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Roche Brasiliano

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Everything posted by Roche Brasiliano

  1. So the population is dropping vertiginously. Today earlier i saw only 20 players at PVP2 and now are 40... Most people reached the top level and, right now, dont have any relevant reason to keep playing until some things get fixed. In my case, im playing because i need 3 lvl to reach the top crafter. So, i almost trading (have to mention that i liked the current trading changes) and crafting. Devs said that new ranks will be introduced, but how? What comes after admiral? And, as pirate, maybe i can be "uber curse" or "ultra curse"? I dont think this will work. Players at top lvl still earning XP (including travel XP). Right now that XP is useless and the system just throw it away everyday on the server reset. So, i propose this: * create the personal XP bank, which store the extra unused and useless XP earned each day; * allow players to exchange that extra XP for labor hours, upgrades, paints, bps, ships, whatrever, just make a way to make it worth (as i said, new lvl will not work). I think that will work, at least to the huge amount of players that are top levels and left the game.
  2. As koltes said, ppl were abusing it too much, but looks like devs found a way to prevent exploits. I have tons of pics of my ships inside and i really like to walk around the ship. Once i visited pacific coast using it. Another cool stuff is visit coasts and go inland. But i think they will restrict it only inside and around the ship, which is obvious to keep it safe from exploits against other players. I tried to found the dev statment, but couldnt till now. It was on a section named beautifull places where players post pics. I think they removed that section, but im pretty sure that feature will back in time.
  3. Dev said about couple months ago it will return soon, with restrictions.
  4. LOL, look who is complaining about infant comments...get a life, kid. If you had all day to play and foolish yourself with frustrated dreams to be a real sailor, seek a psychiatrist fast. Ppl need fun, not to look 4 or 5 hours (or more) to a "empty" screen like dumbs. What is most fun in forums is the fact that ppl believe they had right to insult others because they disagree, and when get a payback they get mad and start to complain as you do now. Very funny, boy.
  5. Good point of view, i like when ppl give real reasons underpined with real situations. Sry about my salt against clans, but it is just a way to emphasize that devs should focus more on solo/single players to consolidate the population of servers and bring more players to the game, and THEN focus on plural things. The way it is going now, newbies and solo players get bored quick and quit if they dont join a clan and no one should to be forced to join a clan to enjoy a game.
  6. No, i see the game by other points of view (traders, crafters), not as a clannie egoistic view like you. You clannies not even need OW, cuz only interested in PB bs. Sorry if i hurt your feelings, kid.
  7. It is not an original idea, nor very popular, but... I just thinking in a way to shorten travel time: when the ship goes in a straight line just after about 3 or 5 min, the time gets a boost, increasing the speed of vessel in like x1.5 or x2.0 more than the actual rate...in case of crossing another player vessel in his line of sight or when the player change the course, the speed and time comes to the normal rate. It is not a warp, just a little boost, and will not affect the interactions in ow.
  8. It is a good point, but maybe 15 days or 20? i agree that each week is too short, but something between that...afterall, bugs happens anyway and can be fixed in minor patches.
  9. To me, one of the biggests mistakes the devs are doing is making us wait more than a month to get new content- and even that, not delivering it in time. Thats making ppl unhappy and bored. Instead, it would be more smart to make ppl happier bringing few new stuff in smaller patches. It is a joy to weakup in the morning and see the list of new patches downloading. And is not our job to make devs happy, but the inverse...it is like a bad joke, when we are forced to smille to not make ppl sad...then, dont complain with bad ratings...lot of ppl are trying to make the game alive and turn the rating to more positive, but with such things, it is becoming harder and harder to make it. btw, as i see, sadly, it is not tomorrow.
  10. try: right click at game's name; properties; local files and check files integrity.
  11. Not "casual" player, but "solo"...you cant say solos players are casual...
  12. Idk, i have concerns about big clans camping around the areas to gank and wipe solo players and minor clans, controling the access to it and givin to them more chances on prizes. In short time will become just an "elites" playground while most of solo players will have great dificulties to enter.
