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Atreides

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Everything posted by Atreides

  1. My mistake, when you wrote one year, i read it as Year One, meaning 2015 when open world was started. Miscommunication on my part.
  2. I'm sorry but going to have to disagree, the Dev's have been doing things in the past for the newer players, unfortunately the system was gamed by vets out for easy kills and loot grabbing (Starter Zone in Bahamas comes to mind). Just the other day the Dev clearly stated after the next patch rolls out they are focusing on new player retention and fun. This intent of focus, along with the many suggestions people including me are actively making in the interests of new and casual players, could spell vast changes in the game. The devs LOVE this game, they have a passion for Napoleonic war history and naval history. This has been a labour of love for them, and if they were shut of the whole thing they could sell their highly polished instance battle coding for a steep price and just walk away.
  3. Best fishing ever under a fort! You spin me right round Baby right round Gotta get them bottles Right round round round!
  4. Mighty port battle fleet! Pants off Dance off, many bikinis lost.
  5. You should have had that damn tooth! hehehe Seriously though appreciate your input, it adds to the discussion, people need to hear from players at all levels and skills. We are a community.
  6. This is a great kernel of an idea, was attempted once with the the new player area of the shallows but some of the same type of freaking characters we have now farming noobs were doing it then (I was one of them then) and then it was abandoned. An alternative for he newby zone would be the chunk of south of the Panama region, in the Pacific with say 40 ports, locked away from everyone else. people could go, pick a nation and play with soft PVP with cushions for new players that get wrecked, so losing a ship does not spell doom to start over. Once they reach a certain rank and achieve various benchmarks (for which they have a checklist available and announced to them). Once those benchmarks are achieved. They are sent a letter of Full Commision and will NOW Perform their Endurance test and Final Exam, and then choose their permanent nation. Their assets are wiped, they are moved into the regular area with several redeemables in addition to the Final Exam. (such as 1 heavy 5th rate and one 4th rate). This way they choose their permanent nation after having played the game for a week, few weeks or month depending on their frequency of play. This would allow the player to tailor their own personal starting in this game.
  7. THIS is an example of the game mechanics encouraging population drop off with gifts showered for toxic behaviour.
  8. That 1/4 is my target, with enticements for the other 3/4.
  9. Talk to several people first, there is a clan with toxic leadership that betrays everyone all the time. I'm not naming names, but hope you find a group that works well together, has fun, and lives the life of outlaws. Yarrrrrrrr! Oh, and if I see you, I will sink you.
  10. I would say if you are in a rank 6 or 7 ship, it would count toward mission, one total kill of trader mean 25% of combat ship. Requin excluded of course. Agree about the LGV and Indiaman, that counts.
  11. There should be NO Mission Credit given for a trader, you take the ship in fleet (ie has loot from a bottle wreck) pick out what you want (ie passengers) or just sink the lot as not worth your time. repair your ship or crew and carry on.
  12. They did, and some nice ones like a gold Connie and a Diana and Sante Cecilia, but you had limited time to redeem them, all gone now.
  13. This tag of my trader brig by a Trincomalee driven by SHOCK BARSSIK. Whenever I get tagged, I fight as hard as I can. I run with 18 lb carros and a couple repairs, have all 5 slots unlocked on both trade brig and trade snow. I will do everything I can to get on your stern. I have captured two Hercules, one with a t snow and one with a t brig. So if you happen to tag, and you see either Atreides or Vernius, prepare your stern. People say I'm making it up, and I have no evidence. But in this battle that lasted 7 minutes I was able to do some damage and took a screen shot for proof. But I lost the engagement, after this screen I registered 2 more fires then stupidly hit G to board instead of just sit there. Boarding happened, he won and*BLINK* back in port. Anyone that knows him ask him to confirm my story. I blotted out the roid powered spew of bile on my part.
  14. I have not been involved in the suggestions section in the past, I was just one of the rabble of shit talkers. I appreciate and understand the appearance that I am just now stepping into this naive. However, I am trying to approach this from a balanced perspective, taking the newer player's complaints and experiences. My experiences in the PVP zone, such as being tagged before entering the 1v1 by a guy with 6 jumping in right after crashing into each other like starving monkeys being thrown a single banana. 😑 I am also considerate of what I am asking from the developers, in that they would would need to decide to put in effort for this, but I believe the effort would not be taxing, the concentric circles are already coded with the ruleset. They would just need to be moved on the map. The AI ship drop in port is already coded, the number would just have to be altered along with price. The additional coding thing AFAIK would be making those PVP ADMIRALTY ships fully gunned with repairs and rum in the hold along with the inability to remove those repairs, rum and guns and limit the player to only being able to have 1 at a time and those PVP Admiralty ships can not leave the PVP zone or are locked in port on days the PVP zone is elsewhere, to prevent people trying to game the system, you also can not break up a ship if it has guns on it. In the last week, I have been braying and bragging on GB chat whenever a puppy killer arrives, chasing them away, doing everything to catch them, there are now more and more pinging to KPR, Trux etc. when the call goes out. Preying on the weak has diminished, when it starts the response has been admirable. This is the kind of spirit all new players need to feel, having a freakin fight on even terms of gear and a very low cost to participate with rewards given even if they get owned every fight. They still had fun, got to meet some new people, and did some pew pew pew. Besides, what moron is going to put cartegna caulking, a naval clock, and elite french refit on a bermuda frigate?
