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Excelsior718

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Everything posted by Excelsior718

  1. I am not arguing for your trade ships to be defended by the AI. Your trade ships would be sailed by the AI, and you would defend them yourself with your own man of war.
  2. Now that (at long last) you can no longer teleport back to your capital with a hold full of cargo, it's time for the Developers to address trading. Currently, trade ships are way too vulnerable. If you are seen by an enemy warship, you will in all likelihood be captured. Running away is futile, and self defense is likewise futile. We need the ability to provide escort for trade ships. Allow a person to put trade ships into his fleet. That way, a captain can command a warship, and convoy his trade ships through hostile waters. This would make trading more viable and more interesting.
  3. As long as you are required to sail a defenseless trade ship through enemy waters, teleporting with cargo is the only viable option for transporting goods. Everyone wants to do away with teleporting with cargo. That's fine PROVIDED that there is some realistic way for me to protect my trade ship. Trade ships should be part of your fleet. I should be able to sail my warship and be accompanied by my trade ship(s). Currently, a cargo ship is pretty much defenseless, so moving cargo around by actually sailing is pointless.
  4. I made a similar suggestion in this thread: http://forum.game-labs.net/index.php?/topic/10253-resolving-the-conflict-between-casual-and-hard-core-players/ A "sea trials" or "arcade" mode could be a lot of fun. I really think that XP and gold from sea trials should be separate from the open world, however.
  5. I have collected a number of exceptional modules now. The only ones that have any practical value are the ones without penalties. This really makes no sense. Exceptional modules should not have such high penalties as to render them useless.
  6. No. Fog is part of the ocean world. I like fog. It helps me hide from enemies. It adds some interest and mystery to the experience.
  7. YESSSSS!! Please! So much common sense. Don't know why it's not yet implemented.
  8. Sadly, rolling front to back doesn't work so well on a Renomme. Front to back broadsides begin with the rear quarterdeck guns.
  9. I've had a ship explode when I was sailing it. Also low damage, and no fire (at least, I think it wasn't on fire, as I was aiming my guns at the time.) It's rare, but it happens. Sucks when it happens to an exceptional ship.
  10. AWESOME. I didn't know. Thanks! Does it work in battles and in the open world?
  11. In real life, I enjoy photography. In Naval Action, I enjoy taking screen shots. It would be great if you could enter a game as a non-combatant and maneuver your point of view all over the battle. This would allow for some awesome screen shots. Currently, your perspective is somewhat limited, as you are tied to your ship. Maybe allow ships that are sunk or surrender to continue on in free camera mode. If that option were there, I'd enter in my basic cutter, surrender immediately, and take some really awesome screen shots and video capture. It would be fun for the players, and it would generate a lot of really cool images and youtube videos.
  12. Not sure why eliminating the towers within the time limit isn't a good enough measure for victory. If the attackers can destroy all of the towers before time runs out, they win. If the attackers can't destroy all the towers before time runs out, they lose. What's wrong with this simple solution?
  13. Great idea. Provides more variety and fun, but doesn't upset game balance.
  14. When naming ships becomes a thing, you will need to name your ship H.M.S. Hood.
  15. Reminds me of Jack Aubrey being pursued by the Waakzaamheid in Desolation Island. "I wonder,' thought Jack, 'whether it is just an odd chance, or whether we killed some relative of his? His boy, perhaps, dear God forbid." Sometimes the enemy is persistent beyond what you think is reasonable. It's all part of PVP. Long, drawn out chases can be fun. My guess is that the guys chasing you weren't bored.
  16. I can't express how much I hate the Surprise. It has many good characteristics (bow chasers, decent speed when sailing close to the wind.) However, it heels over like a wobbling weeble. I can't count the times that I was unable to bring my guns to bear because they are pointing at the sky and won't depress far enough to hit the target. Depowering sails helps a little, as does manual positioning of the yards, but every time I find a broadside ruined by the ship heeling so much, I curse the Surprise. Wishing I had never bought the 2 that I have. I am much happier when sailing my Cerberus.
  17. We still do co-op with SOL from time to time. We are part of the diplomatic alliance with SOL and the major Pirate clans.
  18. I don't believe that NPC ships bigger than a privateer should be available at all. There are plenty of crafters. Allow the market for ships to be filled by players, not NPC's
  19. I "liked" this, but it is so spot-on that it bears quoting. We REALLY need variable wind and weather that matters.
  20. Situation: I have a new ship with 5 durability, cargo in its hold, permanent and regular upgrades. What happens to this ship if it is captured by another player? Do I lose the entire ship, or just a single durability? What happens to the goods in the hold? Are they taken by the other player? What about the permanent and regular upgrades? Thanks
  21. Really like the changes in this patch. Nice work.
  22. I am not a big fan of using names of specific ships at all. Would rather just call them all by generic names, like 38 gun frigate, or 44 gun frigate, or first rate, or 2nd rate, etc. Look at how ships were referred to during the time period. Nobody referred to a 44 gun heavy frigate as a "Constitution" (unless it was actually the Constitution.) Ships were usually referred to by the standard number of guns they carried. Every time I see a French or British "Constitution" it's somewhat incongruous.
  23. I would like to be able to continue playing this game several years after release. Bottom line is that without some sort of funding model that allows for continued support of the game, that isn't going to happen. It doesn't have to be a subscription. It could be microtransactions, premium content or something else. If the financial model is just based on game sales, then the game will have a relatively short life, which would be sad.
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