  13. and to smugglers of all nations too...by other hand, can be a usefull way to implement privatering in game, as a player can receive letter of marque to use other nation flag (just though).
  14. Thats the point: if a player can replicate the AI behavior at OW, he can ilude the enemy. Always will be careless ppl anyway. you cant assume 100% of ppl will react the same way, that is the funny part of a ruse: human behavior.
  15. citing the book "The Sea Rover's practice: pirates tactics and techniques (author Benerson Little): * "The Comte de Forbin correctly guessed that four English ships, although in appearance warships, were in behavior merchantmen". * "Even telescopes could be deceived, and ultimately it was the commander's judgment that mattered most. Jean Doublet was once suspicious of an unknown settee slowly rowing in a calm toward his small merchant vessel. Although there was peace among European nations and war only with the Saletins, he assumed the worst, that any vessel aproaching had to be considered a possible enemy- and this one had far too many men at the oars to be a merchantman. His own crew believed the vessel to be an Algerine, assuring Doublet that Saletins did not use the type of vessel approaching. A Spaniard in his crew dismised his concern, saying that like Don Quixote, Doublet saw an adventure in everything. But Doublet was not to be dissuaded. He made his ship clear for engaging, and as he feared, the vessel was a Salley rover. Although much weaker in force, Doublet aided by a brace of pistols, a lighted match, and a barrel of gunpowder, ordered his crew to fight, or die in flames where they stood. They fought". That great book is plenty of other examples of how deceive was so important in the Age of Sails. I think we need Disguise Perk. Must be a high one cost perk (like 6 or even 8 points). When enable, you can chose to sail with any flag (but can be attacked by any nation too). As above quoted, behavior and commander's judgment mattered most. We need something like this.
  16. As the devs are relutant to implement exploration role in game, i think a way to mitigate the lack of it and warm the economy plus helping new players to grind their ranks: 1) first of all, i believe that reseting the perks of captain only can be done in a port where the player had outposts; 2) to work (and to prevent players to exploit game mechanics) must be created an explorer perk at high points cost (6 or 5); 3) players that the perk is enable gain x2 XP for travel reward (this can be balanced acordly community feedback); 4) when the perk is enabled, at the shop window, hidden goods related to fauna and flora species, etc, pop up and the player can buy it (as that goods are rare, the costs must be high, but the profits too) to sell only at nation ports or capital regions; 5) these itens dont showed up in trade tool, so the player must go OW and seek them at ports; 6) to loot these special itens, the captain must be equiped with that perk, otherwise the goods (species, fauna, flora) remain with its previous owner. I think it is easy to implement this cuz it will use the same mechanics already set in game.
  17. It is fun to go to every corner of the map to search new things (oops, but there is nothing that worth it right now). It is sad that there isnt some kind of exploration roles...I think that can give a new fresh breath to the game.
  18. Take a look at "The Sea Rover's Practice: pirates tactics and techniques (Bennerson Little)....great book too. You can find it for kindle at amazon.
  19. Sry, but it is not true. Exploration was sugested several times and even was 2nd at list vote but never appeared till now. If you keep listen only the clannies concerns, the majority of silent single players will keep leaving the game. But...thanks anyway for the new stuff.
  20. For sure, letters of marque and privateers must come anytime in future...
  21. Deal! Im on US server...maybe i use a pirate frigate, you get a ship with same BR...1vs1 pm sent
  22. Yes, we have indication indeed, by puting the new ships at one dura, it is a pretty sure indication that devs are studying it...about the crumbs, it is much better to cap "elites" best ships using a basic "crumb" ship with regional perks- using just your own skill- and making them mad for this, elite boy. Btw, you must be one of that "elites" ganking cowards that Always had his fellas to save your ass when you are in trouble cuz you cant manage fights by other ways.
  23. Yeah, we cant craft them, but the way it is going, i think devs will turn all ships into one dura in future...i just trying to figure out if worth to invest in upgrades in near future as looks like the things going that way and the ganking problem not solved yet. It will be pain to lose gold upgrades after been ganked. If so, maybe it will be wise to just play with basic, common ships with regional perks than invest in upgrades.
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