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endersTank

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Landsmen

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  1. I use manual sailing controls to finely adjust speed. turn without rudder, backup, etc...
  2. Telescope view in open world sailing (put your glass on a ship or town and get a tooltip) Don't add navigation aids but do add contour lines or perhaps just little x's for notable peaks to the map, perhaps big cliff markings Nation flags in open world Option to fire a salute in open world (like J like bell ringing in battle) Throw some sort of (small) cumulative factor into the blueprint drop mechanic. Very bursty. Sometimes I've had a drop in ONE, Pickle... I'm up over 50 now and nadda.
  3. i like some of the ideas but prefer it always be a somewhat vague position fix. I quite like the idea that you can actually get lost in this game unlike just about any title I've played. I wouldn't want to loose it and feel quite pleased when I make a long transit and I'm bang on course or dead recon a fix on available references after getting lost, run off course be wind or avoiding pursuit, etc.
  4. Include the nationality of the sited player and it might not be utterly useless... The start of a good idea, something there definitely worth exploring but currently worth exactly bupkus I think.
  5. mine is one of consistency, A friend and I bought in to alpha at the same time, were on same servers during head start, two new servers showed up in USA today (we are in NA area so decided to bite the bullet and try it since ~30% of EU latency). His redeemables show regardless including on servers that didn't EXIST during "head start" that granted redeemables... My redeemables (from playing PvP) show up on new PvE server, not on new PvP server. I DO still have Yacht redeemable regardless. what the heck. I've also sailed by several Niagara's tonight on the new US PvP server so they carried for others to a server that didn't previously exist. Guess I got stuffed. The 'whats where on what server' definitely still needs some refinement during early access. Some bumps in the road are to be expected with Early Access but going back over the opening moves over and over is going to get old fast and people will loose interest and bugger off. I was excited for the wipe a week ago but here I am again exactly one week later deciding between 200ms or toss it all including week old redeems and welcome to up-ranked missions with a basic cutter... Don't see the logic of tossing it all out the window to start again if its a region-to-region transfer with same server type (PvP to PvP or E to E).
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