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Atreides

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Posts posted by Atreides


  1. Merril,

    Because of time invested versus past assurances by developers.  A large number of people stuck around believing the developers statements they would retain their hard earned XP, rank, ship slot XP and learned books.  Then some were taken away several months ago, and the rest were taken last week.  I personally was fine starting over rank and XP, losing ship slot XP and book knowledge stung a bit more, given that clanmates and I have gone to great lengths to obtain books, spending countless hours doing so only to have it wiped away.  In the end we start over, that's the way it is, people group up and work together.

    Real life?  ok, here is an analogy for you.  You work a full time job for several years with the assurances you keep your benefits, pension and nice office that you have earned.  Then you and everyone else is back in tiny cubicles (basic cutters)... "Ok, time to regrind back into my old office"  Then it is announced benefits (ship slot XP) are cancelled and your pension amount (learned book knowledge) is reset and you start over at -0-  At this point IRL bad press, protests, and ultimately, legal action takes place ie: class action lawsuits.  This isn't real life, but for many that are retired or disabled this IS a big part of their life.

    The last total wipe happened before book knowledge grind, ship slot grind, 1 dura ships etc, This wipe hurts a lot more for a large amount of players.  THESE ARE THE REASONS PEOPLE ARE ANGRY, STOP ATTACKING THEM FOR THIS, THEY ARE LEGITIMATE COMPLAINTS.  This sort of behaviour would have serious repercussions IRL, similar in spirit to the repercussions the developers are experiencing.

    I love this game, and want it to flourish, but the repeated decisions based on "hardcore badasses" and "trusted friends" input have taken this game far from the unfinished diamond in the rough it once was, to an unfinished "pander to the few at the expense of the many" not ready for prime time mess.

    • Like 12

  2. Just give two impossible nations  a capital in the gulf and one down south of Guayguayare, or in other areas.  Then remove ability to run hostility out of freetowns.  Frontlines will never work as intended because there are too many nations, and too many ways to bypass frontlines.

    • Like 1

  3. 4 hours ago, admin said:

    its an interesting way to limit conquest in the early days

    But the problem is that many would chose clan name over waiting for port battles.
    For many their clan name is key and if we wipe clans they might lose it. And if we do not wipe clans this option becomes impossible

    THE MONEY TO CREATE A CLAN CAN BE MADE IN A BLOODY HOUR BY A FEW PEOPLE WITH DELIVERY MISSIONS!

    OK, I get it, people don't want to lose their BETA clan name and so we are left with 1000s of defunct names that are unavailable to use at the official start of the game.  But I beg you, MAKE THE LIST ALPHABETICAL ORDER.  Playing scavenger hunt for 20 minutes to add a clan to friendly list is beyond ridiculous and aggravating.


  4. 4 hours ago, admin said:

    War server: 

    • Full reset: 
      • Everyone starts fresh from clean slate. Only clan lists will remain intact.
      • Tutorial progress will be reset

    For the love of all sanity, the Clan list MUST BE WIPED, GB has a clan list with so many dead clans it is ponderous, the list is not even alphabetically sorted, GB can't be the only nation with is problem.  Please don't leave us with this mess to continue to trudge through, make a character and test for yourself the nightmare that is the clan list.  Thank you

    • Like 4

  5. Soooo... (Que carnival music)

    Nation A flips a county capital (n) of nation X in one part of the map.

    ~meanwhile~

    Nation B (allied with nation A) flips another county capital (o) of nation X in another part of the map a short time after A flipped Xn.

    Then nation X has to choose what port to fully defend, and they choose (o).

    Nation A ~should~ be able to insta take port Xn so they can then teleport over and help screen their allies into to Xo.

    thereby

    If A=20, B=20 and X=30

    Xn=1 Xo=29

    A>Xn so instant win for A

    Then can be A+B>Xo

    YOU ARE MAKING A THREAD ASKING FOR DEVS TO CHANGE PORT BATTLE MECHANICS TO FURTHER ENABLE MULTIFLIPS BY THE TWO STONGEST RVR FLEETS IN THAT TIME ZONE (WHICH ARE ALLIES).

    The thread title is an ironic joke, you are not asking for mercy, you are asking for assistance to be able to make multiflips easier.

    That has to be a hard NO.

     

    • Like 1

  6. Well, looks like the port buff testing is over, the frontline system was gamed/exploited to the point that all 55 point ports are in one nation and an ally's nation so there won't be any testing of top tier port bonus-built ships.  One side will simply wreck havoc on the map with super ships and steamroll other nations.

     

    RIP skill based game, hello super Meta shitstorm.  I hope the dev's fix this before release, but the ones who broke the whole thing have been above reproach in past similar situations. 

    • Like 1

  7. We were TESTING.  They will be rolling out full release SOON(tm).

    It is possible these dlc's are to help fund advertising costs that will equal more purchases of game at release. More purchases mean more population, more RVR, more PVP, more competition, a more vibrant community.

    There is a strategy at work for this game to survive or even thrive.  The devs are passionate about Age of Sail, as we all are.  They have created a game that is beautiful, with combat that is engrossing, tense and fun.  This game has its wart and pimples (several players fit into this category with their toxic population destroying behaviour in game).

    I have been, and continue to be, highly critical of several dev choices that enhance vets at the expense of newer or less skilled players.  The thing is, I want this game to succeed, and having said that will be purchasing some of the DLC's to help fund advertising for release. 

    • Like 2

  8. 12 hours ago, firebool said:
    
    I do not think it is a boat that invites anyone to use dlc, honestly it is a pretty mediocre boat that can be replaced by any frigate that buys in a port or catches, I prefer that they try to take out new boats such as the mountaineers, the nepomuceno, the santa ana and in my case if I would be willing to pay for one dlc of those boats even if it was not available every 24 hours. It is my opinion.

    Use the default font size if you want your post to be read, the ticker tape is just annoying.

    I can well imagine they will buff the L'Hermione to a shine before putting it behind a pay wall.


  9. 3 hours ago, Cetric de Cornusiac said:

     

    We have to bear in mind people are reluctant to risk their precious SOLs if there is not something to be won which equals the risk.

     

    On the PVE server SOL can be capped from AI, losing one is not devastating.  I played on PVE once and started with basic cutter and capped my way up to a 1st rate, intentionally NEVER buying a ship, it was challenging and fun.  Having mock port battles with AI that equals BR for the port sounds like it would be very popular, when coupled with Sir Texas' suggestion to reset map every 3 months.

    • Like 1
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