  15. I do not agree with the bold part, The developers LOVE this game more than I do, this game is their labour of love for far more years than I have been around. I am sure if given the right suggestions, that take into consideration their effort and hard work, along with a rational and well reasoned set of changes, they would engage my ideas and work them over in developer discussions. The amount of abuse, mockery and general ungrateful attitudes they have suffered from the toxic elements of this community has hardened their hearts to our suggestions. I seek to move above all that bullshit and address them as one adult to another adult, with respect. The developer and I BOTH want this game to be the jewel; it CAN be, and I am willing to do whatever I can to help.
  16. Lobby system would require a lot of coding and front end work that is beyond what I think reasonable. My suggestions AFAIK, would mean tweaking a few lines of code, such as changing >>TUMBADO Bermuda frigates available [8] change to [999]<< This has to be attractive for the devs time as well, because they are busy with other things, and having them adding this to their list of work has to be considerate of that as well. 1v1 battles fighting an opponent in the same ship is as equal a fight as you can have, your skill or luck is the deciding factor on the outcome. Like a game of pool, or table tennis, or darts. The thing is, you have to factor human will to fight vs fear of loss. My suggestion almost negates that, the player has some skin in the game, he paid the entrance fee for a ship, the rest is up to him. Win/lose he will learn, and he will have fun, and he will earn combat marks, so his efforts will be rewarded. And he weill want to become better. That is the psychology behind successful competitive sports, and games in general.
  17. Thank you for your opinions. I will continue to try to HELP with positive input into the game mechanics, player base growth and improvement of newer player experience in regards to working toward decreasing the experience gap between them and vets, because every vet started as a noob. You clearly have written the future of this game off, and think the devs don't care to try to make new sales from new customers. So I hope you enjoy whatever game you actually play, and wish you well Hachi, I will miss sailing with you, your angry Irish braying over teamspeak, the sharp, biting jokes. Take care, glad you popped in to see the place where you used to be a part of the community.
  18. PRIV CZARNY in an Endymion jumped an Indiaman at KPR. I waws able to grab a belle poule and rush out. Battle lasted almost the entire duration, both of us using every skill in our book, the Indiaman stay in firing at the sails, hull and deck, finally a boarding happened. Great fight! PRIV CZARNY o7
  19. Shit, tribunal your right, I missed that. Deleting my comments because you are right. It is not my place to step into someone's tribunal. Thank you for pointing this out. @FooxLee I apologise for my rudeness, I have no right to comment on this.
  20. I don't take it personal, I take it on face value, you flitter in like a bird and take a shit on an idea someone has, this time its me, because as the past shows anybody is a good target for your charming approach at persuasion. You spend time and energy posting on a forum on a game you say you abandoned and don't play anymore. So if I am reading all that correctly, you think the ideas I present MIGHT work? if super mods and super ships were removed? Or are you saying it won't work because of differential experience. Using that logic one would think the only time to buy an MMO is at release, if you didn't do it then...why bother others will be better than you. That is asinine and you well know it. This is a business to the devs, you do not run a business on "Certain Elites" You run it on the market, you tweak and adjust based on what customers want, not friends. If you work on the developing the first group, that is business acumen for a successful company, if you disregard the first group to high five the second, you have a hobby and are pissing away potential financial gains and market share. My focus on this entire topic is NOT limited to what I want, it is what is healthy for the population of the game, new players, having people race out in boats whenever the call comes, working together, having fun fights, reducing the salt and the bile. I want to do what I can to help this game survive, that requires money which comes from catering to the market as a whole, and not the opinions of a few "Masters of all they see" You have said you are bored with this game and don't play anymore, you say that people are trash, it's not worth your time, you can't be bothered anymore and on etc etc... And yet you come into this carefully thought out proposal and say " You can think of 1000 ideas on how to improve the game for new players and I promise you all 1000 will not work" You then offer counter suggestions, but then say they won't work. So therefore you think all is lost, nothing will work, and you are done with this game... So why are you even on these forums anymore, because the only thing I see is a witty guy that likes to take the piss out of anyone he sees, spending time here to shit on any effort someone is making. I may well be naive, and your studies of human-social interactions within a competitive framework may be deeper than mine. But in speaking with you in the past, I sort of doubt it. The framework I approach this with has a positive effect on newer players, whom bring with them other new players and so on (read sales and $) If you think that something else WOULD work, then post it and we can talk about YOUR ideas, but thus far you have added NOTHING OF VALUE to these ideas and have simply swooped in to shit on something, on a forum, of a game, you say you don't care about or play anymore. If you truly believe the devs will not waver in their " They like the videos of reverse seal clubbing 20 newbs with his 5 clan mates with meta ships, mods and 4000 hours more experience." At the expense of their game's financial survival, why the hell are you even still posting on these boards? Serious question because when I leave something behind I don't go back and write a tart letter every so often just to remind people I USED to be there and I'm still bitter. and that last snipe at the devs... " The UI is also a disaster imo. Its far to complex kinda like the roe, mods and game in general. " LOL, classic Hachi. Dude, you checked out of this game, move one with your life. I will continue to do what I can to help in any way I am able to help make this game viable long term with lots and lots of men willing to get "stuck in" and fight tooth and nail against any opponent, and get their friends to pay money to join them. I wanted to fully address you this time, but unless you have something to actually ADD to the conversation or propose things yourself for intelligent discussion. I will simply wear a hat from to protect from the bird droppings, and maybe, I will answer your snipes and jabs back in kind. I am finished with piss takers and really don't care if you think this game is trash and the devs are shit an all that yapping.
  21. deleted with apologies to Fooxlee
  22. You have nothing of value to add to this and are simply taking the piss mate. Knock it off and go post a funny meme mocking me for trying to help improve this game, not in the mood for your acerbic wit.
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