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Atreides

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Everything posted by Atreides

  1. This is the latest in a long line of coincidences, weird no?
  2. Yup, looks like its about ready for release.
  3. Clans need to be wiped and started new, there are so many defunct clans its a scrolling nightmare to add a friendly clan to your list.
  4. Devs tried something a while back to allow crafters the ability to control quality of ships, it was called "Fine Wood" I thought it could have worked with tweaking... But the sodium level went off the scale, and the devs just abandoned the idea.
  5. I'm not arguing about it making sense, because I agree it doesn't. But that is the explanation devs have given for this question before, and the mechanic works as intended (unless it is in shallow waters, then F11 it.
  6. Because on some wrecks it forces you to sail an Indiaman to it to be able to loot it, adding risk to the equation especially in hostile waters. A tip is if you get a bottle sail it back to safer waters before you open it, the wreck spawns X distance from where you open it, not where you found it.
  7. Interesting read, will need to ponder on this to wrap my head around it better.
  8. Permanent redeemables are account linked, as opposed to character linked, unless that has changed recently.
  9. Locking a player from PVP for an hour after fighting and losing his ship simply means more people will just say screw it and log off. All this is getting ridiculous, newer players are clubbed by vets AND game mechanics that only encourage and enable this. This is the reason so many have bought the game, but no longer play.
  10. This was actually requested by several people including me before this game went to Steam, and periodically after. But over the years seeing as major things haven't happened I'm not holding my breath. TBH I would LOVE this, and if the day comes we ever get it I will be very happy.
  11. Sounds good, if I have time I will participate.
  12. 46 minutes later... https://fat.gfycat.com/EmotionalColdIrishredandwhitesetter.webm
  13. Yes, a clan pennant on the mainmast would be an excellent addition. I have been in too many battles where the national flags were obscured and I was forced to hold fire an extra second or two to make sure I wasn't dismasting a teammate vs an enemy right next to him, since the minimap shows their icons merged. That second or two of hesitation many times ruins the shot.
  14. The ones in that battle, as well as a few others play at early Aussie times. Not many Aussies, or US players left, when we play server pop is usually around 180-250, not because of any reason except that is when we play.
  15. Port battle for Ragged Cay, Brit vs Pirate. We had several newer guys with a few this being their first PB. Great fun pirates!
  16. I rage boarded the first, took the AI ship (with Double loaded all sides including rear carros), kited away and used rum, then concentrated on one side.
  17. Finding information about the hotfix from a week ago, after checking though facebook, twitter and translating 4 languages
  18. Let me see if I get this right, we go in shallow ships to flip a port. The pirates bring 2nd through 4th rates to flip Arthurs and drop Port Howe. We rally a full PB fleet as well as screeners and defend Arthurs. Instead of a simple thank you, we earn derision for our efforts. Arthurs defended, your welcome Greg.
  19. Pirates dropped Port Howe and revenge flipped Arthurs yesterday using 4th-2nd rates (really?) to do it. Our screener caught many of the port battle fleet and we fought the other half in the port battle. Arthur's Town stays in British hands.
  20. I only kite to repair, or if I am tying up an enemy as a distraction to allow someone to go by the battle. Perhaps he was doing the 2nd?
  21. I know it is annoying to some, but many times people have no boats in the area, are alone or in small groups that just get steamrolled over and over by large gank squads. The basic cutter is a way to limit the pain of getting steamrolled over and over and over and over again. I personally have advised anyone in the brit nation (and ARMED clan specifically) to do the PVP zone, hoping they will get a taste of PVP and find it more enjoyable than grinding PVE ships ad nauseum. PVP is where you learn to anticipate and adapt to an enemy, rather than just memorize the AI scripting. I also frequently supply newer clanmates with capped ships to help encourage them to fight. With the 5v1 to 6v1 rounds that happen, not taking a financial hit with each try helps embolden more people to fight. The PVP zone is a challenge for ALL CAPTAINS, not just ones with ships the enemy deems worthy to fight, or more frequently, gank.
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