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Everything posted by GoldenEagleLeader
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From the album: Light Ships
The Privateer in OW -
From the album: Light Ships
The Cutter in OW -
I'm going to take this time to say that this game needs rafts that follow the wind and can't steer This is a nice little adventure going on irl and hopefully it proves useful for documentation on marine life ect...
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I think it should be optional to switch to both views to be honest for two different types of play styles in a way as Miller has stated. As a few people have said the tech limitations are a problem when it comes to this however I think it would be a great game mechanic to see a lot of Marines/Deckhands/Officers ect.... on your ship while in a battle as it would add to the immersion highly and it would be cool to see. Most people think that this would not be the best idea however I do like the idea as long as the outfits you can wear are historically accurate for each nation. So in other words I agree with facial looks ect... being added as a customization however when it comes to clothing I would say no because you would not have a variety to wear considering to keep it Historic you would need a certain outfit for a certain rank for each nation. ~GoldenEagleLeader
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I highly agree with this idea as it adds to historic accuracy to the game as food and other provisions were essential to any ship and her crew. I think however that you should get the provisions free from ports and depending on which port you are on depends on how much Provisions you get. For example if you are a British player you would get 100% of the provisions you need from British ports, from Neutral ports you could get 70% and from Free towns you could get 50%.
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Traders need to be reworked
GoldenEagleLeader replied to Captain Comery's topic in Current Feature Improvement Suggestions
I don't think the current system needs to be fixed, it is historically accurate because if a armed ship was going to attack a trade ship usually the trader would always run the second they see the armed ship coming to attack them. 90% of being able to catch and kill/capture traders is all about your open world positioning and luckily I have followed the Ow positioning tutorial that Admin gave us and I have had no problems catching traders -
+1
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Obtaining Crafting Recipe's
GoldenEagleLeader replied to Captiva's topic in Current Feature Improvement Suggestions
I think this is the best idea when it comes to recipes however I would make the blueprints you can research specific to your crafting level so then there are the normal ship's you can craft based on your crafting level and there are the blueprints that you need to research at a certain crafting level for a ship. -
Recipes do unfortunately take up warehouse space and if your warehouse is full it it likely you may have lost it. Sorry about the loss of the Belle Poule
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On this Day 21st-Oct-1805: Battle of Trafalgar
GoldenEagleLeader replied to Charles Caldwell's topic in History
Considering it is the day of Trafalgar does anyone want to arrange a Trafalgar battle in-game today? -
Everything is in working order again
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I am as well.
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I am having the same problem
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Welcome to Naval Action Trasgo!
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Welcome to the game Lethal61, I hope to see you on the sea!
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Good on you Captain Holman! I actually got the game today as well so I am very happy! HUZZAH
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Some ideas to spiffy it up some
GoldenEagleLeader replied to Pagan616's topic in Current Feature Improvement Suggestions
I highly agree that the devs should add Sloops, even as a premium. I think the best sloop to develop would be a Bermuda style one -
Usually if your ship catches on fire and then explodes (which is rare) it usually just blows off your masts and causes damage to the crew and ship. My idea is to add ship splitting after a second explosion than just blowing off your masts and causing damage again. This would be a super rare occurrence considering the rarity of a ship exploding a second time but I think it would be a very fun edition to the game and would make it much more realistic because barely any ships survived a large 2nd explosion and sometimes split apart (depending on where the explosion was). Some examples of ship splitting in games is in Empire and Napoleon Total War. I know it would be a lot of coding to do but it would look very beautiful in-game especially with the Unity engine and I think a lot of players would enjoy seeing a giant explosion followed by a ship splitting apart and sinking like the Titanic.
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Join the British Royal Navy! The Brits are usually helpful and the locations the Brits have are good as well. A second good choice is the Dutch due to a super nice player base and the Dutch Antilies Squadron if you want to join them however do keep in mind the Dutch don't have many locations so it might be bit of a hard nation to stand by location wise.
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Greetings Dickie, welcome to the forums! Like Prater said its recommended that you get a bit involved on the Forums first however sometimes it just takes Admin or other Staff a long time to get to your message. They get a lot of messages a day! ~GoldenEagleLeader
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Patch #7 (Deutsche)
GoldenEagleLeader replied to GoldenEagleLeader's topic in Naval Action - German language
Was genau meinen Sie, seine pinned weil sie Patch Hinweise für den neuen Patch und sie sollten nicht zugeteilt werden, denn sie sind an der richtigen Stelle. Wenn der die Übersetzungen, die Sie ein Problem haben, dann tut es mir leid, aber ich versuche zu Korrigieren aller Fehler. -
Patch #7 (Español)
GoldenEagleLeader replied to GoldenEagleLeader's topic in Naval Action - Spanish language
Np Man, Ive decided to do some Spanish,German and possibly Polish Translating for future patch notes while the French are being taken care of by Staff. -
List of ships and other vessels in the game
GoldenEagleLeader replied to Brigand's topic in Shipyard
Its just the Bellona. The 74 stands for the amount of cannons.