7. With respect but a big NO. As that moves the game more towards P2W which would be a disaster. DLC at most should be cosmetic only not provide any advantage no matter how slight..
  8. It's the time taken to get said pixel ship from port to port is where the frustration is. And then the time taken to replace what was ever lost. Especially when game time is very limited.
  9. Which given the number of alts in the game that isn't achieved either if you are referring to resources/trade goods within a particular port..
  10. Beats me how people have time to play the game and forums as much as they do then complain about content.
  11. Keep in mind your peak time is also peak time for ANZAC's like myself and those players in Asia Pacific time zones that are mostly online during the day weekdays.
  12. All of this just reaffirms my early assumption upon returning to this game a few months ago after a couple years break.. That the server/community is dominated by a handful of veteran players with way too much free time competing against one another at the possible longer term detriment of the player base.
  13. Right, just saying it should be expected.
  14. It's Alpha none of that matters. All of that struggle was testing. Before release I would expect a map reset with new victory conditions put in place.
  15. "privateering type doing the privateering thing" Fair enough but there is a time and a place. Not a smart move to attack trade ships next to your nations most valuable port just for a few simple PVP marks. Being "Rogue" isn't an excuse to actively go out of your way to hinder and frustrate your own nations larger ambitions.
  16. I certainly don't build ships for the gold considering amount of time that goes into maintaining sufficient levels of resources. Main reward for crafting ships is helping others out, either clans for the right type of ships for Port Battles and raiding, individuals with a much sort after 5th rate or new traders with a free ship and some capital. Some improvements I'd like to see added however to make crafting even more rewarding. - Ability to name the ship - Receive action reports on ships you have crafted. - Additional specialty crafting abilities unlocked beyond level 50 which can be added to a ship.
  17. Even if the game had 10,000 regular players online during peak times, 5 nations plus pirates is enough, I don't see where more nations is needed for such a small player base. If the game expands to Mediterranean sure add more nations relative to that area and time period, but just the Caribbean map doesn't 5 or more nations let alone 10 plus.
  18. How does more nations improve gameplay? For the size of the map and potential future player base 5 nations is more than enough.
  19. Which squadron (red,white or blue) of the fleet.
  20. Applying old game logic? Applying the main nations that were historically accurate for the region and time period of NA. Five nations plus pirates is enough, just don't see why the need to add more.
  21. And the active player base is what? Under 1,000? Same as AC, patterns are easy to identify.
×
×
  • Create New...