Jump to content
Game-Labs Forum

JollyRoger1516

Members2
  • Posts

    835
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by JollyRoger1516

  1. Very nice - frankly Naval Action has long been missing a trading tool as you have them in games like Elite Dangerous.

    While it may seem lazy for people to just be told a good route, fact of the matter is that most players only have limited time to asses the map for trade routes and naval action already consumes way too much inactive time as it is.

    • Like 1
  2. 13 hours ago, BoatyMcBoatFace said:

    ofc ai cheats. did you just start playing? all ai cheats. elite ai cheats more

    I was being sarcastic as the admin has claimed that in the past! - Again I get that AI gets certain perks to make it competitive but they just have too many and too excessive ones.

    In regards to the marines crew count I have the distinct feeling that they still use the old system of blue marines = 25% of the crew are marines (I really don't remember the numbers well). Aside from the numerical imbalance that creates adding to that is the fact that marines have no impact on AI ships.

  3. 32E7D7DBDDBE1706F567CB60CE74AA1B87D52EA7

    There are two issues with this boarding action on an Elite Belle Poule:

    For one the enemy crew has less then half of my crew yet more then half of my marines despite the fact that I have Marines 15 - the AI does not cheat does it @admin?!

    Despite outnumbering the enemy both in regular crew and marines and the fact that the enemy is sinking and should technically require men on survival, my attack on a brace only results in a 15-15 kill count - this boarding action literally required me to wear the AI down to nearly 0 crew even though I had properly softened up the enemy prior to engaging in boarding.

    I get that AI is a difficult thing to develop and balance but this is literally so overpowered that any newer player who does not have my experience and would attack much sooner thinking that boarding mods would give him/her an advantage in the boarding action will get instantly outnumbered and killed. This continues to be an issue and needs looking at, especially given that it invalidates large amounts of privateer/pirate gameplay against traders (small ships targeting traders of all sizes) or combat boarding in bigger battles!

  4. I guess you're going for something like the Silent Hunter Recognition Book - so something like this - http://archive.hnsa.org/doc/id/fm30-50-naval/index.htm - (click the numbers to view each).

     

    In that case best realistic thing is probably:

    https://collections.rmg.co.uk/collections.html#!csearch;authority=subject-90352;collectionReference=subject-90352

    https://prints.rmg.co.uk/collections/ship-plans

     

    If you are however looking for an ingame image of each ship we would probably have to put that together. Bear in mind that paint variety can on some ships seriously confuse less experienced players which this would be aimed at (there is a thread somewhere detailing all the paints for all ships) . I would however say, that the ship side view you get in the equipment window is probably your best bet to keep things simple.

  5. Sending captured ships home

    Currently playing the privateer/trader interceptor/ individual ship fights role is a very tedious job as your hold + second ship hold is full after one or two traders and everybody hopes more for doubloons/upgrades then actual resources. This means people engaging in this role will constantly sail back and forth dropping of ships or loot rather then staying out and fighting.

    After a successful boarding action, assigning crew and ending the fight allow us to send that captured ship with at least its minimum crew (min. crew counts are already available for all ships) but also its loaded cargo to the nearest owned port (or owned port of choice). The captured ship will spawn in the open world looking like any other AI ship (of the new nation) and sail to your nearest owned port. This will allow you to stay out much longer but also allow people to intercept/recapture these ships if caught in the open world. It will also be historically accurate as frigates that captured ships would send a small crew compliment to sail them back to their home ports.

    If coding/server load allows maybe the ship should also retain its battle damage/crew count which would become obvious once drawn into battle.

    If balancing demands a more permanent impact the total ship crew could lose a permanent 10% per ship sent home. This penalty only gets removed once docking in a port. This will make it a tactical choice as to how long you stay out and what types of ships you attack after the third ship is on its way home.

