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Posts posted by GoldenEagleLeader
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The gunboat needs some rework but she is not in the prior list at the moment. As soon as the gunboat will be done, we will announce that, but this might take a while
Thanks for letting us know. I have always wondered what was going on with the Gunboat ever since I first heard about it.
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Thank you for allowing many dreams to come true. May Naval Action continue to live and prosper for many more years!
Huzzah!
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The Snows will blot out the water!
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All I know is that if ship names will be added at some point there must be an HMS Eagle!
As Bart said it should be left after full release as the devs have more important things to work on in the meantime. Also I agree that if they are added at some point it should be heavily restricted but I don't think a list is necessary because the restrictions should be more than enough if they are done right on top of that I hope that the Naval Action player-base is mature enough not to have foul names for their ships.
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She's in game as a "thank you" to folks that stayed late for an extra Trafalgar to help Game Labs develop additional promotional game footage. Her current stats are likely not finalized, so while she's in game, she's not really "in game" if you catch my meaning.
She'll be in soon after final tuning and testing.
Furthermore the Niagra and Ingermanland have recently been given to all moderators and higher as a "thank you"
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4) More effects for ships which explode/sink. Splitting in half, breaking apart, etc.
I have touched on this one before and highly agree, it will make things much more immersive and generally nice to see (especially when it comes to explosions)
5) Fires should be slightly more difficult to put out.
I think if the devs do this right it can work out but if they do it wrong then it will end up that each time you get a slight fire you will not be able to control it.
1) Disabling the HUD while in OW should also hide the names/factions of ports.
This would add a bit more to open world immersion and be very good for screenshot artists.
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I'm guessing project 1 is the Ocean-Class and project 9 is the Ingermanland?
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That looks like a mightily heavily armed ship. I guess either lots of artistic freedom or not an Indiaman?
Nice painting anyhow.
~Brigand
It said an East Indiaman so I'm thinking it's just artistic freedom
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The people of Canada send our condolences to the citizens of France, This among many other recent Terrorist attacks shall be marked very sad days in history no matter what the cause is of the attacks as many innocent people have lost their lives.
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I'm going to take this time to say that this game needs rafts that follow the wind and can't steer
This is a nice little adventure going on irl and hopefully it proves useful for documentation on marine life ect...
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- Are you sure that Devs are planning to expand the map right now ? Isn't it just an option for the future ?
- Are you sure that they are planning to model the whole empty Atlantic Ocean ? What about a second map (and server) for, say, Africa coasts, Europe or the Mediterranean Sea ?
- Are you sure an ordinary 4-7 week transatlantic voyage in the late XVIIIth century would create interesting situations for crew and stock management ?
1. Not right now, I am saying in the future when they do.
2. Possibly but I think there may be a chance that they will have it on one server as well.
3. I personally think it would with a few new game mechanics, but maybe we should leave that to a poll.
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About point 2, I love current view, but I think that a sort of "Captain view" could be a cool and immersive addition on condition that it wouldn't become the fixed view (as Captain George Miller wrote). Situational awareness, immediacy and a quick connection between player's thinking and any kind of actions to perform in battle should always be priorities in my opinion. We have to keep the correct balance between immersion and playability.
I think it should be optional to switch to both views to be honest for two different types of play styles in a way as Miller has stated.
1. From the YouTube videos I have been watching, there seems to be a distinct lack of sailors onboard the ships and from what I've seen there seems to be only one person per cannon operating them. Also when adjusting sails, there are no sailors physically doing this which seems to be a shame.
As a few people have said the tech limitations are a problem when it comes to this however I think it would be a great game mechanic to see a lot of Marines/Deckhands/Officers ect.... on your ship while in a battle as it would add to the immersion highly and it would be cool to see.
3. If it were possible to implement the 2nd suggestion, perhaps it would be beneficial from the role playing aspect to add character creation and customisation for the captians. With different uniforms being unlocked at different ranks/ship size etc.
Most people think that this would not be the best idea however I do like the idea as long as the outfits you can wear are historically accurate for each nation. So in other words I agree with facial looks ect... being added as a customization however when it comes to clothing I would say no because you would not have a variety to wear considering to keep it Historic you would need a certain outfit for a certain rank for each nation.
~GoldenEagleLeader
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Also everyone take care in remembering the Devs are planning to eventually expand the map so the provisions would make quite a bit of sense if you were on a voyage from the Caribbean to Africa for example in which case the provision system should definitely be implemented
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I highly agree with this idea as it adds to historic accuracy to the game as food and other provisions were essential to any ship and her crew. I think however that you should get the provisions free from ports and depending on which port you are on depends on how much Provisions you get.
For example if you are a British player you would get 100% of the provisions you need from British ports, from Neutral ports you could get 70% and from Free towns you could get 50%.
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I don't think the current system needs to be fixed, it is historically accurate because if a armed ship was going to attack a trade ship usually the trader would always run the second they see the armed ship coming to attack them.
90% of being able to catch and kill/capture traders is all about your open world positioning and luckily I have followed the Ow positioning tutorial that Admin gave us and I have had no problems catching traders
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An easier idea: you can research blueprints (costing labor hours, money, real life time, etc, etc ) or blueprints are sold (very expensively) from the npc shop.
I think this is the best idea when it comes to recipes however I would make the blueprints you can research specific to your crafting level so then there are the normal ship's you can craft based on your crafting level and there are the blueprints that you need to research at a certain crafting level for a ship.
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Recipes do unfortunately take up warehouse space and if your warehouse is full it it likely you may have lost it. Sorry about the loss of the Belle Poule
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Considering it is the day of Trafalgar does anyone want to arrange a Trafalgar battle in-game today?
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Everything is in working order again
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I am as well.
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Hello, I can't log into NA, once i launch the game (via Steam) , launcher iddle longer than usual , then this message appears ''authentication error : steam authentication server error''
I am having the same problem
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Welcome to Naval Action Trasgo!
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Welcome to the game Lethal61, I hope to see you on the sea!
Headstart ships - Guide!
in News Announcements & Important discussions
Posted · Edited by GoldenEagleLeader
Just to clarify, Does this mean that all the new players that buy Naval Action from Steam will also get Yachts before the end of the weekend as long as they create a Character?
The Ingermanland and Niagara by any chance?