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Everything posted by MrWhuping

  1. Pirates are the second most Populated Nation in the game. Third is America. First is Great Britan. This is from what I've heard though.
  2. And this is no place to argue. My PM's are open if you wish to rebuttal back and forth. I already ended my argument ages ago, but apparently you had the audacity to reignite it back up.
  3. Lmao it was an example, but yeah sure take that to heart. There has been occurrences of smaller ships in the right moment and time to take larger warships. Everything in this game is absolutely fair in certain aspects. A Captain is defined by his skill not by his warship. However you've missed the point entirely. Pirates can pillage all they want - in a Lynx, Cutter, Privateer, whatever. I have no problems if they do. However if they're attacking other players in a BASIC CUTTER. Are you reading that? BASIC CUTTER. You know what BASIC CUTTERS are right? They're practically starter ships that a
  4. However regardless of what is said - Lieutenant Commandant Hex will patrol the East Coast with ammunition of pesticides to get rid of these pests that taints the waters of America.
  5. Exactly - If I say I fought you in a Navybrig. The BR is so vast that I will gain little for my effort with already a stack ontop of that fruitless effort. I will gain about less profit as I would in a battle due to the repair bill inflicted upon my ship. The Repair kits I would use. The EXP is close to nothing that would be so beneficial to me. However to you - You will gain a bonus due to fighting a ship higher level BR as you. You will gain twice the gold as I would in that battle - Triple Digit EXP due to the amount of damage you inflict and receive. And if you lose that ship you will not
  6. Yeah, but not in a Basic Cutter. Lmfao. I should submit a detailed issue about this. Experienced players still using Basic Cutters with the obvious advantage of not losing anything compared to other players losing a Durability maybe or worse - a Ship earned rightfully through legitimate effort.
  7. Until they add "Officers" I don't think the idea of paying for Crewmen will come across till late in the game, but however that is another idea that can be implemented conjoined with provisions. However I disagree with removing the Grind Entirely. I agree on shortening it if these either ideas come alive. A little balancing here and there and I think we may solve this whole "grind" issue.
  8. Lmao. In a Basic Cutter attacking larger ships with no afflicted penalty because after all the Basic Cutter is a free ship with free everything. And after you actually done something worthwhile Pirates would be giving themselves a pat on the back after sinking a larger ship in a fleet of Basic Cutters. Comparison with another individual with a ship that can't be attained freely - the repairs are within' 4 figures and the kits are within' 4-5 figures. Most of the individuals I come across attack ships to gain Free EXP from Damage and from inflicting damage. It's no surprise that Pirates are
  9. Wat. 15-20 minutes is highly over exaggerated. It usually takes me either 5 minutes at best when sailing against the wind to enter the port. By then the wind would've shifted slightly left allowing another knot or two of speed. I hope to almighty Thor this game doesn't become so arcade-y that we're sailing 10 knots at all times. Might as well buy some oars and stick it out the cannon barrels and begin rowing. -1
  10. It may have not taken years, but it has taken months. That is 30-31 days. And an average British Sailor ate about at least 3,000-5,000 calories a day. Now with some quantum physic calculations with, let's say the amount of a crew on a Mercury (130) - 2 meals a day. So 2 x 130 = 260 meals a day. 30 x 260 = 7,800 meals a month. Whoa but hold on let's also calculate the fleet ships you bring along. Like the shitty Cutters or something. Cutters usually have around 46, but I like the solid 50 number. 2 x 50 = 100 meals a day. 30 x 100 = 3,000 meals a month. So if you brought two with you - that
  11. Even small distances within' the Caribbean took, at best, a year to finish. If you wish to talk something realistic, many voyages when talking about Transatlantic Voyages - they took merely 1-3 years to finish, to and fro. Even still the current NA in the Open World - you're just experiencing an accelerated momentum which is the case you have the intention of not needing provisions, but yet you're missing the point. These "provisions" just don't count for your personal crew, but also counts for your fleet in total. I do believe with that mechanic in conjunction with this idea - it would give
  12. Ropes fluttering about when cannon balls pass overhead as they cut some of them. Maybe could be part of a damage indicator. More messy the rigging = how damaged the ship is.
  13. You see. I would've put that in, but there's a hidden godly power beyond human comprehension known as character limit lmao. Otherwise it'd be just "Perfect idea...." But to get to this point, I've already understood that part. You can practically make it to a Free Town/Neutral Port/Nation Port within' 2-3 days at best. The game at its current state mainly focuses on the combat aspect and the authenticity of the products within' its, already said, fundamental state. However, my idea extends far from the current ALPHA product, but can be tested and applied (hopefully) in the future. E
  14. When you sink a ship - The sunk ship will have debris not attached to the ship itself float up like barrels and maybe some bits and pieces of wood. A large piece of cloth from the mast floating up there and what not. A couple bubbles here and there. Maybe a couple lifeless bodies lmao.
  15. I see what you are trying to get at and I understand that side too. The longest I've spent out in sea was at best 10 days, but that was very rare. However what if there could be some sort of mishap as during combat you probably lost a months worth of supplies due to a cannon ball ripping through the food storage. Maybe some disaster happened and about half of your provisions was tainted etc etc. But that brings another point. What makes you think that we'd be sailing on the coast line permanently? What if the Dev's add quests or job boards that allows you to hunt or search for pirates at XX
  16. I've asked numerous players about how long they've spent out at sea - and that was from either 10 days to 20 days out in sea or even more. Regardless - having provisions as I've stated would have a boosting effect to your crew by large. Increase efficiency. (I dunno bout mutiny - that idea just kinda formed outta nowhere, but that wasn't the point I was getting at lmao). So that can give you an advantage in combat and maybe increase speed out in sea or have a disadvantage in combat and decrease speed out in sea. Both applies on and out of Open World.
  17. This is fantastic with the whole idea of getting free provisions from the nations you are in. And others are less likely to give you some leeway of free food. I like it. What I mean about less combat is following the basic principles of warfare on land or sea. You can keep your combat. You can fight all you want, but at the end of the day you can't order an army to swing a sword when in their mind is just the thought of food. I just want to implement an idea that makes it more authentic and rewarding. Taking care of your crew because as an all might god of a player - you bend your
  18. Just as the title states Provisions - ideally the premise of Food and drinkable water. Rations. Grog. Dried cow meat with flies buzzing around it within' the ships hold for a couple of months. Simply this should give Captain's more of a logistical analysis of their current situation rather than focusing on the combat side. Where they going - How far is it? How much provisions am I going to need to feed for 50 men. 100 men. 300 men. 700 men. Since this game looks like its going for a simulator feel - I think having Provisions would make it a very ideal tactical sense that battles cannot be fo
  19. Well why catch something if its not working in the first place. Players should be able to adapt to the difficulty of the game. I tried to hunt traders with the intention I can catch, but to no avail after multiple attempts I failed each one. I attacked a Lynx with no clue what it was and attack me in return. I chose to attack these types of ships for actual experience of these game mechanics and even ingame XP. Before then I went back to attack traders. I noticed by placing yourself in a correct position in the Open World map before initiating you can gain the upper hand or lose it immediate
  20. I am also having the same problem. I've waited about 10 or so minutes and still haven't manage to get in for both.
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