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MrWhuping

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  1. Pirates are the second most Populated Nation in the game. Third is America. First is Great Britan. This is from what I've heard though.
  2. And this is no place to argue. My PM's are open if you wish to rebuttal back and forth. I already ended my argument ages ago, but apparently you had the audacity to reignite it back up.
  3. Lmao it was an example, but yeah sure take that to heart. There has been occurrences of smaller ships in the right moment and time to take larger warships. Everything in this game is absolutely fair in certain aspects. A Captain is defined by his skill not by his warship. However you've missed the point entirely. Pirates can pillage all they want - in a Lynx, Cutter, Privateer, whatever. I have no problems if they do. However if they're attacking other players in a BASIC CUTTER. Are you reading that? BASIC CUTTER. You know what BASIC CUTTERS are right? They're practically starter ships that are free? Like practically everything aside from the cannons are free? Great Britians have used Basic Cutters and have been seen just camping outside Cabo Canaveral taking Damage EXP Farming from other Players. Attacking other ships in hopes to provoke a fight. Which I have no quarrel with. But let me restate my point. A Player that's in a Non-BASIC CUTTER FREE SHIP will suffer losses in time, exp, and profit from the battle if he/she fights an individual of ANY NATION in a Basic Cutter due to the vast difference or similar of BR. The individual is borderline griefing, but I guess that's Piracy Tactics as I would hear from Pirate Scum and other lowlife tactics. And just note I've witnessed and participated in battles where Basic Cutters have taken more worthy prizes than these shelf trophies, but the Pros and Cons will always be for the Basic Cutter Captains. It will never be fair in the end due to the difference of one earns from the battle.
  4. However regardless of what is said - Lieutenant Commandant Hex will patrol the East Coast with ammunition of pesticides to get rid of these pests that taints the waters of America.
  5. Exactly - If I say I fought you in a Navybrig. The BR is so vast that I will gain little for my effort with already a stack ontop of that fruitless effort. I will gain about less profit as I would in a battle due to the repair bill inflicted upon my ship. The Repair kits I would use. The EXP is close to nothing that would be so beneficial to me. However to you - You will gain a bonus due to fighting a ship higher level BR as you. You will gain twice the gold as I would in that battle - Triple Digit EXP due to the amount of damage you inflict and receive. And if you lose that ship you will not be defeated for the Basic Cutter is a free ship. And if you do lose it - you just get another one. While me, in a Navybrig, let's say an Exceptional one that I would have to pay 6 figures or 5 figures for a Crafter to make for me. I will suffer in a non-profit gain from a fight. And EXP barely worth stashing for. And if I do not survive the Basic Cutter Zerg Swarm - I will lose that ship to a player who merely won with a horde of free ships. I believe in equal punishment on both sides. If I manage to be in a battle with a Pirate - both sides should contribute an equal punishment value. If I lose my ship you could lose yours. If I damage your ship you have to pay your own repair bill. If you damage mine I repair my own bill. If I lose my ship I will have to buy another one in grands. If you lose yours you will have to buy another ship in grands. Do you get the picture I am drawing for you sir? Do you not see the overwhelming advantage of having a free ship in comparison to a ship attained through payment and crafting hours?
  6. Yeah, but not in a Basic Cutter. Lmfao. I should submit a detailed issue about this. Experienced players still using Basic Cutters with the obvious advantage of not losing anything compared to other players losing a Durability maybe or worse - a Ship earned rightfully through legitimate effort.
  7. Until they add "Officers" I don't think the idea of paying for Crewmen will come across till late in the game, but however that is another idea that can be implemented conjoined with provisions. However I disagree with removing the Grind Entirely. I agree on shortening it if these either ideas come alive. A little balancing here and there and I think we may solve this whole "grind" issue.
  8. Lmao. In a Basic Cutter attacking larger ships with no afflicted penalty because after all the Basic Cutter is a free ship with free everything. And after you actually done something worthwhile Pirates would be giving themselves a pat on the back after sinking a larger ship in a fleet of Basic Cutters. Comparison with another individual with a ship that can't be attained freely - the repairs are within' 4 figures and the kits are within' 4-5 figures. Most of the individuals I come across attack ships to gain Free EXP from Damage and from inflicting damage. It's no surprise that Pirates are doing the same thing and boasting their efforts are Scary and Frightening. It's griefing and is no way contributing to the proper way to play the game. However, if you're in a CUTTER not a BASIC CUTTER - then you can disregard parts of my post. On that note - I'll be patrolling the coastlines. Niagara and a Snow isn't something worthy of an achievement. Nor an "American Cerb" you claim to have taken. From what it looks like - it may be just a propaganda to spur a reaction. I'd like for you and your mates to try that again.