  6. @Ink My bad I am not on the forums that often anymore - switched keyboards since so now it would be the insert key - as always once each time I wished to change the camera settings - I got 2000 hours in the game so I know how to start, change and stop the free camera. This was clearly bugged as the camera also turned into a fish eye when zooming in and out.

  7. In our Road Town Port Battle yesterday I activated the Free Camera towards the end of the battle. It suddenly started zooming in and out (in fisheye mode) when trying to use movement controls and I was no longer able to exit the free cam or even control the ship in that camera. F11 was also not possible so no ingame report available.

     

    Video of the port battle:

    Issue starts at 35mins20secs

    Also from 32mins onwards you can see a beached ship nearly taking off as well as two 1st rates whose fires turn on and off randomly.

  8. On 7/17/2019 at 1:29 PM, Jan van Santen said:

    Also, before updating anything, pls switch on ai on PvE server again (we have an "empty seas" deja vue recently) and reroll to the old neutral map pls, so that bs of french coastal arty fireing at me when I attack a brit ai stops.

    Edit: and yes, a) I know the difference between "rerouted" and "empty" and b) I have downloaded the map with ai routes.... :)

    Oh please no. Dreadfully "empty" coastline and the map looks nothing but deserted - if you dont want cannons shooting you dont hunt in french waters or wait till they are far enough away.

    • Like 2
  9. Currently (for two days now) on the PvE server joining into a mission or battle initiated on the open world does not drag in the rest of the group even when everybody has spent several minutes outside of the port and is within the circle. Every single time the rest of my group had to join the battle via the swords after i already went in. This error has been reproduced with other group leaders as well as trying it in a regular and battle group.

  10. Well frankly game development is insanely slow but I still maintain that would be ok if things would get implemented in full/in a thought through manner. Evidently clans and their warehouses were a very rushed topic with near to no overview in the warehosue, listing or accountability. Until recently we couldn#t even filter who was online unless we scrolled the entire list. Frankly clans and clan management are an integral part of any game where cooperation is helpful and especially in this game this is the case.Therefore this shouldve long been accessible and been moved far further then it has to date.

  11. Even though I understand that you ahve clearly put some thought into the matter i must say what I ahve said before and will now again: These attempts at limiting first rates are what goes us in this lack of playerbase mess since the first economy change in Nov 2016...! Honestly people just wanna play and they want to do so with a big boom and as little chance as possible to suddenly be massively overwhelmed.

    It is the same reason people grind for the Tier Xs in WoWs and WoTs and the Tier 5, 6s in War Thunder - stops the uptier. Unfortuantely NA now suffers from exactly the same problem as those games. THe top tier economy in an effort to get people out of their earned big boy toys is terrible yet people have worked hard for them and now feel let down. Hence they leave and frankly there is little alternative - there is only so many times you can go out in a mid tier (frigate) or things you can do to shake things up until you really wanna be in the top league again.

    The goal will therefore always be the Lineships, this just wont change. You only change how annoying it is to get there and frankly people who pay for a game don#t want to go through the same grind as in a F2P game. If they have to it ends in bad reviews and empty servers.

    • Like 1
  12. I've studied American History so if youve got any questions in regards to the early dreadnoughts and the Empires of the 15th - 20th century I'd be happy to help. Also if you want to know anything about boarding ships I got some real life experience in that :P

    ALthough this is mostly 2nd WW related you may find a few pictures of interest here: http://archive.hnsa.org/doc/id/fm30-50-naval/index.htm

  13. I don't agree with everything but yes this was a very good thread. Sadly I had to depart this game now. I simply cannot afford the time requirements this game has come down to anymore. And while I have disagreed with the game since November I continuously gave it a second chance. But this is too much and it has broken me by now. Honestly this comes from somebody with over 1500 hours. Do you really believe somebody with only 50 hours gives you a second chance. They break faster and are less willing to see it through. The playerbase has been driven away,m split or pissed off so many times by now I struggle to see this game get anywhere with the limited crowd they have left.

    • Like 2
×
×
  • Create New...