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NethrosDefectus

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Everything posted by NethrosDefectus

  1. I think that would be somewhat more difficult as those ones are randomly chosen each battle I believe. And are different for each client @Ove Gjedde I assume if I change my British flag to something then I would see ALL British ships with the same flag?
  2. @admin As part of the new UI update, would it be feasible to introduce a feature that shows you a person's name change history similar to the way steam does it?
  3. Don't you know it's bad luck to have a woman on board?
  4. In a game where all you have to do is jump in a requin and push a frigate into the wind and rage board, do trophies really have a meaning? You dont need skill to do that, so what is there to brag about? That's not to say it's not a good idea in principle. If the trophy was earned after a hard fought battle then it would be different. But that's not what it takes these days.
  5. You HAVE to restrict DLC ships from taking part in these if they are to have any chance of working.
  6. They came, they saw, they sunk But it was a good battle I thought, somewhat soured though by the Spanish refusal to return the GGs
  7. Or they could make them function properly, they are meant to change the best angle of sail, NOT actually increase speed in battle to be fair
  8. I don't know about you but my ships are built to fight, NOT to run from battle.
  9. Where in the original post does it say I have an issue with people using fleet ships? My issue is WHY they are using them, they are using them because they have unlimited chain and for no their reason. And again my issue is not with any "significant damage" they can do to my hull, that's not the issue, the issue is with the CHAIN. This is NOT about not being able to run away as you seem to think, it's about the manoeuvrability side of it. For example, Dave is tagged on the way into port by Bruce with his fleets ships (lets just say Endymions for this example) and Bruce starts the battle by ordering his fleet ships to "demast". He then fires his own chain at Dave but he manages to angle his sails to avoid a good portion of it but still loses maybe 5% but then you have 3 other ships all fire their chain and they're firing 24s so even each of them only manage to connect with 2 or 3 shots each, well that's 6-9 24 pounders passing through Dave's sails. So that could easily be another 5-10 percent. So Dave is already down to maybe 85% sails at which point most ships have noticeably reduced manoeuvrability. But he battles on, by this point Bruce is firing ball so Dave is now focusing on angling those shots while also trying to position himself to effectively return fire. BUT the whole time the AI is shooting their unlimited chain taking off 5-10% sails every minute or so, and before Dave knows it, he is down below 60% sails and decides he better repair sails now because he is doing 8knts and can barely turn his ship to angle shots or get off his own. Problem is that the AI still has chain and is still firing it and still only needing 2 or 3 shots each to connect and Dave will be extremely lucky if his sails ever get repaired above 70% and is never going to match Bruce's manoeuvrability or even the fleet ships for that matter. And there's very little point in Dave targeting Bruce's sails because he only has 4 broadsides of chain and Bruce can just retreat and repair them. And this is assuming Bruce doesn't have other players inside the ports waiting to join the battle. This is ONLY possible because those fleets ships are not subject to the same restrictions as the players and that's why players have started using them. THAT'S my issue.
  10. All very well in principle but if you are unable to manoeuvre your ships because your sails are down below 50% then you are never going to be able turn efficiently enough to demast 3 AI and defend yourself against the player at the same time. It also looks like people think I am talking exclusively about people bring a couple of princes into battle, I am not. I am referring to to players that have 2 or 3 3rd or 4th rates if not higher in their ATTACKING fleet
  11. What part of HUNTERS using fleet ships are you not understanding? I get why a fleet of TRADERS could need it but that is not the issue I have brought up is it?
  12. I only have a very basic knowledge of programming, but what would be involved in implementing a system whereby if you are on the offensive side then the "demast" would be disabled? Perhaps this could be a compromise between the current system and removing the button outright.
  13. The issue is not with defensive use, but offensive use. The "attackers" you mention are already getting an advantage by using it
  14. That's where you are wrong, I am not talking about a single fleet ship. I am talking about 2 or 3 which even if they miss 75% of the shots, can can still collectively do a lot of damage to sails quickly, damage that cannot be recovered from because they have an unlimited supply.
  15. The issue is when players go out hunting with THREE fleet ships, not defensively but actively targeting and tagging ships. I'm not complaining that I can't run away. My issue is that even with their terrible aim, 3 ai ships can still wreck sails very quickly which completely removes any mobility of your ship
  16. Limit chain, that's absolutely fine. In fact limit everything besides regular ball. If it was up to me then you'd have to replenish ammo in the same way you do with crew. BUT all ships, be it player or AI must be subject to the same limitations.
  17. Define "content" Everyone says they want more content but very few say what it is that they actually want. There is surprisingly little you can do with the limitations of an age of sail game and people's desire for the "get quick rich" schemes.
  18. This would work as a temporary measure, and I don't think I am the only one who would welcome this while a more long term solution is worked on. I think the important point here is that yes, players should be allowed to take fleet ships if they want but those ships should be subject to the same limitations as players.
  19. There were 7 of you chasing TWO Danish ships so don't give us that crap, that's why we joined to help the Danes. It is the same story with you lot every time. And it is exactly that kinda shit that is ruining the game, you can't get a decent battle unless you sail around in a 5 ship+ fleet. It's not even in just french waters either, even in Swedish waters we've had your lot keeping us tagged a max range while a dozen more ships sailed up from Fort Royal
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