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Pagan Pete

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Posts posted by Pagan Pete

  1. 12 hours ago, Iroquois Confederacy said:

    So, I'm actually not 100% against protection zones, however, I do believe that they are currently too expansive.  In my mind, a protection zone should be just enough to make oak ships unmolested.  As such, there should only be enough zone to cover two ports for each faction.

    I did do up a map for an unrelated idea, but it did include my views on protected zones.  I'll relink it here, just ignire the conquest timers - red dots are (intuitively) protected zones.

    981088_naval_action_map_notes.jpg

    I think this man here has hit on the perfect solution!
    Just enough space for noobs to grind in safety, and for Historical Brand(™) Pyracy to flourish. 

    Looks like a Win-win to me!
    +3

    • Like 1
  2. 9 hours ago, Archaos said:

    The problem is that if they remove safe zones then the new players will constantly get ganked and it does not matter if they have insurance or not or if you replace their ships for free, eventually they get disheartened by being defeated so many times that they give up. You have to make it a risk vs reward equation so people can decide if it is worth the risk.

    I trade a lot in dangerous waters and I seldom even carry guns on my traders, if I get caught I know I will lose at least 1 trader, but I also know the chances of getting caught are low, so the risk vs reward makes it worth it as I know I will get away with it most times and when I do get caught my profits from previous runs more than makes up for it. If I knew I would get caught most times then I would stop trading. The same risk vs reward has got to apply to PvE and PvP in the game.

    The problem is, WITH safe zones as that stand along the US coast, the CAN NOT be hit. It's ludicrous. 
    Its a lose-lose senario. Eiteh the traders are safe and realist piracy is screwed, or the bankers win and the traders are screwed.

    Which, I ask you, is worse for the game numerically? Did the safe zones increase the number of users logged in? Or did the downward trend continue?

    If it didn't stop the loss of players, then ships being stolen is not the problem. Eh?

    • Like 2
  3. 1 hour ago, rediii said:

    Lets see this from another point of view.

    Imagine it as a new player, you get into a pve clan and live inside your safezone bubble. All the content of conquest and pvp doesnt get in your view so you leave the game unstatisfied becquse it offers no content for you.

    Instead get could have a little encouragement doing something outside the safezone. You get into a huge battle or just a nice hunt, you escape or you get caught and just win the battle and feel a big joy to have won it and realize what NA can offer.

     

    The difference between local safezone gameplay and "global" gameplay over the map with pvp and conquest is so much different and more. You experience much more content and get in contact with nice people you have fun with (and assholes)

    Give carebears and new players the chance and let them experience the world ohtside the safezonebubble please. :)

     

    I have said in the past, and its worth repeating;
    Give new players "Insurance" So if they get nailed, they get say.. 3 insurance instances where the ship and cargo are paid for.

  4. Dear esteemed developers, (yes, lil Willy is helping my with my elocution)

    It has come to my attention that the size of the reinforcement zones becomes problematic in areas where territorial capitols are too close together, (i.e.) the East Coast of the U.S.
    The overlap of the reinforcement zones there makes hitting ships impossible except in two, narrow, corridors just north and just south of Charelston. US shipping on the remainder of the coast is utterly immune to attack.

    Please consider giving olde Pete a nice Christmas present by reducing the size of these zones so that they don't overlap. 
    Make Pyracy great Again!

    Yarrr,
    Pagan Pete

    • Like 5
  5. WOO!!! Now Wraith can visit lil Willy again, and I need not fear naught! =oD

    He's gotten so tall, well fed, and good with a my sword! 

    Er… I mean… he uses it for practice. Aye, thats wot I meant.  Ahem...:unsure:

    • Like 1
  6. This patch will be as disastrous as the Trump presidency.

    The reintroduction of reinforcements and elimination of free ports will kill off Historical Brand Pyracy! Which is the only kind they Game Labs has ever said the want to encourage.

     (Reinforcements: ships summed by high tech radio gear, which then use matter-antimatter engines to space fold into your vicinity instantly. Without regards to the laws of General Relativity Newtonian Physics.)

    I WILL NOT play in a game with magical reinforcements. It breaks the immersion. Ill see you all when (if) they get rid of the next patch. :rolleyes:

     

    "Farewell and adieu you fair Spanish ladies. Farewell and adieu you ladies of Spain…"


     

    • Like 1
  7. 1 hour ago, Lord Reginald said:

    Finding it extremely difficult to get interview for Captains of the Black Clan on PVPGlobal. One must have the method to try an interview on TeamSpeak, but doing so presents a whole bunch of new complications. Why don't clans offer an invite and then, if they find the new recruit not to their liking, boot them out of the clan?  What are the Pirate Clans on PVPGlobal? Any of them recruiting?

    Whoa! Whoa! Woah!
    1st thing matey. Captains of the Black Flag (BLACK) is on PVP-EU.
    The ones on Global are "Black Flag Clan"   Totally different and unaffiliated. But, Imitation IS the sincerest form of flattery! :wub:
     

    • Like 7
  8. 10 hours ago, Wraith said:

    I miss you and Willy Pete. There's a Pagan on PVP Global but I'm sure he's an impostor. We have no real pyrates on the server and all the cabin boys across the Caribbean are getting very complacent.. bordering on the cheeky. They need the fear of Pete in them for us to keep them in line!

    I remember Pagan, he was a Frenchman originally. Not an imposer, but an incredible coincidence. As for the cabin boys… I'm NOT a pice of meat! You can't just turn me on and off like a switch! Besides, I have a headache. I'm going shopping *Slams the door*

  9. Long term Kill/Death ratio is the only meaningful measure of performance. RE: Because if you can play 8 hours  day, you can get more kills accumulated than a person who played for 90 minutes after work. Since the current system doesn't take deaths into account, it gives a false impression of achievement. Also, the number of players in your gank fleet, should reduce the achievement. e.g. If you have 3 ships and you attack 1 ship, you should get 1/3 of a kill. Just like REAL military kill tracking.

    .

    • Like 3
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