  9. Wat. 15-20 minutes is highly over exaggerated. It usually takes me either 5 minutes at best when sailing against the wind to enter the port. By then the wind would've shifted slightly left allowing another knot or two of speed. I hope to almighty Thor this game doesn't become so arcade-y that we're sailing 10 knots at all times. Might as well buy some oars and stick it out the cannon barrels and begin rowing. -1
  10. It may have not taken years, but it has taken months. That is 30-31 days. And an average British Sailor ate about at least 3,000-5,000 calories a day. Now with some quantum physic calculations with, let's say the amount of a crew on a Mercury (130) - 2 meals a day. So 2 x 130 = 260 meals a day. 30 x 260 = 7,800 meals a month. Whoa but hold on let's also calculate the fleet ships you bring along. Like the shitty Cutters or something. Cutters usually have around 46, but I like the solid 50 number. 2 x 50 = 100 meals a day. 30 x 100 = 3,000 meals a month. So if you brought two with you - that's about 6,000 meals a month. Then add your meals for your crew that's a total of 13,800 meals a month for the fleet. Someone better call Hornblower and snag some supplies from a plague infected port cause desperation. I would also assume in between these voyages the crews foraged off the natural landscape for supplies as well before tapping into their own storage - considering how they manage to stay out so long in sea without everyone cannibalizing.
  11. Even small distances within' the Caribbean took, at best, a year to finish. If you wish to talk something realistic, many voyages when talking about Transatlantic Voyages - they took merely 1-3 years to finish, to and fro. Even still the current NA in the Open World - you're just experiencing an accelerated momentum which is the case you have the intention of not needing provisions, but yet you're missing the point. These "provisions" just don't count for your personal crew, but also counts for your fleet in total. I do believe with that mechanic in conjunction with this idea - it would give an even more reinforcing reason to have provisions. Regardless of distance from Charleston to Monte Cristi (Voyage took 10-12 days without going into a port with two Hired Ships). But realistically that voyage would've taken at least a year or less. Source: Ponce De Leon Voyage in 1513 with Three Ships ended in 1514 I don't know man - this is more of a self-perspective statement. Let me ask you the question. What do you think? Is this idea viable to NA and if not why? If so why? Personally - I think this idea is a brilliant idea. Shave off a few sharp corners. Buff it a bit around the edges. Adjust a couple things and I think it'll be a worthy mechanic. It will provide players another sense of "task" - "Second Priority" to look after his/her crew. Maybe if a disease mechanic such as Scurvy and Black Plague starts to exist in NA then even more so to have Provisions, because you know - death was common even overseas by neglecting the limes. I think it would be also interesting to have a "Supply Ship" for fleets too. Store all your provisions in there in sacrifice for a combat warship. - Maybe you don't have to worry about buying provisions all the time. Maybe just pay for upkeep of the Supply Ship. I dunno.
  12. Ropes fluttering about when cannon balls pass overhead as they cut some of them. Maybe could be part of a damage indicator. More messy the rigging = how damaged the ship is.
  13. You see. I would've put that in, but there's a hidden godly power beyond human comprehension known as character limit lmao. Otherwise it'd be just "Perfect idea...." But to get to this point, I've already understood that part. You can practically make it to a Free Town/Neutral Port/Nation Port within' 2-3 days at best. The game at its current state mainly focuses on the combat aspect and the authenticity of the products within' its, already said, fundamental state. However, my idea extends far from the current ALPHA product, but can be tested and applied (hopefully) in the future. Even if ships of all class and function had to travel to the next port within' a couple miles in "accelerated momentum" they'd bring supplies regardless. But since we're at this point of - as you said "Short Voyages" - then essentially there'd be a decreased of time inherently to compensate the VAST distance of one ship from point A to reach point B of which we can clearly see. That'd mean, logically from my point of view, resources being used in a rapid motion to compensate the decrease in time = accelerated speed to reach ??? location. If it took one day - great. Saved money. Took a couple days - awesome. Good thing I brought provisions. And in between maybe ran into a battle or maybe into a storm - which can have an influence upon the crew and the ship itself. There is a lil' amusement and reward in the little things that the current ALPHA state does not have - and I'd like that to be put in and most importantly TESTED.
  14. When you sink a ship - The sunk ship will have debris not attached to the ship itself float up like barrels and maybe some bits and pieces of wood. A large piece of cloth from the mast floating up there and what not. A couple bubbles here and there. Maybe a couple lifeless bodies lmao.
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